Airship
The team will board the Airship as they escape Home.
Tidus and Cid will talk on the Bridge of the Airship. Cid will confront Tidus and the team about their plans to take Yuna to Zanarkand. He will reveal that he doesn’t actually know where she but will agree to help them find her.
Airship - Bridge
The Airship will lift off and make its escape from Home. Cid will give the command to take out Home using the Airship’s arsenal of weapons. You will regain control of Tidus aboard the Bridge of the Airship.
Speak to Cid, and Tidus will ask if he has any information about Yuna’s whereabouts. Cid will explain that he doesn’t actually know how the Airship maintains flight.
It’s now time to explore the Airship. Save your game at the Save Sphere and then leave the Bridge by heading south (towards the Corridor).
Airship - Corridor
Speak to Isaaru in the Airship Corridor. Isaaru will explain how summoners have already ome to terms with their fate. Head back through the doorway on the left that you came through to initiate a cutscene involving Auron and Cid discussing Yuna’s pilgrimage.
Turn around and go all the way to the back of the ship, past Isaaru and his guardians, and speak with Rin. He will sell you items, weapons, and armor if you need to make any purchases.
His weapons and armor are generic, but you may want to purchase some of them if any of your characters are stuck wearing element-specific armor that you randomly picked up along the way.
Go south from where Rin is standing and go through the doorway on the left side of the hall. You will find Dona lying on the ground. Speak to her and she will ask you:
“What would you think if I said I… I was giving up my pilgrimage?”
If you answer “Sure! Sounds good to me.” Dona will give up her pilgrimage and is sitting outside of Djose Temple after this section of the story. If you select “Who cares?” you will meet her in Zanarkand, and she will continue her journey. The answer you give will have no other impact aside from where Dona will be found later in the game.
Return to the Bridge of the Airship to continue and speak with Brother up at the helm.
Airship - Bridge
Once you speak to Brother, he will shout, “Father! Yuna! I’ve found her!”. Speak to Rikku, and then talk to Auron, and then try to leave the cabin to try and leave the cabin for another cutscene.
Yuna is in the Palace of St. Bevelle. Cid will explain that the defenses around the city are “top-notch”. They will agree to charge into the city head-on. It’s now time to “prepare for battle”. Exit the Bridge back into the Corridor.
Airship - Corridor
You may encounter fiends as you go through the Airship this time. Continue down the hallway past Isaaru and past Rin. Save Save Sphere as you have a boss battle coming up.
This next boss battle against Evrae is one of the most troublesome and difficult bosses in the game for most players. It may be easier depending on how much you’ve leveled your characters, your play style, skill level, etc., but suffice it to say, the difficulty of this boss warrants making extra preparations.
If you have any armor that has the
Stoneproof or
Stone Ward ability or the
Poisonproof or
Poison Ward ability, you should equip it to your characters before the fight.
Having the “proof” moniker means the armor will reduce the chance of that status taking effect by 100%. The ‘Ward’ wording means the armor will reduce its chances of hitting that character by a certain percentage, so it may still hit, e.g., Stoneproof is better than Stone Ward.
You can customize some of your current armor to add these abilities to them. Purchase 30
Softs from Rin if you do not have them in your inventory already to add the
Stone Ward ability to any of the open slots on your armor. Purchase 30
Antidotes and customize armor to add the
Poison Ward ability to any of the open slots as well. Or do both if you have armor with two open slots!
Make sure that you have equipped Wakka and Rikku appropriately and that they are ready for battle, as they will be your most useful characters during this fight. You can also use Lulu if she is one of your higher-level characters.
When you reach the last room with the Save Sphere, speak to the Al Bhed on the left side of the screen to obtain four
Al Bhed Potions.
Continue through the gates at the back of the room to initiate the battle.
Boss Battle
In Game Description: High magic defense. No elemental weaknesses. Exhales Poison Breath if hit repeatedly by melee attacks. Ask Cid to move the Airship away and he’ll launch a volley of Guided Missiles for you.
HP: 32,000
The mechanics of the fight:
Evrae is a flying wyrm that is fought outside the Airship, Fahrenheit, as you are entering Bevelle. You will be able to issue commands to Cid throughout the fight, and you can use his turn to either move the ship closer to Evrae or move the ship further away.
When Evrae is close to the ship, it will be able to use its “Stone Gaze” attack, which could potentially apply the Petrification status effect to your characters. It can also use its “Poison Breath” attack, which could potentially apply the Poison status effect. Prepare your characters in advance by equipping armor that nullifies or reduces the chances of these statuses taking effect (listed above).
Cid will be able to use the ship’s Guided Missiles (Salvos) to do damage to Evrae while it is far away. He can use these attacks a maximum of 3 times and will use them automatically when you are out of range of Evrae.
The strategy:
Start the fight by moving the ship away from Evrae. Have Tidus use
Cheer to build up the team’s Strength and Defensive stats. Cheer can be used and stacked up to 5 times, and there will be more than enough time to do so while the ship is far from Evrae. Have Wakka continue to attack throughout the fight, as he can reach Evrae no matter what distance there is between Evrae and the ship.
Evrae’s attacks are pretty weak from a distance, so you can pull away from Evrae any time you need to recharge. Pulling away will also allow Cid to deal some severe damage using the Guided Missile attacks from Fahrenheit.
Rikku can use
Al Bhed Potions with her
Use command to heal the team and to remove any Poison or Petrification status effects. You should also use her Overdrive, Mix, to cast Mighty G or Super Mighty G. Check out the Rikku’s Overdrive section for more information on which items you can use to cast these spells.
Rikku is your best healer for this fight, so your party should consist of Wakka, Rikku, and Tidus, potentially swapping out Tidus for Lulu for extra damage.
Have Tidus use
Slow or
Slowga on Evrae to get in more attacks and make the battle a little bit easier. Just be aware that once Evrae reaches 1⁄3 of its health, it will automatically begin casting
Haste on itself. This automatic casting will negate any Slow status effects that you have cast, and if you recast Slow, it will immediately recast Haste on itself.
Tidus’
Cheer ability will make Wakka’s standard attacks very effective at dealing damage to Evrae. Just keep hammering away until you defeat it.
Steal:
Drops:
The team will reach Bevelle at the end of the fight.
It’s time to interrupt some nuptials! The next portion of the game involves the raid on Bevelle.