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Alchemist

A Dressphere modeled after the “Mix” functionality that Rikku had in Final Fantasy X, and you can tell because wearers of this Dressphere will look like Al Bhed soldiers wielding guns.

RankA

Overview

This is one of the stronger Dresspheres in the game, and it earns its spot at the top of the tier list as one of the Best Dresspheres. The only difficulty a player may run into using this Dressphere has to do with the lack of abilities that it has access to when you first obtain it, but this can be compensated for if you use Mix properly.

The Alchemist becomes a top-tier healer as soon as it can pull Mega-Potions from its stash. From that point forward, it can now heal all party members at the same time, and once you gain access to Items Lv. 2 and Chemist auto-abilities, its effectiveness as a healer gets even more impressive. It doesn’t take long before it supplants the White Mage as the most effective healer in the game.

The best part about an Alchemist, though, is that you have access to a pretty strong regular Attack when they don’t need to be healing. It makes up for the biggest weakness that a White Mage has, at least on the healing front. You’ll find that many players and guides recommend a party setup of two Dark Knights and an Alchemist, and there’s no doubt that this combination can carry you through nearly every battle of the game.

Check out the section below for a full list of items you can create using Mix.

How to Obtain It

You’ll obtain the Alchemist Dressphere once you clear out the Chocobo Ranch (formerly the Monster Arena) in the Calm Lands:

The Dressphere itself is the reward for the “Clean Sweep” Mission inside the Facility Ruins, so what really matters is whether Clasko ever reaches the Calm Lands. If you skipped the “Foggy Fiend Frenzy!” Mission in Chapter 1, or never invited him aboard the Celsius, look for him on Mushroom Rock Road in Chapter 2 before the path down to the Ravine. He heads for the Calm Lands on his own after that, and you can finish “Clean Sweep” in Chapter 3 instead. The same applies if you invited him aboard but never stopped at the Calm Lands in Chapter 2: he turns up there in Chapter 3 anyway.

The one way to lose the Dressphere for good is to never speak to Clasko in Chapter 1 or Chapter 2. The ranch never opens, and he does not appear again for the rest of the game.

List of Abilities

AbilityAPPrerequisites
Attack0
Mix0
Potion (Alchemist Ability)10
Hi-Potion (Alchemist Ability)40Potion
Mega-Potion (Alchemist Ability)120Hi-Potion
X-Potion (Alchemist Ability)160Mega-Potion
Remedy (Alchemist Ability)20
Dispel Tonic (Alchemist Ability)20Remedy
Phoenix Down (Alchemist Ability)30
Mega Phoenix (Alchemist Ability)200Phoenix Down
Ether (Alchemist Ability)400Dispel Tonic
Elixir (Alchemist Ability)999Ether
Items Lv. 230
Chemist40
Elementalist80
Physicist100Chemist and Elementalist

Stats

The Alchemist’s stats are the same for Yuna, Rikku, and Paine. The table below shows how they grow at each level milestone.

LevelHPMPStrengthMagicDefenseMagic DefenseAgilityAccuracyEvasionLuck
1118151431125011719
104472929819651118210
20788424412261052119311
301102545717321453121412
401390657020381755121412
501652758123422155123413
601887849226452456123513
7020969210327482757124513
8022789811228513057124513
90243510412029523358124513
99255310712529523558124412

Mix Table

Every item you can Mix belongs to one of the groups below, and it is the pairing of groups that decides what the Mix does. The individual items only decide how strong the result is.

GroupItems
HealingPotion, Hi-Potion, X-Potion, Mega-Potion, Ether, Turbo Ether, Elixir, Megalixir, Healing Spring, Gysahl Greens, Sylkis Greens, Mimett Greens, Pahsana Greens
PhoenixPhoenix Down, Mega Phoenix
CurativeAntidote, Soft, Eye Drops, Echo Screen, Remedy
DamageBudget Grenade, Grenade, S-Bomb, M-Bomb, L-Bomb
StatusSleep Grenade, Silence Grenade, Dark Grenade, Petrify Grenade, Silver Hourglass, Gold Hourglass, Candle of Life, Farplane Shadow
FireBomb Fragment, Bomb Core, Fire Gem
IceAntarctic Wind, Arctic Wind, Ice Gem
LightningElectro Marble, Lightning Marble, Lightning Gem
WaterFish Scale, Dragon Scale, Water Gem
GravityShadow Gem, Twin Stars, Three Stars
HolyHoly Water
StaminaStamina Tablet, Stamina Tonic
ManaMana Tablet, Mana Tonic

Which result you get within a family depends on the stronger of the two ingredients. A Potion and a Potion produce a Hi-Potion, a Potion and an Elixir produce an Ultra Potion, and two Megalixirs produce a Final Elixir. When both ingredients are equal, the one you pick first counts as the stronger.

IngredientsEffectResults (weakest to strongest)
Healing + PhoenixRevives and heals the partyMega Phoenix, Final Phoenix, Fantasy Phoenix
Healing + anything elseHeals the partyHi-Potion, Mega-Potion, Ultra Potion, Final Elixir
Phoenix + anythingRevives the partyMega Phoenix, Final Phoenix, Fantasy Phoenix
Curative + anythingCures status ailmentsRemedy, Panacea
Damage + anythingPhysical damage to all enemiesPineapple, Potato Masher, Cluster Bomb, Sunburst
Element + HolyHoly damage to all enemiesArchangel, White Hole
Element + StatusElemental damage plus status ailmentsBrimstone, Black Ice, Electroshock, Aqua Toxin, and their stronger forms
Element + its opposite elementPhysical damage to all enemiesPineapple, Potato Masher, Cluster Bomb, Sunburst
Element + anything elseElemental damage to all enemiesHeat Blaster and Firestorm, Snow Flurry and Icefall, Thunderbolt and Rolling Thunder, Waterfall and Flash Flood, up to Burning Soul, Winter Storm, Lightning Bolt, and Tidal Wave
Gravity + anythingGravity damage to all enemiesNega Burst, Black Hole
Status + anything elsePhysical damage plus status ailmentsBlaster Mine, Hazardous Shell
Stamina + ManaRestores the party’s HP and MPSoul Sea
Stamina + anything elseRestores and boosts HPMega Vitality, Mega Cocktail
Mana + anything elseRestores and boosts MPMega Mana, Mega Cocktail