Core Abilities

This section covers all of the Abilities in Final Fantasy XVI, including both Core and Eikon Abilities. These Abilities can be unlocked using Ability Points on the “Abilities” tab of the main menu.
Ability | In Game Description | Upgrade/Master Effect | Notes |
---|---|---|---|
Aerial Attack | Use Details: A close-range sword strike delivered in the air.
|
(None) | This ability is learned and mastered by default. |
Burning Blade | Hold Details: Temporarily imbue Clive’s sword with the flames of the Phoenix, allowing for a stronger attack.
|
Mastery: Reduces time required to imbue blade with fire. |
Learn: 25 Master: 180 |
Charged Magic | Hold Details: Hold
|
Mastery: Reduces charge time. |
Learn: 20 Master: 250 |
Dodge | Use Details: Swiftly sidestep an incoming attack.
|
(None) | This ability is learned and mastered by default. |
Downthrust | Use Details: Deliver a plunging attack from the air, capable of striking an enemy multiple times based on the height from which it was executed.
|
Mastery: Imbues blade with fire, increasing ability potency and range. |
Learn: 30 Master: 150 |
Jump | Use Details: Jump to deal aerial attacks or reach the upper portions of larger enemies.
|
(None) | This ability is learned and mastered by default. |
Limit Break | Use Details: Temporarily improve attributes by channeling the power of Ifrit. This is also known as semi-priming.
|
Upgrade: Adds a third Limit Break gauge. Mastery: Adds a fourth Limit Break gauge. |
Upgrade: 1,000 Master: 2,000 |
Lunge | Use Details: Swiftly approach and strike a distant enemy.
|
Mastery: Increases lunge distance. Ability potency increases with distance. |
Learn: 25 Master: 200 |
Magic | Use Details: A ranged spell that can reach distant or airborne enemies.
|
(None) | This ability is learned and mastered by default. |
Magic Burst | Use Details: A localized elemental explosion triggered by casting a magic spell just as a melee attack lands.
|
Mastery: Extends trigger window. |
Master: 300 |
Melee Attack | Use Details: A close-range sword strike delivered on the ground.
|
(None) | This ability is learned and mastered by default. |
Precision Dodge | Executing a dodge with Details: Leap out of the way of an enemy attack at the very last moment. Immediately following a prevision dodge:
|
Mastery: Extends trigger window. |
Master: 500 |
Stomp | Use Details: Kick off an enemy to increase jump height and duration.
|
Mastery: Increases maximum kicks to two. |
Learn: 15 Master: 170 |
Swift Recovery | Use Details: Decreases knockback and knockdown recovery time by 50%.
|
(None) | Learn: 10 |
Taunt | Use Details: Provoke an enemy to attack immediately.
|
(None) | This ability provides little to no value and it is recommended that you don’t waste ![]() Learn:40 |