Final Fantasy XVI Header

Trial by Wind

The Trial by Wind is also known as the Hand of Dion.

Initiation screen for Stage 1 of the Trial by Wind

Chronolith Location

The Chronolith is located in the Drakos Deep area of Dhalmekia. The best means to reach it is to travel to the Obelisk IconLaetny’s Cleft Obelisk. Use the map below to help you find it:

Map showing the location of the Trial by Wind in Dhalmekia

Stages

Stage Enemies
Wicked Wheel Ability IconWicked Wheel
Gouge Ability IconGouge
1-1
  • Windbound Mesmerizers
  • Windbound Worgens
1-2
  • Windbound Muggers
  • Windbound Thorns
1-3
  • Windbound Minotaur
Rook’s Gambit Ability IconRook’s Gambit
Wicked Wheel Ability IconWicked Wheel
2-1
  • Windbound Aevis
  • Windbound Hornets
2-2
  • Windbound Orcs
  • Windbound Weavers
2-3
  • Windbound Tognvaldr
  • Windbound Specters
Aerial Blast Ability IconAerial Blast
Rook’s Gambit Ability IconRook’s Gambit
3-1
  • Windbound Bighorn
  • Windbound Weaver
3-2
  • Windbound Osfreyr
  • Windbound Vulture
3-3
  • Windbound Gigas
  • Windbound Elemental
Aerial Blast Ability IconAerial Blast
Gouge Ability IconGouge
4
  • Windbound Coeurl

Tips and Tricks

  • The best tip for this entire trial is to ensure you’re using Deadly Embrace Ability IconDeadly Embrace consistently. You can earn extra time by landing a four-hit combo after drawing in an enemy close with it, and you also gain additional points for triggering a Deadly Takedown or a Deadly Leap.
  • Just like with Scarlet Cyclone Ability IconScarlet Cyclone, try to make sure you get as many enemies as close as possible to you before triggering a Wicked Wheel Ability IconWicked Wheel and then make sure to use a Melee Attack Ability IconMelee Attack on any enemies that are lifted upwards in the whirlwind for additional bonus points.
  • Against bosses, it’s much easier to trigger a “Full Gouge” (continue pressing PlayStation Square Button button while using Gouge Ability IconGouge) after you’ve used Deadly Embrace Ability IconDeadly Embrace to initiate a deadly takedown.
  • It can take some practice to learn how to utilize Rook’s Gambit Ability IconRook’s Gambit in battle, but it’s worth mastering the timing so that you can get a few “Precision Gambit” bonus points for time. Don’t forget to use it as an alternative to dodging whenever the attack is available. It still has an effect even if you don’t successfully dodge an attack, but you lose the bonus points/time you might have earned.
  • Aerial Blast Ability IconAerial Blast has a lengthy cooldown, but be cautious not to use it too sparingly. You can use it, for example, at the start of Stage 3-1 and then again, after it recharges, in Stage 3-3. During stage 3-3, it can be particularly helpful in bringing both the Windbound Gigas and the Windbound Elemental to stagger.
  • For the final stage, the same recommendations apply. Use Aerial Blast Ability IconAerial Blast early and save Gouge Ability IconGouge for a Deadly Takedown sequence at the 50% Will Gauge mark. Again, don’t forget to use your Limit Break Ability IconLimit Break!

Reward