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Status Buffs/Debuffs

Status buffs and debuffs go by a few different names across this site and across games. These include terms like status effects, status ailments, negative effects, and so on. The labels vary, but they all describe the same thing: a temporary condition applied to a character or a fiend.

To clarify, though, there is a difference between spells and abilities and the actual effects themselves. For example, a White Mage can cast the Ability IconProtect spell, and the Protect spell’s effect is the positive status buff called Protect Status IconProtect. Not only can the spell cause this effect, but there are several alternative routes to get the Protect effect on a character, including:

This is where understanding the game’s terminology and structure becomes important. Here’s an example of the structure:

Layer In This Example
The accessorySilver Accessory IconShining Bracer
The Auto-Ability it providesAbility IconAuto-Protect
The status effect it generatesProtect Status IconProtect

You can also get the Ability IconAuto-Protect Auto-Ability through other accessories or routes. Other Auto-Abilities also provide the Protect effect, such as Ability IconSOS Protect.

With that in mind, the following is a list of positive and negative status buffs and debuffs. These buffs and debuffs can be applied to your party members and to fiends and, as outlined above, there are numerous ways to trigger them:

Positive Status Buffs

Status Effect
Protect Status IconProtect Halves the damage taken from physical attacks. A few attacks ignore it. It does not change the Defense stat, it just reduces the damage that gets through.
Shell Status IconShell Halves the damage taken from magic attacks. A few attacks ignore it. Like Protect, it does not change the Magic Defense stat itself.
Reflect Status IconReflect Bounces most single-target White and Black Magic back at the caster. Multi-target spells such as Demi are not reflected.
Regen Status IconRegen Restores roughly 3% of the target’s maximum HP at a steady pace for a set time. It does nothing while the target is under Stop.
Haste Status IconHaste Speeds up how quickly actions are carried out, letting the character reach her charge or recovery time sooner. It does not raise Agility, and the ATB gauge itself only fills about 5% faster.
Auto Life Status IconAuto Life Automatically revives the character with 25% of her maximum HP the moment she is knocked out.
Invincible Status IconInvincible All attacks against the target fail outright. Status changes still land, so the target can still be buffed or afflicted.
Null Magic Status IconNull Magic Nullifies all magic damage for the duration.
Null Physical Status IconNull Physical Nullifies all physical damage for the duration.
Strength Up Status IconStrength Up Raises Strength, increasing physical damage dealt. Stacks up to 10 times.
Defense Up Status IconDefense Up Raises Defense, reducing physical damage taken. Stacks up to 10 times.
Magic Up Status IconMagic Up Raises Magic, increasing magic damage dealt. Stacks up to 10 times.
Magic Defense Up Status IconMagic Defense Up Raises Magic Defense, reducing magic damage taken. Stacks up to 10 times.
Accuracy Up Status IconAccuracy Up Raises Accuracy by 10 points per level, up to 10 levels.
Evasion Up Status IconEvasion Up Raises Evasion by 10 points per level, up to 10 levels.
Luck Up Status IconLuck Up Raises Luck by 10 points per level, up to 10 levels.

Negative Status Debuffs

Status Effect
Poison Status IconPoison Drains roughly 3% of the target’s maximum HP at a steady pace. It does nothing while the target is under Stop.
Silence Status IconSilence Prevents White Magic, Black Magic and Arcana. A silenced Songstress also loses Sing and Dance, and each Mascot loses her magic-based abilities.
Sleep Status IconSleep The target is asleep, so the ATB gauge stops filling and no commands can be entered. Evasion also drops to zero for the duration.
Darkness Status IconDarkness Lowers Accuracy, so physical attacks miss far more often.
Confusion Status IconConfusion Control of the character is lost and she attacks allies and enemies alike, using whatever commands she has available. It wears off after a while.
Berserk Status IconBerserk Control of the character is lost and she can only use a normal physical attack, though her Strength may rise a level. It wears off after a while.
Curse Status IconCurse The character cannot switch Dresspheres.
Doom Status IconDoom A timer appears above the target. When it reaches zero the target is knocked out. The timer pauses while the target is under Stop.
Death Status IconDeath The character is out of action. The ATB gauge stops filling and no commands can be entered.
Petrification Status IconPetrification The target turns to stone. The ATB gauge stops filling and no commands can be entered.
Stop Status IconStop Agility drops to zero and no commands can be entered. It also clears Sleep, Confusion and Berserk from the target.
Slow Status IconSlow Lowers Agility so the target takes fewer turns, and doubles the charge time on abilities.
Itchy Status IconItchy The character must change Dressphere before she can do anything else. Every command except the Dressphere change and Escape is sealed until she does.
Pointless Status IconPointless The character earns no EXP at the end of the battle and no AP during it.
Strength Down Status IconStrength Down Lowers Strength, reducing physical damage dealt. Stacks up to 10 times.
Defense Down Status IconDefense Down Lowers Defense, increasing physical damage taken. Stacks up to 10 times.
Magic Down Status IconMagic Down Lowers Magic, reducing magic damage dealt. Stacks up to 10 times.
Magic Defense Down Status IconMagic Defense Down Lowers Magic Defense, increasing magic damage taken. Stacks up to 10 times.
Accuracy Down Status IconAccuracy Down Lowers Accuracy by 10 points per level, up to 10 levels.
Evasion Down Status IconEvasion Down Lowers Evasion by 10 points per level, up to 10 levels.
Luck Down Status IconLuck Down Lowers Luck by 10 points per level, up to 10 levels.