Optional Quests

A complete list of Optional Quests or “sidequests” in the game, denoted by the green quest markers:

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

The Rising Tide

A Bone to Pick A Culinary Pilgrimage A Place For Everyone A Tail to Tell Aiming High All Bark An Eye for an Eye An Inconvenient Truth Bad Blood Bearer of Good News Beast Against Beast Beyond the Grave Bird of Passage Blacksmith’s Blues Blacksmith’s Blues II Blacksmith’s Blues III Blacksmith’s Blues IV Carved in Stone Carving Out a Niche Caulk & Bawl Crystalline Lifeline Cut from the Cloth Do No Harm Duty Undying Duty Undying II Dying on the Vine Even Weirder Science False Friends Food for Thought For Great Justice For Great Justice II Friend of the People Get Cart Hot Water It’s the Thought that Counts Laid to Rest Last Licks Lines in the Sand Lines in the Sand II Litany of Errors Live and Let Live Lost in the Woods Make Do and Mend More than Words Moving Heaven and Earth Needs of the Many Nobody’s Tool Not to Be Outdone On Balance Onward to Discovery Payback Phoenix, Heal Thyself Playthings Please, Sir, Can I Have Some Morbol Priceless Pride Comes Before a Fall Red Letter Day Reign of Pain Rekindling the Flame Rekindling the Flame II Roles of Honor Self-Determination Silver Linings Skin Trade Smooth like Butler Tears of Mercy The Fruits of Her Labors The Pursuit of Knowledge The Root of the Problem The Uninvited Guest The Want Beyond the Wall The Water of Life The Weight of Command The White-Winged Wonder Three’s Company Trading Places Trading Places II Trial and Error Under New Management Under New Management II Use Your Loaf Weird Science Welcoming Committee What a Bird Wants What Ails You While the Cat’s Away Where There’s a Will