Monk
Monks deal damage using poles, and they have access to a few White Magick spells. They can use Poles to hit flying-type enemies. Monks also do fairly heavy damage and get access to a full complement of HP-increasing Licenses. The Monk gets access to all three Swiftness Licenses and to the
Wither, and
Expose Technicks. All of this makes it a great job to pair with a Black Mage, a Bushi, or a Time Battlemage, as the increases in MP and Magick Power will allow the Monk to cast more healing spells.
Esper and Quickening Unlocks
Each Esper and Quickening you unlock is tied to a specific spot on the License Board, and claiming one opens up the licenses around it. The table below shows which extra licenses each Esper makes available on this board, along with the Quickening unlock, so you can decide which character should claim each one.
| Esper License Unlocks | Quickening Unlocks |
|---|---|
| Chaos: White Magick 11, White Magick 12 Exodus: Famfrit: White Magick 10 Hashmal: White Magick 4 Shemhazai: Potion Lore 3 Ultima: Swiftness (x2) Zalera: Zeromus: Zodiark: White Magick 13 |
Quickening (75 LP): White Magick 9 Quickening (125 LP): Phoenix Lore |
Weapons and Armor Overview
The Monk is a high-HP bruiser that fights with Poles, wears Light Armor, and gains three Swiftness Licenses plus some White Magick. Its huge HP pool and fast Pole attacks make it a sturdy physical attacker.
| Slot | Proficiency |
|---|---|
| Weapon | |
| Armor | |
| Notable Licenses | Three Swiftness Licenses (faster attack speed) |
License Board
In The Zodiac Age, the Monk has its own License Board, shown below.
Job Pairing Recommendations
The Monk works best when paired with a second job that covers its gaps. A few combinations worth considering:
| Combination | Why It Works |
|---|---|
| Adds physical muscle to a glass-cannon caster: the Monk’s HP, Poles, and Swiftness let the character attack without spending MP. | |
| A self-sufficient tank, combining the Monk’s HP and damage with full healing and support magick. | |
| Layers Haste and other Time Magick onto the Monk’s fast Pole offense, with extra survivability. |
Read more in the job selection guide in the Tips and Tricks section:
Tips and Tricks
Having trouble deciding which jobs to assign to which characters? This guide walks through how to choose jobs and build effective party combinations.