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Final Fantasy X-2 Logo

Version Differences and Game Modes

Like many Final Fantasy titles, Final Fantasy X and Final Fantasy X-2 have had a few different iterations. The game was originally released in Japan in March 2003, then in North America in November 2003, and finally to the rest of the world in February 2004. Last Mission was released only in Japan and was later included in the HD Remaster.

Most of what the HD Remaster adds actually arrived first in the Japan-only International release. The HD Remaster is simply the first time players outside Japan could get at any of it:

Square Enix also applied several fixes, including an adjustment to how Gold Accessory IconCat Nip works and other balance changes. Most players will now be playing the Final Fantasy X/X-2 HD Remaster version of the game, though, so knowing these differences isn’t too important.

Title screen for Final Fantasy X and X-2 HD Remaster

Nintendo Switch Touch Menus

The Nintendo Switch version of the HD Remaster adds two menus that you open by swiping across the touch screen, so they’re only available when playing in handheld mode.

Quick Recovery

Swipe right on the left side of the touch screen while exploring to open the Quick Recovery menu. It has two options:

  • Recover by Magic: a character that can use the “Cure” range of White Magic is automatically selected to heal the entire party’s HP using the minimum amount of MP required.
  • Recover by Item: heals the entire party’s HP using the fewest recovery items needed.
Image showing the Quick Recovery menu that only exists in the Nintendo Switch version of the game

Spherechange Effects

During battle, touch the touch screen and drag right to display the Spherechange Effects menu, which sets how much of the Spherechange animation plays when a character changes Dresspheres. The options are Normal, Short, and OFF. Touch the screen and drag left to close the menu again.

Spherechange Effects window that appears in the Nintendo Switch version of the game Second window showing how the dragging effect works for the Spherechange window

New Game+

After you beat the game, you gain access to a new menu item called “New Game Plus.” So what changes and what carries over into this new game?

  • The Dresspheres you have, the abilities that have been learned, your Story Completion Percent, O’aka XXIII’s debt amount, Gil, and Fiend Arena tournament progress all carry over
  • The Episode Completion status, Via Infinito progress, access to blocked dungeons (Ruin Depths, Fiend Colony, New Cave), Sphere Break coins, Publicity and Marriage Campaign values, Experiment levels, and Thunder Plains calibration scores are removed.

Before you begin a New Game Plus, it’s a good idea to sell your Sphere Break Coins, because they are lost outright and every coin resets to 100 Gil anyway. It’s also worth filling Yuna’s inventory with greens from the Chocobo Ranch, because Clasko does not keep his stash between games. Gyshal Greens are the exception, as those are lost either way, so sell them rather than carry them.

Tutorial Message explaining how “New Game Plus” works

So Why Play a New Game+?

It’s hypothesized that one of the reasons for New Game Plus being included in the game was as a means to allow players to try again for 100% Story Completion without having to start a brand new game. Alternatively, it allowed players to take a different path, such as siding with New Yevon instead of the Youth League.

This allows you to carry over some of your progression if you want to try again. If you missed some Story Completion Percent, consider using this guide’s Story Completion Tracker to help you make sure you don’t miss anything: