Accessories
This page lists the accessories in the order they're listed in within the game. This list excludes the updated versions of the weapons that appear in Final Fantasy Mode. Check out the Game Mode page to switch guide versions:
Berserker Ring

- In Game Description:
- “The berserkers of southern Ash, known for their fearlessness on the field of battle, were known to wear these rings not only on their fingers, but pierced all over their bodies from head to toe. Scholars now believe the unnatural courage they displayed was a result of extended exposure to the concentrated aether imbued in the jewelry, that poisoned the blood of its non-Bearer wearers and induced madness that ultimately became associated with battle frenzy.”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 85
Renown.
Version | Effect |
---|---|
![]() |
Temporarily increases attack proficiency with each precision dodge. |
Channeler’s Whispers

- In Game Description:
- “Maintaining an aetherial charge can prove as deadly to a Bearer as unleashing the magic itself. These earrings are believed to assist in the channeling of aether by reducing the amount drawn from the body and augmenting it with ambient aether from the environment.”
- Obtained:
-
Purchased from
Charon’s Toll during the
Home, Sweet Home Main Scenario Quest for 20,000
Gil.
Version | Effect |
---|---|
![]() |
Automatically charges magic spells and maintains the charge until cast. Accessory effect will not trigger unless the ability “Charged Magic” is learned. |
Badge of Might

- In Game Description:
- “Awarded to soldiers for unparalleled displays of courage on the field of battle. The feeling of accomplishment it enkindles in the recipient’s heart is thought to enhance future performance.”
- Obtained:
-
- Spoils for defeating the Midnight Raven.
Version | Effect |
---|---|
![]() |
Increases Attack by 7. |
![]() |
Increases Attack by 12. |
Badge of Mettle

- In Game Description:
- “The strength of a city is defined by the guard that mans its walls. The strength of a city guard is defined by the pride in their hearts and the laurels on their breasts. This badge provides its wearer with one of the two.”
- Obtained:
-
- Treasure coffer after completing the
Food for Thought Optional Quest.
- Treasure coffer after completing the
Version | Effect |
---|---|
![]() |
Increases Defense by 10. |
![]() |
Increases Defense by 30. |
Genji Gloves

- In Game Description:
- “The island warriors of the far east are said to claim a piece of the armor of a slain soldier following a battle, wearing it over their own until the next encounter, at which time they finally remove it. The warriors believe that the spirit of the fallen foe will now lend them their strength.”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 2,365
Renown.
Version | Effect |
---|---|
![]() |
Increases damage dealt to enemies by 5%. |
Adamantine Gauntlets

- In Game Description:
- “Unlike most wristwear which, admittedly, only protects one’s wrists, gauntlets cover both lower arm and hand. Any drop in mobility is made up for by an increased threshold to pain.”
- Obtained:
-
Treasure coffer in the Halfcome area of Waloed picked up during the
Footfalls in Ash Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases maximum HP by 500. |
Cleric’s Medallion

- In Game Description:
- “At a glance, what appears to be a holy relic able to channel the power of the divine into curative energies actually contains the dust of a light-aspected crystal, known to be a catalyst for the restorative arts.”
- Obtained:
-
- Spoils for defeating Chirada.
- Unlocked at the
The Patron’s Whisper once you’ve earned 205
Renown.
Version | Effect |
---|---|
![]() |
Increases healing potency of potions by 20%. |
![]() |
Increases healing potency of potions by 40%. |
High Cleric’s Medallion

- In Game Description:
- “In remote locations where trained physickers cannot be found, the duties of curing the injured of their ails oft fall to the men and women of the local churches. Light crystal medallions such as these assist the clergy in their healing ‘prayers.’”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 715
Renown.
Version | Effect |
---|---|
![]() |
Increases healing potency of high potions by 25% |
The Eye of the Warrior

- In Game Description:
-
“‘Only those who have stood in battle can know its boon…and its curse.’
- A firsthand account of the Siege of Stonhyrr”
- Obtained:
-
Reward for completing the
Letting Off Steam II Main Scenario Subquest.
Version | Effect |
---|---|
![]() |
Increases strength tonic duration by 10 seconds. |
Stoneskin Cuffs

- In Game Description:
-
“A shield on my left arm
Sword brother at my right
The courage of my mother
To see me through the fight
- A soldier’s prayer”
- Obtained:
-
Purchased from
Shop at Martha’s Rest during the
The Gathering Storm Main Scenario Quest for 1,900
Gil.
Version | Effect |
---|---|
![]() |
Increases stoneskin tonic duration by 30 seconds. |
Talisman of Priming

- In Game Description:
-
“‘His eyes glowing, his blade an extension of his very arm, he knew no fatigue. The man was gone, and in his place the Eikon visited upon us death a thousandfold.’
- A firsthand account of the Siege of Stonhyrr”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 1,360
Renown.
Version | Effect |
---|---|
![]() |
Increases lionheart tonic duration by 30 seconds. |
Dire Wolf Jess

- In Game Description:
- “A dire wolf subdues its prey by overwhelming it with a flurry of attacks that injure both body and spirit, stunning the creature and allowing for a quick kill before it can recover.”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 295
Renown.
Version | Effect |
---|---|
![]() |
Increases combo damage by 5%. |
Blood Hawk Jess

- In Game Description:
- “Blood hawks prey on other birds, swooping in on them from above, and using both beak and talon to administer multiple deep lacerations that result in a heavy blood loss and eventually send the target plummeting to the ground where the hawk can collect the corpse for its blood.”
- Obtained:
-
Treasure coffer in Greensheaves during the
Holding On Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases aerial combo damage by 8%. |
Ring of the Marksman

- In Game Description:
-
“‘Distance will only save you for as long as it takes my arrow to reach your heart.’
- Locke of the Full Quiver”
- Obtained:
-
Treasure coffer in Mornebrume on the way to the
Svarog Notorious Mark Hunt.
Version | Effect |
---|---|
![]() |
Increases the will damage of magic by 10%. |
Ring of the Demolitionist

- In Game Description:
-
“‘I have yet to encounter a problem a will-timed explosion cannot solve.’
- 2nd Legion Imperial Sapper, Guy the Fox”
- Obtained:
-
Treasure coffer in Titan’s Wake picked up during the
Duty Undying Optional Quest.
Version | Effect |
---|---|
![]() |
Increases magic burst will damage by 15%. |
Ring of the Swiftshot

- In Game Description:
-
“‘A moment’s hesitation can lead to an eternity in the grave.’
- Rasset the Older”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 1,965
Renown.
Version | Effect |
---|---|
![]() |
Lowers charge time for charged magic by 0.2 seconds. |
Bull’s Horn Braid

- In Game Description:
-
“‘The minotaur is a stupid creature, rushing blindly at any traveler who strays upon his territory. The traveler who strays upon a minotaur’s territory is a stupider creature still.’
- An except from The Valisthean Pilgrim”
- Obtained:
-
Treasure coffer in the Lostplume area of Rosaria during the
Bloodlines Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases lunge damage by 5%. |
Kestrel’s Beak Braid

- In Game Description:
-
“‘Raptors that hunt in the high plateaus of northern Storm are wont to make of the earth an ally, and dive upon their prey from a great height, achieving speeds far greater than any concerted effort of their wings alone would allow. When venturing among the peaks, sturdy headwear is advised.’
- An excerpt from The Valisthean Pilgrim”
- Obtained:
-
Treasure coffer near the Eastwatch tower in northern Dragon’s Aery that can be picked up during the
Righting Wrongs Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases downthrust damage by 10%. |
Griffin’s Head Braid

- In Game Description:
-
“‘While it is true that large felines make a home of the Dhalmekian deserts, tales of a ‘flying’ lion with a mane of living flame and a rage just as hot are fallacious—most likely the result of a chance encounter with a long-haired cat ill-starred enough to have been caught in a brush fire.’
- An excerpt from The Valisthean Pilgrim”
- Obtained:
-
Treasure coffer in the Old Road area east of Claireview during the
Righting Wrongs Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases burning blade damage by 7%. |
Crimson Tassels

- In Game Description:
-
“Crimson is the color of the blood that feeds my rage.
- Traditional battle invocation”
- Obtained:
-
Purchased from
Charon’s Toll during the
Home, Sweet Home Main Scenario Quest for 26,000
Gil.
Version | Effect |
---|---|
![]() |
Increases limit break generation amount by 3% when dealing damage. |
Cobalt Tassels

- In Game Description:
-
“Cobalt is the color of the blade that feeds my pain.
- Traditional battle invocation.”
- Obtained:
-
Purchased from
Charon’s Toll during the
Home, Sweet Home Main Scenario Quest for 24,000
Gil.
Version | Effect |
---|---|
![]() |
Increases limit break generation amount by 6% when taking damage. |
The Will of Fire (Rising Flames)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating Benedikta.
Version | Effect |
---|---|
![]() |
Increases Rising Flames will damage by 10%. |
The Breath of Fire (Rising Flames)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing
The Weight of Command Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Rising Flames cooldown time by 2.0 seconds. |
The Favor of Fire (Scarlet Cyclone)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Caer Norvent during the
Headwind Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Scarlet Cyclone damage by 8%. |
The Breath of Fire (Scarlet Cyclone)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trading Places II Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Scarlet Cyclone cooldown time by 3.3 seconds. |
The Favor of Fire (Heatwave)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Caer Norvent during the
Headwind Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Heatwave damage by 9%. |
The Breath of Fire (Heatwave)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from
Charon’s Toll during the
Righting Wrongs Main Scenario Quest for 10,000
Gil.
Version | Effect |
---|---|
![]() |
Reduces Heatwave cooldown time by 2.7 seconds. |
The Favor of Fire (Flames of Rebirth)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Fire Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Flames of Rebirth damage by 8%. |
The Breath of Fire (Flames of Rebirth)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating Typhon.
Version | Effect |
---|---|
![]() |
Reduces Flames of Rebirth cooldown time by 12.0 seconds. |
The Favor of the Inferno (Ignition)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating the Imperial Cannonier.
Version | Effect |
---|---|
![]() |
Increases Ignition damage by 12%. |
The Breath of the Inferno (Ignition)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Hot Water Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Ignition cooldown time by 2.2 seconds. |
The Grace of the Inferno (Will-o’-the-Wykes)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Drake’s Breath during the
Fire and Ice Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Will-o’-the-Wykes duration by 5 seconds. |
The Favor of Wind (Gouge)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Phoenix Gate Ruins during the
Buried Memories Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Gouge damage by 15%. |
The Breath of Wind (Gouge)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating a group of Provincial Guards.
Version | Effect |
---|---|
![]() |
Reduces Gouge cooldown time by 2.0 seconds. |
The Favor of Wind (Wicked Wheel)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Phoenix Gate Ruins during the
Buried Memories Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Wicked Wheel damage by 10%. |
The Breath of Wind (Wicked Wheel)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
For Great Justice II Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Wicked Wheel cooldown time by 2.7 seconds. |
The Will of Wind (Rook’s Gambit)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Phoenix Gate Ruins during the
Buried Memories Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Rook’s Gambit will damage by 10%. |
The Breath of Wind (Rook’s Gambit)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from
Charon’s Toll during the Homecoming Main Scenario Quest for 11,000
Gil.
Version | Effect |
---|---|
![]() |
Reduces Rook’s Gambit cooldown time by 2.7 seconds. |
The Will of Wind (Aerial Blast)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Wind Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Aerial Blast will damage by 12%. |
The Breath of Wind (Aerial Blast)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Drake’s Breath during the
Fire and Ice Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Reduces Aerial Blast cooldown time by 11.0 seconds. |
The Will of Lightning (Pile Drive)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Rosalith during the
Capital Punishment Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Pile Drive will damage by 10%. |
The Breath of Lightning (Pile Drive)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial and Error Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Pile Drive cooldown time by 4.2 seconds. |
The Favor of Lightning (Thunderstorm)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating the Undertaker.
Version | Effect |
---|---|
![]() |
Increases Thunderstorm damage by 10%. |
The Breath of Lightning (Thunderstorm)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Blood from the Stones Main Scenario Subquest.
Version | Effect |
---|---|
![]() |
Reduces Thunderstorm cooldown time by 2.7 seconds. |
The Favor of Lightning (Lightning Rod)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Drakes’s Fang during the
Into the Darkness Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Lightning Rod damage by 9%. |
The Breath of Lightning (Lightning Rod)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop in Dalimil during the
Riddle of the Sands Main Scenario Quest for 12,200
Gil.
Version | Effect |
---|---|
![]() |
Reduces Lightning Rod cooldown time by 5.0 seconds. |
The Favor of Lightning (Judgment Bolt)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Thunder Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Judgment Bolt damage by 6%. |
The Breath of Lightning (Judgment Bolt)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Twinside during the
Fire in the Sky Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Reduces Judgment Bolt cooldown time by 9.0 seconds. |
The Favor of Earth (Windup)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating the Necrophobe.
Version | Effect |
---|---|
![]() |
Increases Windup damage by 10%. |
The Breath of Earth (Windup)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Getting to Work Main Scenario Subquest.
Version | Effect |
---|---|
![]() |
Reduces Windup cooldown time by 3.0 seconds. |
The Favor of Earth (Upheaval)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Drakes’s Fang during the
Into the Darkness Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Upheaval damage by 8%. |
The Breath of Earth (Upheaval)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Onward to Discovery Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Upheaval cooldown time by 3.5 seconds. |
The Favor of Earth (Raging Fists)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Twinside during the
Fire in the Sky Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Raging Fists damage by 10%. |
The Breath of Earth (Raging Fists)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
-
Purchased from the
Shop in Northreach during the
Righting Wrongs Main Scenario Quest for 15,300
Gil.
Version | Effect |
---|---|
![]() |
Reduces Raging Fists cooldown time by 3.5 seconds. |
The Favor of Earth (Earthen Fury)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Earth Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Earthen Fury damage by 7%. |
The Breath of Earth (Earthen Fury)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer on the ship in the Naldia Narrow during the
Through the Maelstrom Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Reduces Earthen Fury cooldown time by 9.5 seconds. |
The Will of Light (Impulse)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating Barnabas.
Version | Effect |
---|---|
![]() |
Increases Impulse will damage by 10%. |
The Breath of Light (Impulse)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Lines in the Sand II Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Impulse cooldown time by 2.0 seconds. |
The Favor of Light (Flare Breath)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Free Cities of Kanver during the
Evenfall Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Flare Breath damage by 12%. |
The Breath of Light (Flare Breath)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Smooth like Butler Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Flare Breath cooldown time by 2.7 seconds. |
The Will of Light (Satellite)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer at Drake’s Spine during the
Streets of Madness Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Satellite will damage by 10%. |
The Breath of Light (Satellite)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop at Martha’s Rest during the
Across the Narrow Main Scenario Quest for 20,000
Gil.
Version | Effect |
---|---|
![]() |
Reduces Satellite cooldown time by 4.0 seconds. |
The Favor of Light (Gigaflare)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Light Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Gigaflare damage by 5% |
Bahamut’s Mercy

- In Game Description:
- “A gift from the very first emperor of Sanbreque to his infant son, this ring has graced the hand of every Dominant of Bahamut since—the aether it absorbed from the Eikon over the years aiding the next imperial scion in drawing out the full potential of their bloodline. But now the empire lies in ruin, and that bloodline is broken—so let it be with Bahamut, as was always intended.”
- Obtained:
-
Reward for completing the
A Tail to Tell Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Gigaflare cooldown time by 6.0 seconds. |
The Favor of Ice (Ice Age)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Reverie during
The Last King Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Ice Age damage by 12%. |
The Breath of Ice (Ice Age)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Duty Undying Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Ice Age cooldown time by 1.5 seconds. |
The Will of Ice (Mesmerize)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Reverie during
The Last King Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Mesmerize will damage by 10%. |
The Breath of Ice (Mesmerize)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Litany of Errors Optional Quest.
Version | Effect |
---|---|
![]() |
Increases Mesmerize will damage by 10%. |
The Will of Ice (Rime)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer at Drake’s Spine during the
Streets of Madness Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Rime will damage by 30%. |
The Breath of Ice (Rime)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop at Martha’s Rest during the
Across the Narrow Main Scenario Quest for 20,000
Gil.
Version | Effect |
---|---|
![]() |
Reduces Rime cooldown time by 2.0 seconds. |
The Will of Ice (Diamond Dust)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Ice Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Diamond Dust will damage by 10%. |
Shiva’s Kiss

- In Game Description:
-
“Song of Winter
Autumn gone
From frosted lips
Oblivion
- Northern Nursery Rhyme”
- Obtained:
-
Reward for completing the
Priceless Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Diamond Dust cooldown time by 7.5 seconds. |
The Will of Darkness (Gungnir)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop in Tabor during the
Brotherhood Main Scenario Quest for 50,000
Gil.
Version | Effect |
---|---|
![]() |
Increases Gungnir will damage by 30%. |
The Breath of Darkness (Gungnir)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Nobody’s Tool Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Gungnir cooldown time by 1.6 seconds. |
The Favor of Darkness (Heaven’s Cloud)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop in Northreach during the
Brotherhood Main Scenario Quest for 52,000
Gil.
Version | Effect |
---|---|
![]() |
Increases Heaven’s Cloud damage by 15%. |
The Breath of Darkness (Heaven’s Cloud)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Three’s Company Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Heaven’s Cloud cooldown time by 2.1 seconds. |
The Breath of Darkness (Rift Slip)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop in Dalimil during the
Back to Their Origin Main Scenario Quest for 45,000
Gil.
Version | Effect |
---|---|
![]() |
Reduces Rift Slip cooldown time by 0.5 seconds. |
The Pull of Darkness (Dancing Steel)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating Ultima.
Version | Effect |
---|---|
![]() |
Increases rate at which Dancing Steel fills Zantetsuken gauge by 25%. |
The Will of Darkness (Dancing Steel)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Darkness Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Dancing Steel will damage by 20%. |
The Breath of Darkness (Dancing Steel)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop in Dravozd during the
Back to Their Origin Main Scenario Quest for 85,000
Gil.
Version | Effect |
---|---|
![]() |
Reducing Dancing Steel cooldown time by 4.5 seconds. |
The Golden Testament

- In Game Description:
- “A beautifully illuminated scroll containing the writings of the tongueless prophet Llivol, who is believed to have spread the gospel of Gilbard the Lender across southern Storm.”
- Obtained:
-
Purchased from
Charon’s Toll during the
After the Storm Main Scenario Quest for 5,000
Gil.
Version | Effect |
---|---|
![]() |
Increases gil earned by 35%. |
On Fortune and the Heavens

- In Game Description:
- “A treatise in which the renowned astrologer Osmo claims to have successfully mapped the eastern autumn skies and proceeds to explain how the stars’ location is relevant in the fortification of the spirit.”
- Obtained:
-
Purchased from
Charon’s Toll during the
After the Storm Main Scenario Quest for 5,000
Gil.
Version | Effect |
---|---|
![]() |
Increases EXP earned by 15%. |
The Wages of Warcraft

- In Game Description:
- “It is said that in his three score years as combat trainer, Rasset the Younger saw to the training of over ten thousand soldiers, focusing on efficiency over brute strength. Fortunately, before he passed, he dictated his learning to one of his acolytes so that future generations might partake in his wisdom.”
- Obtained:
-
Purchased from
Charon’s Toll during the
After the Storm Main Scenario Quest for 15,000
Gil.
Version | Effect |
---|---|
![]() |
Increases ability points earned in normal encounters by 20%. |
Cavall’s Fang

- In Game Description:
- “Even a legendary king, surrounded by the realm’s greatest knights and blessed by the very heavens, would have found himself hard-pressed to unite the warring tribes of ancient Valisthea. Fortunately, he had the help of his fine and trusty hound, Cavall.”
- Obtained:
-
- Reward for completing the
A Bone to Pick Optional Quest.
- Reward for completing the
More than Words Optional Quest.
- Reward for completing the
Version | Effect |
---|---|
![]() |
Slightly increases Torgal’s attack potency. |
![]() |
Increases Torgal’s attack potency. |
Ring of Timely Strikes

- In Game Description:
- “If there were a ring that transformed a novice swordsman’s awkward jerks and jabs into a veritable dance of precisely executed flourishes, one might wonder why every knight in the realm didn’t have one of their own.”
- Obtained:
- Automatically placed in your inventory when you start the game.
Version | Effect |
---|---|
![]() |
When equipped, complex ability combinations can be executed by simply pressing [Square]. |
Ring of Timely Evasion

- In Game Description:
- “Fleetness of foot requires lightning-quick reflexes, eagle-like vision, and razor-sharp focus, not to mention the calves of a puma. That, or this convenient ring.”
- Obtained:
- Automatically placed in your inventory when you start the game.
Version | Effect |
---|---|
![]() |
When equipped, Clive will automatically evade attacks, as long as the attack can be evaded. |
Ring of Timely Focus

- In Game Description:
- “Clearly the darkest of arts were employed in this ring’s forging. Yet no matter its infernal providence, it does effectively slow time, and that can prove very handy in staying alive.”
- Obtained:
- Automatically placed in your inventory when you start the game.
Version | Effect |
---|---|
![]() |
When equipped, time slows before an evadable enemy attack strikes Clive. No effect when equipped with the ring of timely evasion. |
Ring of Timely Healing

- In Game Description:
- “There once was a hapless battlemage who oft found himself on the losing end of duels, for, in the heat of combat, he would forget to use the healing potions he carried with him. Fed up, he enchanted a ring to remind him to do just that. As he was a better mage than a swordsman, the ring worked. It worked so well, in fact, that he could rarely even recall raising a vial to his lips.”
- Obtained:
- Automatically placed in your inventory when you start the game.
Version | Effect |
---|---|
![]() |
When equipped, Clive will automatically use a potion when his HP falls below a certain point. Potions will be used before high potions. |
Ring of Timely Assistance

- In Game Description:
- “Though a fiercely loyal companion, Torgal is also a free spirit who will tear out the heart of any man, woman, or behemoth he deems a threat. To see that he only tears out the hearts of those Clive has specifically deemed threats, he’ll need a sign. Preferably from Clive’s finger.”
- Obtained:
-
Automatically placed in your inventory once
Torgal joins your party during the
Fanning Embers Main Scenario Quest.
Version | Effect |
---|---|
![]() |
When equipped, pet commands are executed automatically and Torgal’s actions will adapt to Clive’s. The ring of timely assistance’s effects are included in the ring of timely strikes. |
Disengagement Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Treasure coffer in the Sagespire during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Indicated precise parry timing by temporarily changing the color of a target’s display name. Increases slowdown following a successful parry by 20%. |
Bombardment Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Spoil for defeating Omicron during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases will damage dealt using most aerial attacks by 20%. Also increases maximum number of stomps from 2 to 3 (or 6 if ability is mastered). |
Escapement Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Treasure coffer in the Sagespire during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Reduces ability cooldown time and restores a small amount of the HP regain gauge following a precision dodge. Effect potency is directly affected by the strength of the attack dodged. |
Assailment Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Treasure coffer in the Sagespire during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases rate at which damage multiplier rises while enemies are staggered, as well as increases multiplier maximum to 200%. The battle technique “Double Impact” is earned upon attaining the multiplier maximum. |
Nourishment Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Treasure coffer in the Sagespire during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases HP regain potential when taking damage while automatically restoring HP regain gauge. |
Revivement Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Spoil for defeating Asterios during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Improves limit-break-induced enhancements, while increasing HP regen during limit break by 50%. Also, if fatal damage is taken while the limit gauge is full, a limit break is automatically triggered, preventing KO (except under special circumstances such as being in the deadlands). |
Reflection of Fire (Phoenix Shift)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Mysidia during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Enhances Phoenix Shift, increasing both movement speed and distance. |
Reflection of Wind (Deadly Embrace)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Aire of Hours during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Enhances Garuda’s Eikonic Feat, Deadly Embrace, increasing both embrace reach and Deadly Leap elevation. |
Reflection of Lightning (Blind Justice)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Spoil for defeating Hreidmar in the Aire of Hours during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Enhances Ramuh’s Eikonic Feat, Blind Justice, slowing time even further during feat execution, while increasing the speed at which targets are locked onto. |
Reflection of Earth (Titanic Block)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
It’s the Thought that Counts Optional Quest.
Version | Effect |
---|---|
![]() |
Enhances Titan’s Eikonic Feat, Titanic Block, making it capable to block attacks from behind, while restoring a small amount of the HP regain gauge. |
Reflection of Light (Wings of Light)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Mysidia during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Enhances Bahamut’s Eikonic Feat, Wings of Light, both increasing the speed at which the Megaflare gauge fills, and extending the input window for a Megaflare Dodge. |
Reflection of Ice (Cold Snap)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Spoil for defeating Timekeeper in the Aire of Hours during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Enhances Shiva’s Eikonic Feat, Cold Snap, both slightly increasing the duration of Frostbite’s ice trail, and extending the input window for Permafrost. |
Reflection of Darkness (Arm of Darkness)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Last Licks Optional Quest.
Version | Effect |
---|---|
![]() |
Enhances Odin’s Eikonic Feat, Arm of Darkness, increasing Zantetsuken’s area of effect, while allowing for execution of the ability at any time, regardless of recovery status. |
The Will of Water (Deluge)

- In Game Description:
- “Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Mysidia during
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases Deluge will damage by 10%. |
The Serpent’s Wonder (Deluge)

- In Game Description:
-
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Sharpened talons, sharper gaze
For to seize those led astray.’
- Second verse of a southern Ash lullaby”
- Obtained:
-
Crafted after obtaining the
Serpent Ring Design Draft reward for completing the
What Ails You Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Deluge cooldown time by 1.5 seconds. |
The Will of Water (Cross Swell)

- In Game Description:
- “Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Aire of Hours during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases Cross Swell will damage by 16%. |
The Serpent’s Word (Cross Swell)

- In Game Description:
-
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Gentle whispers left and right
Heed their call or know His bite.’
- Fourth verse of a southern Ash lullaby”
- Obtained:
-
Crafted after obtaining the
Serpent Ring Design Draft reward for completing the
What Ails You Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Cross Swell cooldown time by 2.0 seconds. |
The Favor of Water (Abyssal Tear)

- In Game Description:
- “Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Aire of Hours during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases Abyssal Tear damage by 20%. |
The Serpent’s Watch (Abyssal Tear)

- In Game Description:
-
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Eyes of three from ocean deep
For to watch us while we sleep.’
- Third verse of a southern Ash lullaby”
- Obtained:
-
Crafted after obtaining the
Serpent Ring Design Draft reward for completing the
What Ails You Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Abyssal Tear cooldown time by 2.0 seconds. |
The Favor of Water (Tsunami)

- In Game Description:
- “Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Water Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Tsunami damage by 7%. |
The Serpent’s Worth (Tsunami)

- In Game Description:
-
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Lofty wave on foul shore breaks
From the Rill, its souls he takes.’
- First verse of a southern Ash lullaby”
- Obtained:
-
Crafted after obtaining the
Serpent Ring Design Draft reward for completing the
What Ails You Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Tsunami cooldown time by 8.0 seconds. |
The Will of the Creator (Proselytize)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 2 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Increases Proselytize will damage by 9%. |
The Breath of the Creator (Proselytize)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 4 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Reduces Proselytize cooldown time by 2.5 seconds. |
The Favor of the Creator (Dominion)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 12 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Increases Dominion damage by 10%. |
The Breath of the Creator (Dominion)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 14 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Reduces Dominion cooldown time by 3.0 seconds. |
The Will of the Creator (Voice of God)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 7 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Increases Voice of God will damage by 10%. |
The Breath of the Creator (Voice of God)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 9 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Reduces Voice of God cooldown time by 2.7 seconds. |
The Favor of the Creator (Ultimate Demise)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 17 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Increases Ultimate Demise damage by 8%. |
The Breath of the Creator (Ultimate Demise)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 17 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Reduces Ultimate Demise cooldown time by 15.0 seconds. |
Adamantine Gauntlets

- In Game Description:
- “Unlike most wristwear which, admittedly, only protects one’s wrists, gauntlets cover both lower arm and hand. Any drop in mobility is made up for by an increased threshold to pain.”
- Obtained:
-
Treasure coffer in the Halfcome area of Waloed picked up during the
Footfalls in Ash Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases maximum HP by 500. |
Assailment Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Treasure coffer in the Sagespire during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases rate at which damage multiplier rises while enemies are staggered, as well as increases multiplier maximum to 200%. The battle technique “Double Impact” is earned upon attaining the multiplier maximum. |
Badge of Mettle

- In Game Description:
- “The strength of a city is defined by the guard that mans its walls. The strength of a city guard is defined by the pride in their hearts and the laurels on their breasts. This badge provides its wearer with one of the two.”
- Obtained:
-
- Treasure coffer after completing the
Food for Thought Optional Quest.
- Treasure coffer after completing the
Version | Effect |
---|---|
![]() |
Increases Defense by 10. |
![]() |
Increases Defense by 30. |
Badge of Might

- In Game Description:
- “Awarded to soldiers for unparalleled displays of courage on the field of battle. The feeling of accomplishment it enkindles in the recipient’s heart is thought to enhance future performance.”
- Obtained:
-
- Spoils for defeating the Midnight Raven.
Version | Effect |
---|---|
![]() |
Increases Attack by 7. |
![]() |
Increases Attack by 12. |
Bahamut’s Mercy

- In Game Description:
- “A gift from the very first emperor of Sanbreque to his infant son, this ring has graced the hand of every Dominant of Bahamut since—the aether it absorbed from the Eikon over the years aiding the next imperial scion in drawing out the full potential of their bloodline. But now the empire lies in ruin, and that bloodline is broken—so let it be with Bahamut, as was always intended.”
- Obtained:
-
Reward for completing the
A Tail to Tell Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Gigaflare cooldown time by 6.0 seconds. |
Berserker Ring

- In Game Description:
- “The berserkers of southern Ash, known for their fearlessness on the field of battle, were known to wear these rings not only on their fingers, but pierced all over their bodies from head to toe. Scholars now believe the unnatural courage they displayed was a result of extended exposure to the concentrated aether imbued in the jewelry, that poisoned the blood of its non-Bearer wearers and induced madness that ultimately became associated with battle frenzy.”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 85
Renown.
Version | Effect |
---|---|
![]() |
Temporarily increases attack proficiency with each precision dodge. |
Blood Hawk Jess

- In Game Description:
- “Blood hawks prey on other birds, swooping in on them from above, and using both beak and talon to administer multiple deep lacerations that result in a heavy blood loss and eventually send the target plummeting to the ground where the hawk can collect the corpse for its blood.”
- Obtained:
-
Treasure coffer in Greensheaves during the
Holding On Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases aerial combo damage by 8%. |
Bombardment Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Spoil for defeating Omicron during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases will damage dealt using most aerial attacks by 20%. Also increases maximum number of stomps from 2 to 3 (or 6 if ability is mastered). |
Bull’s Horn Braid

- In Game Description:
-
“‘The minotaur is a stupid creature, rushing blindly at any traveler who strays upon his territory. The traveler who strays upon a minotaur’s territory is a stupider creature still.’
- An except from The Valisthean Pilgrim”
- Obtained:
-
Treasure coffer in the Lostplume area of Rosaria during the
Bloodlines Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases lunge damage by 5%. |
Cavall’s Fang

- In Game Description:
- “Even a legendary king, surrounded by the realm’s greatest knights and blessed by the very heavens, would have found himself hard-pressed to unite the warring tribes of ancient Valisthea. Fortunately, he had the help of his fine and trusty hound, Cavall.”
- Obtained:
-
- Reward for completing the
A Bone to Pick Optional Quest.
- Reward for completing the
More than Words Optional Quest.
- Reward for completing the
Version | Effect |
---|---|
![]() |
Slightly increases Torgal’s attack potency. |
![]() |
Increases Torgal’s attack potency. |
Channeler’s Whispers

- In Game Description:
- “Maintaining an aetherial charge can prove as deadly to a Bearer as unleashing the magic itself. These earrings are believed to assist in the channeling of aether by reducing the amount drawn from the body and augmenting it with ambient aether from the environment.”
- Obtained:
-
Purchased from
Charon’s Toll during the
Home, Sweet Home Main Scenario Quest for 20,000
Gil.
Version | Effect |
---|---|
![]() |
Automatically charges magic spells and maintains the charge until cast. Accessory effect will not trigger unless the ability “Charged Magic” is learned. |
Cleric’s Medallion

- In Game Description:
- “At a glance, what appears to be a holy relic able to channel the power of the divine into curative energies actually contains the dust of a light-aspected crystal, known to be a catalyst for the restorative arts.”
- Obtained:
-
- Spoils for defeating Chirada.
- Unlocked at the
The Patron’s Whisper once you’ve earned 205
Renown.
Version | Effect |
---|---|
![]() |
Increases healing potency of potions by 20%. |
![]() |
Increases healing potency of potions by 40%. |
Cobalt Tassels

- In Game Description:
-
“Cobalt is the color of the blade that feeds my pain.
- Traditional battle invocation.”
- Obtained:
-
Purchased from
Charon’s Toll during the
Home, Sweet Home Main Scenario Quest for 24,000
Gil.
Version | Effect |
---|---|
![]() |
Increases limit break generation amount by 6% when taking damage. |
Crimson Tassels

- In Game Description:
-
“Crimson is the color of the blood that feeds my rage.
- Traditional battle invocation”
- Obtained:
-
Purchased from
Charon’s Toll during the
Home, Sweet Home Main Scenario Quest for 26,000
Gil.
Version | Effect |
---|---|
![]() |
Increases limit break generation amount by 3% when dealing damage. |
Dire Wolf Jess

- In Game Description:
- “A dire wolf subdues its prey by overwhelming it with a flurry of attacks that injure both body and spirit, stunning the creature and allowing for a quick kill before it can recover.”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 295
Renown.
Version | Effect |
---|---|
![]() |
Increases combo damage by 5%. |
Disengagement Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Treasure coffer in the Sagespire during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Indicated precise parry timing by temporarily changing the color of a target’s display name. Increases slowdown following a successful parry by 20%. |
Escapement Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Treasure coffer in the Sagespire during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Reduces ability cooldown time and restores a small amount of the HP regain gauge following a precision dodge. Effect potency is directly affected by the strength of the attack dodged. |
Genji Gloves

- In Game Description:
- “The island warriors of the far east are said to claim a piece of the armor of a slain soldier following a battle, wearing it over their own until the next encounter, at which time they finally remove it. The warriors believe that the spirit of the fallen foe will now lend them their strength.”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 2,365
Renown.
Version | Effect |
---|---|
![]() |
Increases damage dealt to enemies by 5%. |
Griffin’s Head Braid

- In Game Description:
-
“‘While it is true that large felines make a home of the Dhalmekian deserts, tales of a ‘flying’ lion with a mane of living flame and a rage just as hot are fallacious—most likely the result of a chance encounter with a long-haired cat ill-starred enough to have been caught in a brush fire.’
- An excerpt from The Valisthean Pilgrim”
- Obtained:
-
Treasure coffer in the Old Road area east of Claireview during the
Righting Wrongs Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases burning blade damage by 7%. |
High Cleric’s Medallion

- In Game Description:
- “In remote locations where trained physickers cannot be found, the duties of curing the injured of their ails oft fall to the men and women of the local churches. Light crystal medallions such as these assist the clergy in their healing ‘prayers.’”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 715
Renown.
Version | Effect |
---|---|
![]() |
Increases healing potency of high potions by 25% |
Kestrel’s Beak Braid

- In Game Description:
-
“‘Raptors that hunt in the high plateaus of northern Storm are wont to make of the earth an ally, and dive upon their prey from a great height, achieving speeds far greater than any concerted effort of their wings alone would allow. When venturing among the peaks, sturdy headwear is advised.’
- An excerpt from The Valisthean Pilgrim”
- Obtained:
-
Treasure coffer near the Eastwatch tower in northern Dragon’s Aery that can be picked up during the
Righting Wrongs Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases downthrust damage by 10%. |
Nourishment Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Treasure coffer in the Sagespire during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases HP regain potential when taking damage while automatically restoring HP regain gauge. |
On Fortune and the Heavens

- In Game Description:
- “A treatise in which the renowned astrologer Osmo claims to have successfully mapped the eastern autumn skies and proceeds to explain how the stars’ location is relevant in the fortification of the spirit.”
- Obtained:
-
Purchased from
Charon’s Toll during the
After the Storm Main Scenario Quest for 5,000
Gil.
Version | Effect |
---|---|
![]() |
Increases EXP earned by 15%. |
Reflection of Darkness (Arm of Darkness)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Last Licks Optional Quest.
Version | Effect |
---|---|
![]() |
Enhances Odin’s Eikonic Feat, Arm of Darkness, increasing Zantetsuken’s area of effect, while allowing for execution of the ability at any time, regardless of recovery status. |
Reflection of Earth (Titanic Block)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
It’s the Thought that Counts Optional Quest.
Version | Effect |
---|---|
![]() |
Enhances Titan’s Eikonic Feat, Titanic Block, making it capable to block attacks from behind, while restoring a small amount of the HP regain gauge. |
Reflection of Fire (Phoenix Shift)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Mysidia during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Enhances Phoenix Shift, increasing both movement speed and distance. |
Reflection of Ice (Cold Snap)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Spoil for defeating Timekeeper in the Aire of Hours during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Enhances Shiva’s Eikonic Feat, Cold Snap, both slightly increasing the duration of Frostbite’s ice trail, and extending the input window for Permafrost. |
Reflection of Light (Wings of Light)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Mysidia during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Enhances Bahamut’s Eikonic Feat, Wings of Light, both increasing the speed at which the Megaflare gauge fills, and extending the input window for a Megaflare Dodge. |
Reflection of Lightning (Blind Justice)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Spoil for defeating Hreidmar in the Aire of Hours during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Enhances Ramuh’s Eikonic Feat, Blind Justice, slowing time even further during feat execution, while increasing the speed at which targets are locked onto. |
Reflection of Wind (Deadly Embrace)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Aire of Hours during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Enhances Garuda’s Eikonic Feat, Deadly Embrace, increasing both embrace reach and Deadly Leap elevation. |
Revivement Bit

- In Game Description:
- “Once willed from slumber, this spherical construct of Fallen provenance will flit and flutter about its new master like a dutiful (yet unseen) hummingbird, sweeping in to provide aid should the need arise.”
- Obtained:
-
Spoil for defeating Asterios during the
Echoes of the Fallen DLC Expansion.
Version | Effect |
---|---|
![]() |
Improves limit-break-induced enhancements, while increasing HP regen during limit break by 50%. Also, if fatal damage is taken while the limit gauge is full, a limit break is automatically triggered, preventing KO (except under special circumstances such as being in the deadlands). |
Ring of the Demolitionist

- In Game Description:
-
“‘I have yet to encounter a problem a will-timed explosion cannot solve.’
- 2nd Legion Imperial Sapper, Guy the Fox”
- Obtained:
-
Treasure coffer in Titan’s Wake picked up during the
Duty Undying Optional Quest.
Version | Effect |
---|---|
![]() |
Increases magic burst will damage by 15%. |
Ring of the Marksman

- In Game Description:
-
“‘Distance will only save you for as long as it takes my arrow to reach your heart.’
- Locke of the Full Quiver”
- Obtained:
-
Treasure coffer in Mornebrume on the way to the
Svarog Notorious Mark Hunt.
Version | Effect |
---|---|
![]() |
Increases the will damage of magic by 10%. |
Ring of the Swiftshot

- In Game Description:
-
“‘A moment’s hesitation can lead to an eternity in the grave.’
- Rasset the Older”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 1,965
Renown.
Version | Effect |
---|---|
![]() |
Lowers charge time for charged magic by 0.2 seconds. |
Ring of Timely Assistance

- In Game Description:
- “Though a fiercely loyal companion, Torgal is also a free spirit who will tear out the heart of any man, woman, or behemoth he deems a threat. To see that he only tears out the hearts of those Clive has specifically deemed threats, he’ll need a sign. Preferably from Clive’s finger.”
- Obtained:
-
Automatically placed in your inventory once
Torgal joins your party during the
Fanning Embers Main Scenario Quest.
Version | Effect |
---|---|
![]() |
When equipped, pet commands are executed automatically and Torgal’s actions will adapt to Clive’s. The ring of timely assistance’s effects are included in the ring of timely strikes. |
Ring of Timely Evasion

- In Game Description:
- “Fleetness of foot requires lightning-quick reflexes, eagle-like vision, and razor-sharp focus, not to mention the calves of a puma. That, or this convenient ring.”
- Obtained:
- Automatically placed in your inventory when you start the game.
Version | Effect |
---|---|
![]() |
When equipped, Clive will automatically evade attacks, as long as the attack can be evaded. |
Ring of Timely Focus

- In Game Description:
- “Clearly the darkest of arts were employed in this ring’s forging. Yet no matter its infernal providence, it does effectively slow time, and that can prove very handy in staying alive.”
- Obtained:
- Automatically placed in your inventory when you start the game.
Version | Effect |
---|---|
![]() |
When equipped, time slows before an evadable enemy attack strikes Clive. No effect when equipped with the ring of timely evasion. |
Ring of Timely Healing

- In Game Description:
- “There once was a hapless battlemage who oft found himself on the losing end of duels, for, in the heat of combat, he would forget to use the healing potions he carried with him. Fed up, he enchanted a ring to remind him to do just that. As he was a better mage than a swordsman, the ring worked. It worked so well, in fact, that he could rarely even recall raising a vial to his lips.”
- Obtained:
- Automatically placed in your inventory when you start the game.
Version | Effect |
---|---|
![]() |
When equipped, Clive will automatically use a potion when his HP falls below a certain point. Potions will be used before high potions. |
Ring of Timely Strikes

- In Game Description:
- “If there were a ring that transformed a novice swordsman’s awkward jerks and jabs into a veritable dance of precisely executed flourishes, one might wonder why every knight in the realm didn’t have one of their own.”
- Obtained:
- Automatically placed in your inventory when you start the game.
Version | Effect |
---|---|
![]() |
When equipped, complex ability combinations can be executed by simply pressing [Square]. |
Shiva’s Kiss

- In Game Description:
-
“Song of Winter
Autumn gone
From frosted lips
Oblivion
- Northern Nursery Rhyme”
- Obtained:
-
Reward for completing the
Priceless Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Diamond Dust cooldown time by 7.5 seconds. |
Stoneskin Cuffs

- In Game Description:
-
“A shield on my left arm
Sword brother at my right
The courage of my mother
To see me through the fight
- A soldier’s prayer”
- Obtained:
-
Purchased from
Shop at Martha’s Rest during the
The Gathering Storm Main Scenario Quest for 1,900
Gil.
Version | Effect |
---|---|
![]() |
Increases stoneskin tonic duration by 30 seconds. |
Talisman of Priming

- In Game Description:
-
“‘His eyes glowing, his blade an extension of his very arm, he knew no fatigue. The man was gone, and in his place the Eikon visited upon us death a thousandfold.’
- A firsthand account of the Siege of Stonhyrr”
- Obtained:
-
Unlocked at the
The Patron’s Whisper once you’ve earned 1,360
Renown.
Version | Effect |
---|---|
![]() |
Increases lionheart tonic duration by 30 seconds. |
The Breath of Darkness (Dancing Steel)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop in Dravozd during the
Back to Their Origin Main Scenario Quest for 85,000
Gil.
Version | Effect |
---|---|
![]() |
Reducing Dancing Steel cooldown time by 4.5 seconds. |
The Breath of Darkness (Gungnir)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Nobody’s Tool Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Gungnir cooldown time by 1.6 seconds. |
The Breath of Darkness (Heaven’s Cloud)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Three’s Company Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Heaven’s Cloud cooldown time by 2.1 seconds. |
The Breath of Darkness (Rift Slip)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop in Dalimil during the
Back to Their Origin Main Scenario Quest for 45,000
Gil.
Version | Effect |
---|---|
![]() |
Reduces Rift Slip cooldown time by 0.5 seconds. |
The Breath of Earth (Earthen Fury)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer on the ship in the Naldia Narrow during the
Through the Maelstrom Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Reduces Earthen Fury cooldown time by 9.5 seconds. |
The Breath of Earth (Raging Fists)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
-
Purchased from the
Shop in Northreach during the
Righting Wrongs Main Scenario Quest for 15,300
Gil.
Version | Effect |
---|---|
![]() |
Reduces Raging Fists cooldown time by 3.5 seconds. |
The Breath of Earth (Upheaval)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Onward to Discovery Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Upheaval cooldown time by 3.5 seconds. |
The Breath of Earth (Windup)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Getting to Work Main Scenario Subquest.
Version | Effect |
---|---|
![]() |
Reduces Windup cooldown time by 3.0 seconds. |
The Breath of Fire (Flames of Rebirth)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating Typhon.
Version | Effect |
---|---|
![]() |
Reduces Flames of Rebirth cooldown time by 12.0 seconds. |
The Breath of Fire (Heatwave)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from
Charon’s Toll during the
Righting Wrongs Main Scenario Quest for 10,000
Gil.
Version | Effect |
---|---|
![]() |
Reduces Heatwave cooldown time by 2.7 seconds. |
The Breath of Fire (Rising Flames)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing
The Weight of Command Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Rising Flames cooldown time by 2.0 seconds. |
The Breath of Fire (Scarlet Cyclone)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trading Places II Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Scarlet Cyclone cooldown time by 3.3 seconds. |
The Breath of Ice (Ice Age)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Duty Undying Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Ice Age cooldown time by 1.5 seconds. |
The Breath of Ice (Mesmerize)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Litany of Errors Optional Quest.
Version | Effect |
---|---|
![]() |
Increases Mesmerize will damage by 10%. |
The Breath of Ice (Rime)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop at Martha’s Rest during the
Across the Narrow Main Scenario Quest for 20,000
Gil.
Version | Effect |
---|---|
![]() |
Reduces Rime cooldown time by 2.0 seconds. |
The Breath of Light (Flare Breath)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Smooth like Butler Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Flare Breath cooldown time by 2.7 seconds. |
The Breath of Light (Impulse)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Lines in the Sand II Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Impulse cooldown time by 2.0 seconds. |
The Breath of Light (Satellite)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop at Martha’s Rest during the
Across the Narrow Main Scenario Quest for 20,000
Gil.
Version | Effect |
---|---|
![]() |
Reduces Satellite cooldown time by 4.0 seconds. |
The Breath of Lightning (Judgment Bolt)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Twinside during the
Fire in the Sky Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Reduces Judgment Bolt cooldown time by 9.0 seconds. |
The Breath of Lightning (Lightning Rod)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop in Dalimil during the
Riddle of the Sands Main Scenario Quest for 12,200
Gil.
Version | Effect |
---|---|
![]() |
Reduces Lightning Rod cooldown time by 5.0 seconds. |
The Breath of Lightning (Pile Drive)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial and Error Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Pile Drive cooldown time by 4.2 seconds. |
The Breath of Lightning (Thunderstorm)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Blood from the Stones Main Scenario Subquest.
Version | Effect |
---|---|
![]() |
Reduces Thunderstorm cooldown time by 2.7 seconds. |
The Breath of the Creator (Dominion)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 14 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Reduces Dominion cooldown time by 3.0 seconds. |
The Breath of the Creator (Proselytize)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 4 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Reduces Proselytize cooldown time by 2.5 seconds. |
The Breath of the Creator (Ultimate Demise)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 17 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Reduces Ultimate Demise cooldown time by 15.0 seconds. |
The Breath of the Creator (Voice of God)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 9 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Reduces Voice of God cooldown time by 2.7 seconds. |
The Breath of the Inferno (Ignition)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Hot Water Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Ignition cooldown time by 2.2 seconds. |
The Breath of Wind (Aerial Blast)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Drake’s Breath during the
Fire and Ice Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Reduces Aerial Blast cooldown time by 11.0 seconds. |
The Breath of Wind (Gouge)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating a group of Provincial Guards.
Version | Effect |
---|---|
![]() |
Reduces Gouge cooldown time by 2.0 seconds. |
The Breath of Wind (Rook’s Gambit)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from
Charon’s Toll during the Homecoming Main Scenario Quest for 11,000
Gil.
Version | Effect |
---|---|
![]() |
Reduces Rook’s Gambit cooldown time by 2.7 seconds. |
The Breath of Wind (Wicked Wheel)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
For Great Justice II Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Wicked Wheel cooldown time by 2.7 seconds. |
The Eye of the Warrior

- In Game Description:
-
“‘Only those who have stood in battle can know its boon…and its curse.’
- A firsthand account of the Siege of Stonhyrr”
- Obtained:
-
Reward for completing the
Letting Off Steam II Main Scenario Subquest.
Version | Effect |
---|---|
![]() |
Increases strength tonic duration by 10 seconds. |
The Favor of Darkness (Heaven’s Cloud)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop in Northreach during the
Brotherhood Main Scenario Quest for 52,000
Gil.
Version | Effect |
---|---|
![]() |
Increases Heaven’s Cloud damage by 15%. |
The Favor of Earth (Earthen Fury)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Earth Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Earthen Fury damage by 7%. |
The Favor of Earth (Raging Fists)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Twinside during the
Fire in the Sky Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Raging Fists damage by 10%. |
The Favor of Earth (Upheaval)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Drakes’s Fang during the
Into the Darkness Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Upheaval damage by 8%. |
The Favor of Earth (Windup)

- In Game Description:
- “Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating the Necrophobe.
Version | Effect |
---|---|
![]() |
Increases Windup damage by 10%. |
The Favor of Fire (Flames of Rebirth)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Fire Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Flames of Rebirth damage by 8%. |
The Favor of Fire (Heatwave)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Caer Norvent during the
Headwind Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Heatwave damage by 9%. |
The Favor of Fire (Scarlet Cyclone)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Caer Norvent during the
Headwind Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Scarlet Cyclone damage by 8%. |
The Favor of Ice (Ice Age)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Reverie during
The Last King Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Ice Age damage by 12%. |
The Favor of Light (Flare Breath)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Free Cities of Kanver during the
Evenfall Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Flare Breath damage by 12%. |
The Favor of Light (Gigaflare)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Light Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Gigaflare damage by 5% |
The Favor of Lightning (Judgment Bolt)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Thunder Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Judgment Bolt damage by 6%. |
The Favor of Lightning (Lightning Rod)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Drakes’s Fang during the
Into the Darkness Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Lightning Rod damage by 9%. |
The Favor of Lightning (Thunderstorm)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating the Undertaker.
Version | Effect |
---|---|
![]() |
Increases Thunderstorm damage by 10%. |
The Favor of the Creator (Dominion)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 12 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Increases Dominion damage by 10%. |
The Favor of the Creator (Ultimate Demise)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 17 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Increases Ultimate Demise damage by 8%. |
The Favor of the Inferno (Ignition)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating the Imperial Cannonier.
Version | Effect |
---|---|
![]() |
Increases Ignition damage by 12%. |
The Favor of Water (Abyssal Tear)

- In Game Description:
- “Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Aire of Hours during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases Abyssal Tear damage by 20%. |
The Favor of Water (Tsunami)

- In Game Description:
- “Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Water Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Tsunami damage by 7%. |
The Favor of Wind (Gouge)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Phoenix Gate Ruins during the
Buried Memories Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Gouge damage by 15%. |
The Favor of Wind (Wicked Wheel)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Phoenix Gate Ruins during the
Buried Memories Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Wicked Wheel damage by 10%. |
The Golden Testament

- In Game Description:
- “A beautifully illuminated scroll containing the writings of the tongueless prophet Llivol, who is believed to have spread the gospel of Gilbard the Lender across southern Storm.”
- Obtained:
-
Purchased from
Charon’s Toll during the
After the Storm Main Scenario Quest for 5,000
Gil.
Version | Effect |
---|---|
![]() |
Increases gil earned by 35%. |
The Grace of the Inferno (Will-o’-the-Wykes)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Drake’s Breath during the
Fire and Ice Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Will-o’-the-Wykes duration by 5 seconds. |
The Pull of Darkness (Dancing Steel)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating Ultima.
Version | Effect |
---|---|
![]() |
Increases rate at which Dancing Steel fills Zantetsuken gauge by 25%. |
The Serpent’s Watch (Abyssal Tear)

- In Game Description:
-
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Eyes of three from ocean deep
For to watch us while we sleep.’
- Third verse of a southern Ash lullaby”
- Obtained:
-
Crafted after obtaining the
Serpent Ring Design Draft reward for completing the
What Ails You Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Abyssal Tear cooldown time by 2.0 seconds. |
The Serpent’s Wonder (Deluge)

- In Game Description:
-
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Sharpened talons, sharper gaze
For to seize those led astray.’
- Second verse of a southern Ash lullaby”
- Obtained:
-
Crafted after obtaining the
Serpent Ring Design Draft reward for completing the
What Ails You Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Deluge cooldown time by 1.5 seconds. |
The Serpent’s Word (Cross Swell)

- In Game Description:
-
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Gentle whispers left and right
Heed their call or know His bite.’
- Fourth verse of a southern Ash lullaby”
- Obtained:
-
Crafted after obtaining the
Serpent Ring Design Draft reward for completing the
What Ails You Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Cross Swell cooldown time by 2.0 seconds. |
The Serpent’s Worth (Tsunami)

- In Game Description:
-
“An ornate ring, crafted with an aesthetic unique to the Motes of Water. It is fitted with a single aquamarine that positively pulses with aetherial energy.
‘Lofty wave on foul shore breaks
From the Rill, its souls he takes.’
- First verse of a southern Ash lullaby”
- Obtained:
-
Crafted after obtaining the
Serpent Ring Design Draft reward for completing the
What Ails You Optional Quest.
Version | Effect |
---|---|
![]() |
Reduces Tsunami cooldown time by 8.0 seconds. |
The Wages of Warcraft

- In Game Description:
- “It is said that in his three score years as combat trainer, Rasset the Younger saw to the training of over ten thousand soldiers, focusing on efficiency over brute strength. Fortunately, before he passed, he dictated his learning to one of his acolytes so that future generations might partake in his wisdom.”
- Obtained:
-
Purchased from
Charon’s Toll during the
After the Storm Main Scenario Quest for 15,000
Gil.
Version | Effect |
---|---|
![]() |
Increases ability points earned in normal encounters by 20%. |
The Will of Darkness (Dancing Steel)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Darkness Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Dancing Steel will damage by 20%. |
The Will of Darkness (Gungnir)

- In Game Description:
- “Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Purchased from the
Shop in Tabor during the
Brotherhood Main Scenario Quest for 50,000
Gil.
Version | Effect |
---|---|
![]() |
Increases Gungnir will damage by 30%. |
The Will of Fire (Rising Flames)

- In Game Description:
- “Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating Benedikta.
Version | Effect |
---|---|
![]() |
Increases Rising Flames will damage by 10%. |
The Will of Ice (Diamond Dust)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Ice Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Diamond Dust will damage by 10%. |
The Will of Ice (Mesmerize)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Reverie during
The Last King Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Mesmerize will damage by 10%. |
The Will of Ice (Rime)

- In Game Description:
- “Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer at Drake’s Spine during the
Streets of Madness Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Rime will damage by 30%. |
The Will of Light (Impulse)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
- Spoils for defeating Barnabas.
Version | Effect |
---|---|
![]() |
Increases Impulse will damage by 10%. |
The Will of Light (Satellite)

- In Game Description:
- “Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer at Drake’s Spine during the
Streets of Madness Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Satellite will damage by 10%. |
The Will of Lightning (Pile Drive)

- In Game Description:
- “Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Rosalith during the
Capital Punishment Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Pile Drive will damage by 10%. |
The Will of the Creator (Proselytize)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 2 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Increases Proselytize will damage by 9%. |
The Will of the Creator (Voice of God)
- In Game Description:
- “Aether manipulated by Ultima into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its application.”
- Obtained:
- Complete Circle 7 of the Kairos Gate Side Quest.
Version | Effect |
---|---|
![]() |
Increases Voice of God will damage by 10%. |
The Will of Water (Cross Swell)

- In Game Description:
- “Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Aire of Hours during the
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases Cross Swell will damage by 16%. |
The Will of Water (Deluge)

- In Game Description:
- “Residual water aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in Mysidia during
The Rising Tide DLC Expansion.
Version | Effect |
---|---|
![]() |
Increases Deluge will damage by 10%. |
The Will of Wind (Aerial Blast)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Reward for completing the
Trial by Wind Chronolith Trial.
Version | Effect |
---|---|
![]() |
Increases Aerial Blast will damage by 12%. |
The Will of Wind (Rook’s Gambit)

- In Game Description:
- “Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.”
- Obtained:
-
Treasure coffer in the Phoenix Gate Ruins during the
Buried Memories Main Scenario Quest.
Version | Effect |
---|---|
![]() |
Increases Rook’s Gambit will damage by 10%. |