Tips and Tricks
Tips, tricks, and explanations of the mechanics that Final Fantasy X-2 never quite spells out, each with its own page below.
Complete Tips and Tricks List
How Ability Points are earned, how they’re used to learn new Dressphere abilities, and some tips on how to build them up quickly.
How the ATB gauge works, and how chain attacks can be used to increase the effectiveness of your hits.
How escaping from battle works in Final Fantasy X-2, when it fails, and how fleeing interacts with the Oversoul system.
An overview of how Oversouled fiends work in the game, how to carry the Oversoul to another enemy, and a listing of the number of fiends that have to be defeated to trigger it.
Which Dresspheres are worth your time in each chapter, and which combinations carry you through the toughest fights in the game.
Which creatures are worth capturing and raising, and what each one brings to your party.
Everything you can lose for good, chapter by chapter, and what you need to do to keep it.
How to equip captured creatures with accessories, Garment Grids and Dresspheres, and how to take advantage of this tactic during your playthrough.
Making the most of the Fiend Tale bonuses earned through the Creature Creator.
Tactics and methods you can use to quickly level up Yuna, Rikku, and Paine. This section covers both experience points (EXP) and ability points (AP).
What each fiend will hand over if you pay it off, and how much gil it takes.
Every status effect in the game, what it does, and which ones are worth building a party around.
What to do if the Mascot Dressphere never arrived because the Zanarkand Ruins was your last “Episode Complete.”
What changed between the original release and the HD Remaster, plus the game modes available to you.