Best Dresspheres
There’s nothing more controversial than a tiered list! Especially Final Fantasy-related ones! But unlike “Best Character” lists or “Best Job Combination” lists which exist elsewhere on the site, there tends to be a pretty agreed-upon consensus amongst players as to which Dresspheres are the best, and which aren’t worth using at all.

There are three important things to know before you read further:
You can find the full tier list below, with brief explanations behind the placement of each Dressphere listed below:
The Explanation and Details
| Tier | Dressphere | Notes |
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| S |
Objectively the best Dressphere in the game. In addition to providing access to some of the most powerful abilities, like They can each learn the You’d have to really look to find drawbacks, but if there were any, it would be that Rikku’s Mascot Dressphere is not as powerful as the other two, and they look kind of stupid when worn. |
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| A |
The strongest healer in the game, mostly because it’s capable of healing the entire party and dealing damage with a respectable attack when there’s no healing to be done. There aren’t many drawbacks, but one thing to be aware of is that you have to spend some time learning abilities to get full value out of an Alchemist. You can use “Mix” to combine a |
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Some of the strongest attacks and strongest defense in the game. You would expect to see a job excel at one and suffer at the other, but the Dark Knight brings both. Its regular Attack deals heavy damage to enemies, but if there are multiple enemies on the field, it can make use of its In addition to its attack power, it has high defense and can learn Similar to the Alchemist, there aren’t many drawbacks, but if you had to reach for one, it would be that its most powerful attacks ( |
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It’s ranked high for its damage prevention rather than the damage it deals. Its three attacks, The biggest drawback of this Dressphere is that you focus more on defense than offense, making progression a bit more of a slog, but it works well alongside other Dresspheres that compensate for it. |
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| B |
The Gun Mage brings an interesting set of utility. Its ability to learn That said, three weaknesses drop it a tier. Firstly, you have to know the enemy type to know which ability to use. Secondly, you have to have learned the proper abilities at the right time; otherwise, you may not have access to the proper enemy type. Third, you need to know which enemies give them Blue Bullet abilities. The Gun Mage is really good if you have a guide that identifies these benefits at the right time (which, thankfully, you do!) |
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Often overlooked, but because its Its drawback is that it’s a bit of a one-trick pony. Sure, there are instances where other abilities come in handy, but its primary function is a damage dealer. |
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This is the first Dressphere ranked highly because of the utility it brings. Sure, using random luck-related abilities is fun in battle, and there’s nothing more satisfying than rolling a good
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| C |
A fairly strong physical attacker but built around being reactive. To be sure, Its biggest drawback is hard to overlook. It has low Magic Defense, the worst of any Dressphere by a significant margin. There are enemies in the game where using a Berserker is not a good idea, which is why it doesn’t rank higher. |
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The ability to |
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The Warrior is a half-decent Dressphere that just straight up gets outdone by the |
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| D |
It can do reasonable damage against enemies with elemental weaknesses, but that requires you to know what those weaknesses are in advance, or scanning to figure them out. The Black Mage is really inhibited, though, if the enemy they’re facing has no elemental weaknesses or absorbs some elements; a bit of a painful mistake to make if you end up healing the enemy instead of hurting it. With little in the way of armor and protection, and a mediocre (at best) spell toolkit, it’s hard to justify using it, especially with how many enemies are capable of draining MP in this game. |
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Its strength is that it hits about as hard as Dark Knight with almost none of the defense. Its Strength is the second highest of any Dressphere, and its Defense sits near the bottom, so it’s like taking a Dark Knight that left its armor at home. Some of its abilities have niche uses in battle, but the drawbacks are all related to its ability to survive long enough to use them. |
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The Songstress deals no damage and provides no healing on its own, which is already a difficult place to start from. Its dances do have their moments, and buffs like You can swap a Songstress in, put up a buff, and swap back out, but that costs turns. It is an entertaining way to play rather than an efficient one. |
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There is nothing wrong with the White Mage Dressphere, and most players would call a dedicated healer essential. Early in the game, it is somewhat essential as well. The problem is that the It is limited to healing and buffs, so if nobody needs healing there is not much for it to do on its turn. |
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| E |
The weaker of the two Dresspheres added in the International release, which is how they reached the HD Remaster. You get it very early, which is probably why its attacks don’t deal very much damage, as soon as you get out of the first couple of chapters of the game. |
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Each character gets her own pet: Yuna with Kogoro, Rikku with Ghiki, and Paine with Flurry, and each brings a different ability set. That variety is about the most interesting thing it has going for it, but none of the three versions of this Dressphere bring the damage or the utility of comparable options. |