Chapter 5
Please note that the following walkthrough sections are full of spoilers. Do not read ahead if this is your first time playing through the game.
Chapter 5 Index
Chapter 5 opens on the Celsius, with Crimson Report 5 from Leblanc’s sphere, the Chocobos in the cabin, and one last rest for Story Completion.
Zanarkand Ruins in Chapter 5, explaining how Episode Complete works, the Episode Complete bug, and the Good Listener achievement interactions.
Besaid Island in Chapter 5, with Wakka on the Promontory, the War Buddy Sphere, and the difference between Episode Complete and Concluded.
Kilika Island in Chapter 5, with the guard blocking Kilika Woods, the Tricks of the Trade Garment Grid, and the Invincible accessory.
Luca in Chapter 5, where Buddy offers your first game of Blitzball. Winning a single match is all you need for 100 percent Story Completion.
The Mi’ihen Highroad in Chapter 5, where Rin presents the results of his Machina investigation and asks you to name the culprit behind it.
The Moonflow and Guadosalam in Chapter 5, with Tobli’s show on the bank, Leblanc back at the Chateau, and the Tempered Will Garment Grid.
The Thunder Plains in Chapter 5, clearing a Rhyos from each of the towers before the Humbaba boss battle and the opening of the New Cave.
Macalania Woods and Mt. Gagazet in Chapter 5, wrapping up both Episodes and earning the Ray of Hope and Sacred Beast Garment Grids.
The Calm Lands in Chapter 5, where your Publicity score decides the Open Air and Argent scene, plus the Chocobo Ranch and the Ruin Depths.
Djose Temple in Chapter 5, where the Al Bhed dare you to take on their superweapon, the Experiment, with strategies for surviving the fight.
Bikanel Desert in Chapter 5, finishing the Cactuar Connection side quest, raising the barrier with the Ten Gatekeepers, and Jumbo Cactuar.
Bevelle in Chapter 5, with the cutscene involving Maroda, an automatic Episode Complete, and the entrance to the optional Via Infinito.
Mushroom Rock Road in Chapter 5, taking on the Youth League challengers, venturing into the Den of Woe, and earning the Mascot Dresspheres.
The Road to the Farplane in Chapter 5, comparing the five routes down into the Farplane Abyss and the Aeon boss battles where they converge.
A step-by-step guide to the optional end game content in Final Fantasy X-2, covering the side quests and achievements before the final dungeon.
The Heart of the Farplane, with the three piano puzzles, the Music Note Pads, and the final battles waiting at the bottom against Vegnagun.