Archer
The Archer uses bows and arrows to deal damage to enemies from afar. They get access to
Addle Technick and
Shear Technick, as well as some limited White Magick spells, but they tend not to be the strongest job from an overall perspective. They do get access to the three Swiftness Licenses, though, which can be extremely helpful.
Esper and Quickening Unlocks
Each Esper and Quickening you unlock is tied to a specific spot on the License Board, and claiming one opens up the licenses around it. The table below shows which extra licenses each Esper makes available on this board, along with the Quickening unlock, so you can decide which character should claim each one.
| Esper License Unlocks | Quickening Unlocks |
|---|---|
| Chaos: Magick Lores (x5) Famfrit: 390 HP, 435 HP Shemhazai: Heavy Armor 10, Heavy Armor 11, Heavy Armor 12 Ultima: Zodiark: |
Quickening (50 LP): White Magick 4 |
Weapons and Armor Overview
The Archer is a ranged attacker built around speed rather than raw power. It equips Bows and the lighter armor class, trading defense for high HP, evasion, and a fast attack rate.
| Slot | Proficiency |
|---|---|
| Weapon | |
| Armor | |
| Notable Licenses | Three Swiftness Licenses (faster attack speed) |
License Board
In The Zodiac Age, the Archer has its own License Board. In-game, you can only see the licences next to the ones you have already unlocked, so the interactive board below helps you see the whole board at once. Search for a licence, filter by type, or drag and zoom to see the required License Points (LP).
Job Pairing Recommendations
The Archer works best when paired with a second job that covers its gaps. A few combinations worth considering:
| Combination | Why It Works |
|---|---|
| The Archer already brings the Addle and Shear breaks; the Foebreaker adds Expose and Wither to complete all four, and contributes the Heavy Armor and shields the Archer lacks. The Archer’s three Swiftness Licenses speed up the whole kit. | |
| Layers Time Magick such as Haste, Slow, and Stop onto a mobile ranged attacker, while the Time Battlemage’s Heavy Armor shores up the Archer’s light defenses. | |
| Rounds the Archer out with a full Red Magick toolkit of offense, healing, and status effects, creating a flexible, self-sufficient ranged unit. |
Read more in the job selection guide in the Tips and Tricks section:
Tips and Tricks
Having trouble deciding which jobs to assign to which characters? This guide walks through how to choose jobs and build effective party combinations.