Final Preparations (And End-Game Side Quests)

Step-by-Step Guide for the End-Game Content

This page can be helpful if you’ve reached the final chapters of the game and want to complete all the side quests and end-game content before moving forward with the story. Once Tidus and the team defeat Yunalesca at the Zanarkand Ruins and complete the small side story at the Highbridge of Bevelle, you will have officially reached the last chapter of the game.

Final battle against Yu Yevon

At this point, you can choose to work your way to the end of the story, or you can complete the end-game and side quest content for Final Fantasy X. All the side quest content that you can do now is included in the links below for this section.

Additionally, you can complete the side quests in Final Fantasy X in any order. You don’t have to complete them in the order listed below, but following this guide will ensure that you don’t miss anything and that you complete them in the most efficient manner possible.

The most difficult battles in the game involve those in the Monster Arena and the optional Dark Aeon battles, so those two areas will come last. The Dark Aeons were an addition to the international and later versions of the game. You won’t be able to challenge them on the original PlayStation 2 version of the game. Speaking of which…

Additional Dark Aeons will appear after you have obtained the three optional Aeons. You can find information about where their “dark versions” appear in each of their “optional Aeons” pages in the optional Aeons section (using the previous link).

Battle against Yu Yevon

So now that we’ve gotten the warnings out of the way, let’s get started on some side quests…

Returning to the Zanarkand Cloister of Trials

The first thing that you can do is return to the Zanarkand Cloister of Trials to complete the Destruction Sphere portion of that dungeon. Use the NavMap on the Airship to travel back down to the Zanarkand Ruins and then use the warp pad to travel back to the Cloister.

Check out the Zanarkand Cloister of Trial walkthrough page for more details, and scroll down to the Destruction Sphere section:

Monster Arena Initiation

As you travel through Spira completing the remaining side quests, you should also be using these opportunities to capture all the fiends that you need for the Monster Arena in the Calm Lands.

Capturing 10 of each fiend throughout Spira will unlock new monsters that you can challenge and defeat for rewards. You will also receive rewards when you obtain all the fiends in a particular area as well as when you obtain all the monsters of one type (e.g., all wolves, all bats). Check out the link below to see each of the available rewards:

Travel to the Monster Arena in the Calm Lands and purchase the taming weapons (which have the Capture Ability) so that you can capture enemies as you encounter them throughout your travels. Check out the Monster Arena section for more information:

Complete the first quest that the Monster Arena owner offers you, which is to track down all the Calm Lands and return them to him. You will need to return to the Monster Arena quite several times to turn in fiends that you’ve captured and pick up your rewards.

You can use the Monster Arena section for a complete list of the fiends that you can obtain in each area and find tips on where to find each fiend.

The reward that you receive when you turn in all the fiends from the Calm Lands is 60 Farplane Wind. You can use these to customize a weapon and add the Deathstrike ability, but you should save them to add the Deathproof Ability to your armor later on.

No Encounters Items

One of the first things that you should do is obtain a weapon or some armor that has the No Encounters ability equipped to it. This step is not required, but having the option to turn off random world encounters against enemies can be extremely helpful for traveling around Spira more speedily and efficiently.

Suppose you plan on completing all the side quests—you can skip this step for now. You need to be capturing fiends anyway, not skipping battles, to fully complete and unlock all the sections of the Monster Arena. Additionally, the rewards for completing the Monster Arena will give you the raw materials needed to add No Encounters to your armor anyway.

There are two methods you can use to obtain a weapon or piece of armor with the No Encounters ability if you want to have it early. Check out the No Encounters page in the Tips and Tricks section if you would like more information. Remember, though, you can skip this step for now if you plan on completing all of the side quests and end-game content:

Celestial Mirror (Remiem Temple)

This side quest involves obtaining each character’s Celestial Weapon. You can do this now if you want, but because you need to capture monsters for the Monster Arena, which requires the use of weapons with the Capture ability, you won’t be able to use the Celestial Weapons right now anyway. It makes sense to wait and obtain each of the weapons as you go through the various zones listed below to capture monsters.

However, you should still complete the first step of the Celestial Weapons side quest and obtain the Celestial Mirror. Completing this step early will allow you to create each of the Celestial Weapons as soon as you get the correct Crests and Sigils. Refer to the Celestial Mirror section for more details:

Secret Airship Passwords and Coordinates

While accessing the NavMap aboard the Airship, there is an option to select “Input” and use the “Search” option to reach some secret areas around Spira. Check out the Airship Passwords and Hidden Coordinates section to visit each location and collect the items.

Skip the Baaj Temple and Omega Ruins sections of this side quest page for now.

Start Collecting

The next thing to do is to begin collecting fiends from around Spira. You may have already initiated this side quest if you chose to obtain weapons/armor with the No Encounters Ability in the section listed above.

Travel to the Calm Lands and speak to the owner of the Monster Arena if you have not already done so (as previously mentioned in the guide above). He will sell you taming weapons that have the Capture Ability, which you can use to capture fiends in each of the areas around Spira. Before that, though, you will need to collect 10 of each fiend in the Calm Lands.

You can only find some of the fiends in the Calm Lands in specific areas of the zone. Use the Monster Arena section, specifically the fiend listing pages, for more information on where to find each fiend. Once you can begin collecting fiends, move on to the next section.

Improving Your Capture Weapons

Each of the taming weapons (Taming Sword, Herding Staff, Catcher, Trapper Mog, Taming Spear, Beastmaster, and Iron Grip) comes with one empty slot that you can use to customize the weapon. There is no reason to purchase or customize the weapons for your magic users (Yuna and Lulu), but consider buying each of the other weapons and customizing them.

The best customizations to add to Capture Weapons is either the Deathstrike or the Stonestrike abilities. You can use Petrify Grenade to add the Stonestrike ability and use Farplane Wind to add the Deathstrike ability, but you should consider holding on to your Farplane Wind items for now. You will need a hefty amount of them to add to your armor later on for some of the superboss battles.

You may not have these items right now, and you certainly don’t need these abilities for capturing to be successful, but keep an eye out for these items as you travel around capturing enemies.

Crafting Strong Armor

You can’t craft the absolute strongest armor yet, but as you progress through Spira, completing these side quests, you’re going to acquire enough new raw materials that will allow you to begin crafting it.

Familiarize yourself with the raw materials needed and the Auto-Abilities you should be targeting so that you can craft the best armor as soon as it becomes available without wasting any raw materials:

Collecting Fiends

It’s now time to start collecting fiends. Start by traveling to Besaid Island, and be careful not to re-enter Besaid Village, as a summoner who can summon Dark Valefor will ambush you. Remember to use the Monster Arena section for a complete list of the fiends that you need to obtain and where to find them (or use the links below).

Monster Arena Hunting Interlude (No Encounters)

There are a few more areas that you need to visit to open all the Monster Arena sections and rewards, but at this, point you should consider heading back and collecting some of the rewards.

You have now captured at least 4 of each flying-type bug fiend, which means that one of the rewards that you will receive will allow you to customize your armor and add the No Encounters ability. Specifically, you can use the 99x Purifying Salt reward. Check out the No Encounters page in the Tips and Tricks section for more information:

Baaj Temple

The next area to visit is Baaj Temple. You will need to defeat Geosgaeno, the gigantic aquatic fiend that tried to eat Tidus early in the game, and you may want to reattempt this battle until you obtain a No Encounters weapon. Refer to the link in the subsection above.

Just outside Baaj Temple, you can pick up Onion Knight, Lulu’s Celestial Weapon, and obtain the first optional Aeon that you’re already familiar with: Anima. Check out the Baaj Temple and Anima sections below for more information:

Cavern of the Stolen Fayth

The cavern is an area that you have already passed by earlier in the game during your travels through the Calm Lands. Consider selling some of your extra equipment and items, as you will need a substantial amount of gil for this nice side quest. It’s difficult to say precisely how much, but it could cost you up to 250,000 gil.

Obtain the optional Aeon Yojimbo in this area. Use the two pages below for additional information on how to do this:

Return to the Monster Arena

Obtaining all the fiends in the Mt. Gagazet area is a requirement to earn one of the rewards at the Monster Arena. The reward is a Blossom Crown, which is required for the side quest listed below (to obtain the Magus Sisters Aeon).

You may have already obtained this item when creating a No Encounters customization for your armor. The Blossom Crown will appear at the bottom of your Key Items inventory, so check there if you are not sure if you have already obtained it or not.

Visiting Remiem Temple Again

You have already completed the Celestial Mirror side quest at Remiem Temple, but there are a few other quests to take care of at this location.

The first thing to do is challenge Belgemine to a battle inside the temple and defeat her Aeons. Defeating her will allow you to obtain the Flower Scepter item, which, when combined with the Blossom Crown, will allow you to break the seal on the Chamber of the Fayth at the back of Remiem Temple. Check out the Remiem Temple section for more information:

Completing the Celestial Weapons

You will have obtained a few Celestial Weapons already throughout your journey, but it’s now time to get all the Celestial Weapons for all of your characters. Go back and obtain any of the ones that you are missing.

Note that obtaining Wakka’s Celestial Weapon involves winning quite a few Blitzball games and tournaments. Check out the Blitzball section of this strategy guide for tips and tricks on how to win Blitzball tournaments.

Overdrives

You can obtain Wakka’s strongest Overdrive through the completion of Blitzball tournaments, but what about the Overdrives for other characters? Check out the Overdrive section for more information on how to obtain additional overdrives for each of your characters. Note that this section is entirely optional:

Visiting the Omega Ruins

The Omega Ruins are one of the hidden areas that you can reach on the NavMap by inputting hidden coordinates (listed above). Start by ensuring that at least one of your characters has the First Strike Ability on their weapons before you enter. Check out the Tips and Tricks page below for help on how to do this:

Next, head to the Omega Ruins section to complete the remaining side quests in this area:

Finish the fiend hunting for the Monster Arena while you’re here:

Back to Monster Arena Fiend Hunting

The last places to visit to capture fiends are the final dungeon areas of the game, including “Inside Sin” and the “City of the Damned.” Be sure not to go past the point of no return, which is shown in the screenshot below:

Battle against Yu Yevon

Trophies and Mini Side Quests

There are a few smaller “mini” side quests that you can complete before moving on to the more difficult side quests in the game. Start by purchasing all the movie spheres in Luca. Purchasing them can be pretty expensive. Refer to the “Earning Gil” page in the Tips and Tricks section if you are short on cash.

Optional Super Bosses

The only things left to do are the optional superbosses. These fights include defeating all the species creations in the Monster Arena.

Before you begin, though, you will need to do some preparation. For starters, make sure that you have obtained the strongest armor in the game and that you have maxed your character’s stats.

Note that some of the bosses you battle are going to require slightly different customized armor, but any modifications you need to make will be identified in each of the guides below.

And finally, it’s time to take on the most difficult battles in the game: the super bosses. Refer to each subsection for detailed instructions on how to defeat them.

Note that you need to defeat all the Species Conquest, Area Conquest, and Original Creations in the Monster Arena to make Nemesis appear as an option in the Monster Arena menu:

Congratulations! You’ve defeated the most difficult challenges in the game!

The last thing to do is to make sure that you have obtained all the achievements and trophies that are available in newer versions of the game:

And that’s everything that you can do in Final Fantasy X (aside from completing the story mode of the game). Hope you enjoyed this strategy guide!