Holding On
Martha’s Rest
This Main Scenario Quest begins after you’ve received
The Slumbering Chocobo from Martha, and the first task is to have Clive and Jill make their way to Eastpool. But before that, there are a few Optional Quests that we can complete right here at Martha’s Rest.
Start with the easiest one, which can be initiated by speaking to Clarke, the Fishmonger, standing on the scaffolding in the south section of town.
Crystalline Lifeline
Optional Quest
“A clumsy fisherman from Martha’s Rest has dropped his only crystal, putting his livelihood in jeopardy. To make matters worse, it appears the crystal has been devoured by some of the local fauna… Clive is to find it, by any means necessary.”
False Friends
Optional Quest
“A recently unmasked Bearer has run away from Martha’s Rest due to his true identity having been discovered. The Bearer’s former friend Ronald is extremely upset at what he sees as a betrayal and asks Clive to help him locate the missing man.”
Once both have been completed, take some time to restock your inventory of
Potions and
High Potions before heading out across the bridge on the north side of town.
Greensheaves
You’ll see another Optional Quest giver just up ahead, but head south from there and grab the
Red Treasure Coffer treasure coffer. It contains a
Blood Hawk Jess accessory. A Wivre enemy will be guarding the treasure; this is an enemy very similar to other Aevis enemies you’ve faced, but they will slowly gain more moves as you progress through the game. The ‘improvement’ to this Aevis over ones you’ve faced previously is that it will swing twice with its primary physical front-facing attack, so you’ll have to be ready to dodge twice.
The game will also flag that there is a Chronolith nearby, but there’s nothing you can do with these yet. Later on, you can come back to the chronolith to complete challenges for rewards (outlined in the Chronoliths section of the guide). Speak to Fredric, the Hunter, to complete the next Optional Quest.
Beast Against Beast
Optional Quest
“A man on the road to Eastpool asks Clive to help deal with some wolves, and to go and tell his friend Brice when he has done so.”
There are two more treasure coffers to pick up in this area. The
Yellow Treasure Coffer treasure coffer in the northwest can be found on the second floor of the wooden structure. It contains a
Goblin Coin.
The
Green Treasure Coffer treasure coffer to the south is guarded by a Minotaur enemy—something you’re already familiar with defeating by this point. Defeat it and open the coffer to obtain another
Meteorite. After you have both treasure coffers, make your way north again.
The Broken Hilt
There’s one more
Blue Treasure Coffer to pick up in this area. It can be found between the house and the windmill—it contains 10
Bloody Hides. That’s everything you can do along the pathway to Eastpool for now, and don’t worry about exploring the stretch of land on the east side of the map just yet. Head into the town.
Eastpool
A few cutscenes will start up when you first enter the town. Once they have concluded, Clive will be sporting his brand new outfit, which includes the following gear pieces:
Best Gear
Helpful Hint
In “Final Fantasy Mode,” the game will automatically equip Clive with these three items, but are they the most powerful items he has access to?
Don’t worry, though, you’ll be getting upgrades for this equipment soon!
There are a few more treasure coffers to hunt down in this area:
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Make your way towards the northwest exit out of town to initiate another cutscene with the Mayor. He will have a few tasks for you to complete around town that involve speaking with some of the townsfolk.
Back in the Day
Follow the Main Scenario Quest Marker
around town, starting with an inspection of the well. Speak with the villagers around town after that until your next task is to “find the old man”. Exit town across the bridge and back into…
The Broken Hilt
The Main Scenario Quest Marker
will take you to the alcove on the east side of the map. Grab the two Glimmer spots along the way and continue up the trail until you find the old man. You’ll be ambushed by a group of flying Mud Dauber enemies.
After they’re defeated, a group of Worgens will join the fight, all pretty easy enemies to defeat at this point in the game. A few more cutscenes will take place here and back in town after the Subquest is complete.
Eastpool
You’ll also receive a whole host of rewards from the Mayor for completing this little side task, including
Magicked Ash, a
Meteorite, as well as experience,
Ability Points, and
Gil. Head out through the large gate when you’re ready.
The Dim
This blighted area will be devoid of any plant or animal life. There are a few Glimmer spots to pick up along the trail, but there are no treasure coffers here. You may notice a structure on your left (west), but there’s nothing you can do in this area yet.
Later on, this structure will play a role in the Echoes of the Fallen
DLC Expansion if you choose to play through it, but for now, continue to the end of the trail.
The Dim Obelisk will be activated automatically once you get close enough, and you’ll be returned to the world map. Select “Phoenix Gate Ruins” when you’re ready to continue.