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Nemesis

Nemesis is the final and most powerful creation of the Monster Arena, a colossal fiend that serves as the ultimate superboss of the original version of Final Fantasy X. It only becomes available after you have completed the entire fiend capturing side quest and conquered every other arena creation, making it the closest thing the game has to a final exam for a fully developed party.

Opening of the battle against Nemesis in the Monster Arena Calm Lands

Unlocking Nemesis

Preparing for Battle

Nemesis is the strongest and most difficult fiend that you can battle in the Monster Arena. You will need to power level your characters, obtain their Celestial Weapons, and most likely max out their stats. Check out the following pages to get your party ready:

The Battle

Stats
HP (Overkill) 10,000,000 (99,999)
AP (Overkill) 55,000 (55,000)
Gil 0
Elements Absorbs Fire, Ice, Lightning, Water, and Holy
Vulnerable To None (immune to virtually all negative statuses)
Start of the battle against Nemesis

Nemesis has several high-powered moves in addition to its regular physical attack:

  • “Ethereal Cannon” targets one of your party members for a ton of damage.
  • “Ultra Spark” hits all of your party members for a ton of damage while also inflicting several negative status effects.
  • “Armageddon” is its ultimate attack, hitting all of your party members for 99,999 damage each.
Nemesis using Ethereal Cannon during battle against the party

You’ll notice that the specific damage amount and the status effects are not listed… this is because it is unimportant. Nemesis’ attacks are likely to KO your characters nearly every time its turn comes up. While there are some work-around ways to defeat Nemesis in earlier, pre-HD versions of the game, in the more modern remakes (PS4 and Nintendo Switch), using White Magic IconAuto-Life is practically a necessity.

One of your party members using the Auto-Life ability during the battle against Nemesis

Make sure that your characters have strong armor that includes Ability IconAuto-Haste. It can also include Ability IconAuto-Protect and Ability IconAuto-Regen, but these do not have as much importance during this fight due to the number of times your party members will be KO’d. Ribbon is also unnecessary because, while “Ultra Spark” will inflict several negative status effects, it will also KO your party members.

Nemesis using a standard attack during the battle

Don’t overthink this battle. Just refresh White Magic IconAuto-Life each time your party members are KO’d and use Skill IconQuick Hit to get in as many attacks as you can before Nemesis’ turn comes up.

Part way through the battle against Nemesis

If you are playing one of the International or HD Remaster versions of the game and are still hungry for a challenge after Nemesis falls, the Dark Aeons and Penance are waiting for you:

Descriptions

Ability Description
Ability IconSensor “Immune to sensors.”
Special Ability IconScan “Immune to scans.”

Steal:
Black Sphere IconLv. 4 Key Sphere (common)
Clear Sphere IconWarp Sphere (rare)

Drops:
Clear Sphere IconWarp Sphere (common)
Use Item IconDark Matter (rare)