Independent Materia | Purple
A complete list of all the Independent Materia found within Final Fantasy VII. Independent Materia takes effect immediately, and you do not need to “pair” it or “use” it for it to take effect.
Chocobo Lure
- Description:
- Equipping a Chocobo Lure Materia enables battles that involve a Chocobo and are the primary means of obtaining a Chocobo. You can obtain Chocobos in areas near Chocobo tracks on the world map. The more levels on the Chocobo Lure Materia, the more likely that battles will include a Chocobo. Equipping two or more of them can continue to increase the chances.
- Location:
- You can purchase your first Chocobo Lure Materia from Choco Billy at the Chocobo Farm.
You can purchase the second Chocobo Lure Materia on a later visit to the Chocobo Farm.

Counter Attack
- Description:
- CThis Materia causes the character to counterattack with a regular attack after being attacked with a physical attack. There is no counterattack against magic attacks. You can use it in conjunction with a Cover Materia to increase the likelihood of a counterattack taking place. The higher the level of the Materia, the more likely it is to work (20%, 40%, 60%, 80%, and 100% respectively).
- Location:
- A Counter Attack Materia automatically drops after you defeat Materia Keeper in Mount Nibel, and you can pick it up off the ground. You can return to Mount Nibel if you missed it.

Cover
- Description:
- This Materia allows a character to cover another (hopefully weaker) character and take the damage on their behalf. You can use this to protect weaker characters, and it can complement Counter Attack Materia well. The front and back rows do not affect this.
- Location:
- You can obtain a Cover Materia in the garden outside Aeris’s House in the Sector 5 Slums (and can be seen in the screenshot below).

Enemy Away
- Description:
- Equipping this Materia reduces the chances that you will be thrown into a random battle as you wander through enemy-infested territories. You can never reduce the chances down to 0%, but the more you level the Materia up, the less likely you are to encounter enemies.
- Location:
- You can win an Enemy Away Materia in the Chocobo Square at Gold Saucer.

Enemy Lure
- Description:
- Equipping an Enemy Lure Materia offers the opposite effects of an Enemy Away Materia—it increases the chances of encountering a random enemy while traveling.
- Location:
- You can win an Enemy Lure Materia in the Battle Square at Gold Saucer. Check out the Battle Square guide in the Side Quests section for more information about obtaining points to buy items with BP.

Experience Plus
- Description:
- Increases the amount of experience gained from battles. At level one, it increases the amount of experience by 1.5 times; at level two, it increases to 2.0 times.
- Location:
- You can win an Experience Plus Materia at Wonder Square in Gold Saucer.

Gil Plus
- Description:
- A more efficient method of earning gil is to sell All Materia as outlined on the “Earning gil” page of the Tips and Tricks section.
- Location:
- You can purchase Gil Plus Materia as a prize in Gold Saucer for 10,000 GP (Gold Saucer Points) in Wonder Square.

HP ↔ MP
- Description:
- Swaps a character’s HP with their MP. This Materia has very limited applications but can be used to charge Limit Breaks faster to learn new Limit Breaks (lower HP makes it easier to charge the Limit Break gauge).
- Location:
- You can obtain the Materia from one of the Materia Caves as part of the Chocobo Racing and Breeding side quest.

HP Plus
- Description:
- Increases a character’s HP by either 10%, 20%, 30%, 40%, or 50% depending on the level of the HP Plus Materia. These can be incredibly effective at improving the defenses of your characters, and it is recommended that you have at least one on each character.
- Location:
- The first HP Plus Materia you can obtain is during the send-off ceremony for Rufus in Junon. You can also purchase them as soon as you reach Cosmo Canyon and Mideel.

Long Range
- Description:
- Referred to in the game as Long Range Materia. This Materia allows a character standing in the back row to receive no penalty to their attack power for being in the back row. This can be extremely useful for protecting weaker characters, such as Tifa, Aerith, Red XIII, Cait Sith, and Cid, by placing them in the back row without impacting the damage they deal. It can also allow characters to hit flying enemies as well.
- Location:
- You can obtain a Long Range Materia in the Mythril Mine at the top of the cave. You can return to the Mythril Mine to obtain this Materia if you missed it.

Luck Plus
- Description:
- Increases a character’s luck stat by 10%, 20%, 30%, 40%, or 50%, depending on the level of the Materia. Luck increases the chance of a character getting a critical hit (which increases the damage done by their attack by 2.0x). This is a highly beneficial Materia as long as you have an open Materia slot for it.
- Location:
- There is a Luck Plus Materia in the Temple of the Ancients. The game coding refers to it as “Lucky Plus Materia” when you pick it up, though this is a misspelling.

Magic Plus
- Description:
- Increases a character’s Magic stat by either 10%, 20%, 30%, 40%, or 50%, depending on the level of the Materia. The Magic stat impacts the amount that Magic Materia hits or heals for (depending on whether it is offensive Materia or defensive Materia). Add this to a character who is focused on magic spells and healing.
- Location:
- You can find Magic Plus Materia in the Forgotten Capital on the way up through the Corel Valley Cave.

Mega All
- Description:
- Mega All allows all Materia to have the “All Materia” effect, which causes each spell to impact all enemies or all characters (depending on the spell type). It also causes the
Slash All Materia effect on the character’s attack.
- Location:
- You can pick up the Mega All Materia in the Northern Cave a few screens down.

MP Plus
- Description:
- Increases the maximum MP of the character you equip it to. It's best when you use it on your magic-casting characters.
- Location:
- You can purchase this Materia in Cosmo Canyon and Mideel.

Pre-Emptive
- Description:
- Increases your chances to get the first strike off in a battle (the timer for attacks will be full at the beginning of the battle). Chances improve as you level Pre-Emptive Materia up with AP.
- Location:
- Battle Square reward.

Speed Plus
- Description:
- Increases the speed of a character. At the start of the battle, their attack timer bar will be more full than before with this equipped.
- Location:
- Battle Square reward.

Underwater
- Description:
- You’ll need to use this during the battle against Emerald Weapon to remove the timer and essentially allow a character to breathe underwater.
- Location:
- There is a side quest involving the Kalm Traveler to obtain an Underwater Materia. You have to use a
Morph Materia on a Ghost Ship in Junon to obtain a Guide Book. You can exchange the Guide Book for an Underwater Materia.
