The last chapter of the game begins with a cutscene involving the team in the Port of Balfonheim in Southeastern Archades in the Reddas Manse.
Reddas will explain how the Marquis is training a resistance army in preparation for war. They will decide that they should head to Giruvegan in order to learn more about the Nethicite and its power.
The crew will arrive at the Balfonheim Port just outside of Reddas’ residence. Vaan will speak to three pirates on the port named Rikken, Elza and Raz before venturing off into the city.
There are a number of shops that you visit in town that have new weapons, armor, Technicks, Magicks and Gambits. All of the items are listed below:
Make sure to buy all of the new Magicks that are available and buy at least one Power Armlet from the Leapin’ Bangaa. You should also buy a few X-Potions from the Leapin’ Bangaa while you’re there.
Head to the Whitecap and look for the Notice Board. There are a ton of new Hunts that you can obtain in the Whitecap:
The last stop is in Sea Breeze Lane. Speak to the Moogle from the Cartographer’s Guild and buy the map of the Cerobi Steppe for 4,100 gil and the map of the Balfonheim Port for 80 gil. Save your game at the Save Crystal.
You should take some time to venture out in to the Cerobi Steppes. An incredibly important Technick called Telekinesis can be found in the Old Elanise Road area and Cleanse Magick can be found in the Terraced Bank area near the center of the zone.
At this point in the game, there are a number of Hunts and side quests that can be completed. Travel back to Rabanastre and speak to Montblanc in the Clan Hall to pick up a few rewards along with a couple of other hunts that become available.
You should receive a reward for reaching another Clan level, a reward for defeating King Bomb (1,300 gil and a Mallet), defeating Ahriman (1,600 gil), the Mandragoras in the Sochen Cave Palace (1,600 gil) and for commanding 4 Espers (High Arcana and 2 Teleport Stones). There are two additional Elite Hunts available:
Before jumping into the Hunts though, you should initiate the Hunt Club side quest in case you encounter any rare enemies during the remainder of your travels. Check out the Hunt Club section for more information:
You should already have the hunt for Carrot. Let’s get started on some of the other Hunts now, but before attempting some of the newer ones that have become available, make sure that you are caught up and have completed all of the following Hunts by checking your Clan Primer:
Now to move on to the newly available Hunts and the Hunts that were likely too difficult to complete earlier in the game:
Hunt 18: Adding Insult to Injury
Tracking down Roblon, the augmented automaton, in the Nabreus Deadlands.
Hunt 20: Shelled Obstruction
Returning to the Sochen Cave Palace to clear out the pathway for the Homesick Man in Archades to take out the titantoise creature known as Darksteel.
Hunt 21: Get My Stuff Back!
Exiting the Balfonheim Port north to the Cerobi Steppe to track down the dragon aevis known as Vyraal.
Hunt 22: Old Legends, Decaying Bonds
Heading back to the Tchita Uplands when it’s raining or cloudy to defeat Lindwyrm the dragon.
Hunt 23: The Things We Do…
Seeking out the headless creature known as the Overlord near the entrance to the Sochen Cave Palace.
You can complete both of the following hunts in the same trip. Speak to both petitioners before you travel to the Necrohol of Nabudis.
Hunt 24: The Creature Collector
Either your first or second trip to the Necrohol of Nabudis, depending on whether you obtained the Zodiac Spear. This return trip has you tracking down and defeating the augmented automaton, Goliath.
Hunt 25: Dead City Watch
Venture a bit further into the Necrohol of Nabudis to lure out the greater undead creature, Deathscythe.
The last Hunt to complete is:
Completing the Hunt to find Carrot will likely complete the Jovy side quest. This assumes that you’ve completed the following Hunts as well:
Check out the Jovy side quest page for more information:
This next Hunt can only be partially completed at this point; however, the rewards for completing the first half of the Hunt are definitely worth it.
There is one last Hunt to take care of:
Now it is time to move on to some side quests that can be completed. For starters, now that you have access to all of the Aerodromes, you can complete the “Ann’s Letter” side quest and you can also return to the Giza Plains to complete the Cockatrice Round-Up side quest now that you can reach the Balfonheim Port:
Ann’s Letter
Traveling between the various Aerodrome locations speaking to each of Ann’s sisters. The reward for completing the side quest is a Ring of Renewal – a fantastic accessory.
Cockatrice Round-Up
Going to various locations around Ivalice to track down the missing Cockatrices and return them to their pen in the Nomad Village of the Giza Plains.
Fishing
Returning to the South Bank Village with a fishing rod to play a (boring) fishing mini-game.
You can also complete the Three Medallions side quest which will lead you to the optional Esper, Chaos, Walker of the Wheel. Check out the Three Medallions side quest page for more information:
And lastly, there is one final optional Esper that you can defeat:
This concludes many of the side quests, Hunts and the optional Espers that you can complete at this stage of the game. There are a few additional side quests and Hunts that technically can be completed now but they become much easier to complete later on in the game.
The next destination, as mentioned by Reddas, is the Jagd Difohr, deep within the jungle of Golmore, in a corner of the Feywood. This is the way that leads to the true next destination which is Giruvegan.