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Mushroom Rock Road

After a brief discussion with Lucil and Elma, they’ll ask you to challenge their teams in combat to prevent boredom. Speak to Yaibal before you venture into Mushroom Rock Road proper to initiate the final Mission for this area.

Mission: Youth League Tournament!

This is another very easy Mission to complete. All you have to do is dispatch each of the challengers along the Mushroom Rock Road, beginning with Yaibal, and then Elma and Lucil towards the end. These are all easy fights that don’t require any over-the-top strategies.

You’ll get a Mission Complete once you’ve finished, followed by a lengthy speech, and then an “Episode Complete.” The game will automatically transport you up to the Celsius. As long as you’ve been following this walkthrough, you should have achieved an “Episode Complete” in every location, which triggers a new cutscene as soon as you return to the Celsius.

Celsius - A Special Bonus for the Gullwings!

Upon your return, Buddy will announce a “special bonus for the Gullwings” and award you with the Mascot Dressphere IconMascot Dressphere.

While they may not be the coolest-looking Dresspheres (although it probably depends on who you ask), they are certainly the most powerful Dresspheres in your arsenal. You can learn more about them in the Dressphere section:

It’s time to head back down to Mushroom Rock Road because there are a few more loose ends to wrap up there. Start by walking back to…

Youth League Headquarters

On your way up to the headquarters, look for a treasure chest off to the right side of the elevator that contains a Key Item IconMachina Booster key item, and then head up. There’s a pathway on the right cliff that leads to another treasure chest that contains a Silver Accessory IconCrystal Bangle. Use the map below to help you locate it:

The entrance to the Youth League headquarters is finally unblocked so that you can go inside. Go in the entrance, and you’ll find a circular pathway with two doorways leading away from it (shown on the mini-map). Start by taking the one on the right (east).

This path leads to a balcony. Walk to the right to find Lucil and Yaibal talking. Engaging with them here will net you Sphere IconNooj’s Sphere. The other doorway out of the circular area of the headquarters leads to another balcony with nothing of note.

Next, it’s time to head back down to the Ravine and into the Den of Woe.

Den of Woe

As a reminder, the Den of Woe is located down in the Ravine, which you can reach by traveling about halfway through Mushroom Rock Road. Use the maps below to help you find it again:

A cinematic should play as you approach the entrance as long as you have all 10 of the Crimson Spheres:

Sphere IconCrimson Sphere 1 Sphere IconCrimson Sphere 2

Sphere IconCrimson Sphere 3 Sphere IconCrimson Sphere 4

Sphere IconCrimson Sphere 5 Sphere IconCrimson Sphere 6

Sphere IconCrimson Sphere 7 Sphere IconCrimson Sphere 8

Sphere IconCrimson Sphere 9 Sphere IconCrimson Sphere 10

If the cutscene doesn’t trigger when you approach the door, open the menu with the PlayStation Triangle ButtonXbox Y ButtonNintendo Switch X Button button, select “Items,” press PlayStation Circle ButtonXbox B ButtonNintendo Switch A Button once to cancel out, and then select “Key Items” and check which of the Crimson Spheres you’re missing. All 10 of the Crimson Spheres should appear at the top of the list. If one is missing, click the link above to see where you missed it.

Navigating through the Den of Woe is extremely easy because there are no treasure chests in the area, despite there being multiple pathways that you can follow. Run towards the red arrow on the mini-map, jumping across one of the chasms along the way, to trigger another cutscene and enter a series of boss fights.

Preparation:

The best way to prepare for this fight is to make sure that all party members are fully healed up, especially Yuna, who will be fighting the first two battles alone. If you’ve been having her focus on support roles like White Mage Dressphere IconWhite Mage, Songstress Dressphere IconSongstress, or Festivalist Dressphere IconFestivalist, make sure she can access offensive roles in her Garment Grid as well so that she can deal some damage on her own. A Gun Mage Dressphere IconGun Mage Dressphere is a good option, since she’ll be able to learn some additional attacks if she gets hit with them as well.

There are also a lot of great items you can Ability IconSteal or Ability IconMug from all of these upcoming bosses, so make sure that Yuna has access to her Thief Dressphere IconThief Dressphere or is using the Garment Grid IconTreasure Hunt Garment Grid. It’s also worth setting up at least one of your characters on the Garment Grid IconSalvation Promised Garment Grid if you have it.

Rikku
Boss Battle

That’s right, your first boss battle is against Rikku! But that’s okay, she’s not too difficult in her Thief Dressphere. Make sure you Ability IconSteal or Ability IconMug a Silver Accessory IconBushido Lore accessory before you finish the fight.

Her attacks include:

This fight isn’t challenging, but be prepared to have Yuna heal herself if her health gets low. That could involve swapping to a healing role, but it’s easier to use a Item IconHi-Potion or Item IconX-Potion.

EnemyHPStealDrop
Rikku7800Silver Accessory IconBushido LoreSilver Accessory IconBlack Lore
Paine
Boss Battle

It’s another one-on-one fight, but this time, it’s against Paine. Her attacks are much more basic, though, as she will use her normal attack for around 600 damage over and over again.

Make sure you steal or mug a Silver Accessory IconSword Lore accessory from her.

EnemyHPStealDrop
Paine9200Silver Accessory IconSword LoreSilver Accessory IconChampion Belt
Baralai
Boss Battle

Baralai is more difficult than Rikku or Paine, but you’ll have Rikku and Paine back in your party to help even the odds. Remember that this is the fight where you’ll want to have your Gun Mage Dressphere IconGun Mage learn the Blue Magic ability Ability IconDrill Shot if you’re a completionist. His full attack list includes:

  • Normal physical attack which can hit up to three times and deals around 300 damage per hit
  • “Glint,” which can hit more than one target if they’re standing close together (you have no control over this)
  • “Looming Glacier,” which inflicts the Stop status effect and drains the targets’ MP to zero
  • “Drill Shot,” automatically used after Baralai’s HP has changed 8 times on whichever party member gets the last attack on him
  • Silence Status IconSilence cast on the whole party and Regen Status IconRegen cast on himself
  • “Not-So-Mighty Guard,” which imbues him with Shell Status IconShell, Protect Status IconProtect, and Regen Status IconRegen
  • “Absorb,” which drains both HP and MP from a target

As you can see from the list above, he has a lot of high-damage attacks that can hit multiple party members, and he will be constantly draining your MP throughout the fight. The easiest way to get him to use Ability IconDrill Shot on the right party member is to have the appropriate Gun Mage Dressphere IconGun Mage attack him over and over again until he uses it, hopefully not dealing too much damage to end the fight early.

Finally, just like in the previous fights, don’t forget to have a party member Ability IconSteal or Ability IconMug him. He holds a Silver Accessory IconNature’s Lore accessory.

EnemyHPStealDrop
Baralai12220Nature's LoreSilver Accessory IconCrystal Ball
Gippal
Boss Battle

The most important aspect of this fight is to have your Gun Mage Dressphere IconGun Mages learn Ability IconMortar from Gippal if you’re planning to have them learn some or all of their Blue Magic abilities. This is their only opportunity to learn it, and he won’t start using it in battle until he has fallen below 33% HP. In addition to Mortar, which deals damage in a cone in front of Gippal, he’ll also use…

  • His normal attack for around 300 damage
  • “Grinder,” which deals around 500 damage
  • “Bullseye,” which deals 56.25% of each target’s current HP and can hit multiple party members
  • “Flash Bomb,” which deals low damage but can inflict Darkness Status IconDarkness
  • “Hush Grenade,” which deals low damage but can inflict Silence Status IconSilence
  • “Potion Plus” will heal him for 600 HP

Always be prepared to heal after Gippal uses “Bullseye,” as it’s very easy for him to KO a party member after using it if they get too low. There’s not much you can do to avoid the damage as well because both “Grinder” and “Mortar” ignore the target’s defense stats. Many of his attacks hit in an arc in front of him, and while you can’t specifically position your characters on the battlefield, you can spread them out if you put a couple of them into ranged Dresspheres (like Gun Mage Dressphere IconGun Mage or Gunner Dressphere IconGunner).

Make sure you heal up before you land the final blow and make sure you steal the Silver Accessory IconWhite Lore accessory from him.

EnemyHPStealDrop
Gippal14800Silver Accessory IconWhite LoreSilver Accessory IconKaiser Knuckles
Nooj
Boss Battle

This is the trickiest battle of all, even though you don’t need to waste any time trying to get any Gun Mage Dressphere IconGun Mages to learn Blue Magic abilities here. He’ll use the following attacks during the fight:

EnemyHPStealDrop
Nooj23800Silver Accessory IconArcane LoreMagical Dances, Vol. 1
  • His normal attack, which is a shot that hits one target for around 500
  • “Rippling Chroma,” which deals around 1,500 magic damage to one target and ignores magic damage defense
  • “Greedy Aura,” which hits all targets for 18.75% of both their maximum HP and maximum MP
  • “Lightfall,” which hits all targets for 5,000 damage, which he only uses once after his HP falls below 3,000

Nooj deals a lot of damage, which you’ll need to prepare yourself for, and his final attack (“Lightfall”) is difficult to survive unless you’re fully prepared. So how do you prepare? The best method is to have a party member in their Dark Knight Dressphere IconDark Knight Dressphere to increase their defensive stats and cast Ability IconProtect and Ability IconShell on them to protect them from all other forms of damage. It won’t reduce “Lightfall” damage, but it will help keep their HP high enough for them to survive it.

Alternatively, you can have one of your characters progress through the Garment Grid IconSalvation Promised Garment Grid to trigger the Auto-Life Status IconAuto-Life to immediately revive them after “Lightfall” is used. You can also use the Ability IconMix command and combine a Item IconDark Matter with any potion to grant limited party-wide immunity. If you get lucky, you may manage to deal enough damage to him to skip all the way from 3,000 HP to zero.

Don’t forget to Ability IconSteal or Ability IconMug an Silver Accessory IconArcane Lore from him before the battle ends.

You’ll receive the Garment Grid IconSupreme Light Garment Grid and the Key Item IconMagical Dances, Vol. I key item as rewards for completing the Den of Woe, in addition to the drops from each boss battle (Silver Accessory IconBlack Lore, Silver Accessory IconChampion Belt, Silver Accessory IconCrystal Ball, Silver Accessory IconKaiser Knuckles).

A cutscene will take place outside the cave after the last fight, with another “Episode Complete” screen, and then you’ll be brought back up to the Celsius. You’ve now completed all of the Episode-related content, so now it’s time to work your way through the first sections of the Farplane on your way to the final encounter… but just the first part!

Sweet Perfection Achievement/Trophy Icon
Story Completion Tracker

Checking the “Mushroom Rock Road Complete” box adds the Story Completion Percent for the automatic scenes in Mushroom Rock Road.

Full TrackerYour Percent · Expected 93.0%