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ATB and Chain Attacks

Final Fantasy X-2 doesn’t introduce anything out of the ordinary when it comes to the battle system. It borrows many elements from its predecessor, Final Fantasy X.

Combat Turns and Rounds

Combat flows in turns and rounds. Each character has an ATB gauge, which you can see filling up in the bottom right corner of the screen. When the bar is full, they’ll be able to perform an action in battle. It seems pretty straightforward, but here are some important things to be aware of:

  • Some actions performed in battle will make the ATB Gauge take longer to fill. You’ll see this on the screen; the ATB Gauge will be much longer after powerful attacks. For example, the Gunner’s Ability IconTrigger Happy and the Dark Knight’s regular Attack will both result in a lengthy wait for the next turn.
  • You have to wait for the character’s turn and wait for any potential cast bar. For example, the Black Mage will have their turn in battle, but then when you select a spell, such as Ability IconFire, there will be another bar that fills before it can perform that action. Be careful, because several actions counterintuitively have cast bars. Normal item usage doesn’t, but using an Alchemist’s Ability IconMega-Potion will trigger a cast bar.
  • While you’re selecting an action, your other character’s ATB gauges will continue to fill, but so will the enemy’s unless you switch the “ATB Mode” from Active to Wait.

Many Dresspheres have auto abilities that can be learned, which help to speed up the casting process, such as Ability IconItems Lv. 2 or Ability IconWhite Magic Lv. 2.

Chain Attacks

If you have two or three of your characters complete their attacks, spells, or abilities in quick succession, you’ll see a “Chain Attack” message appear on the screen. Each Chain Attack you deal increases the damage dealt to the enemy, so you should try to optimize your attacks so that all three characters attack in unison where possible to increase their damage.

Building up a Chain Attack can continue endlessly, though it’s difficult with regular attacks. It’s quite easy to do, however, with a Gunner using Ability IconTrigger Happy if they’ve learned the Ability IconTrigger Happy Lv. 2 and Ability IconTrigger Happy Lv. 3 abilities. Check out the video below for more information:

The Gunner Dressphere Doesn’t Suck
Video Guide
Thumbnail of the video for The Gunner Dressphere Doesn’t Suck

Video demonstrating how to get the most out of the Gunner Dressphere, including how to keep a Trigger Happy chain going.

The attacks don’t have to happen at the exact same time. You just need to make sure the second attack lands before the enemy’s posture recovers and their ATB gauge keeps climbing. The other benefit that this provides is that a recovering enemy can’t dodge the next incoming attack; their Evasion stat temporarily drops to zero.

The attack increase is as follows:

Display Multiplier Bonus
(first hit)1.00×
Chain x 1!1.45×+45%
Chain x 2!1.50×+50%
Chain x 3!1.55×+55%
Chain x 10!1.90×+90%
Chain x 20!2.40×+140%