Status Ailments
The HP bars of each of your party members can be found in the lower-right corner of the screen. It can also be used to identify any of your party members that may have been hit by a negative status ailment.
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The status ailments will all disappear automatically at the end of a battle, but sometimes they can be so inhibiting that you need to remove them as soon as possible.
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You can remove them by having one of your party members cast Esuna on a team member. You can also use certain items to remove them. Use the chart below for reference:
Status | Effect | Removed With |
---|---|---|
Berserk | Causes the target to be uncontrollable. The target will only use the attack command when their turn comes up in battle. | ![]() |
Confusion | Causes the target to attack other targets randomly, including allies. The effect is removed when they are hit with damage. | ![]() |
Darkness | Similar to the “Blind” status effect which causes regular attacks to miss more frequently. | ![]() ![]() |
Petrify | Turns the target to stone. They can then be shattered after being turned to stone which removes them from the battle permanently. | ![]() ![]() |
Poison | Similar to “Bio” in previous games; causes the target to lose HP gradually as additional turns occur during the battle. | ![]() ![]() |
Silence | Prevents the casting of spells. | ![]() ![]() |
Sleep | Puts the target to sleep and causes them to miss their turn until they are awoken. You can attack them if preferred in order to wake them. |
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Slow | Causes the character’s turn to come around more slowly on the CTB Window. Can be removed by casting Haste. | ![]() ![]() |
Zombie | The target will be hurt by curative magic and items until the status is removed. | ![]() ![]() |