Chapter 3
Please note that the following walkthrough sections are full of spoilers. Do not read ahead if this is your first time playing through the game.
Chapter 3 Index
Chapter 3 begins at Djose Temple, with the cutscene involving Gippal and a reminder that you must catch a Chocobo before the chapter ends.
Besaid Island in Chapter 3, where Shinra installs the first CommSphere. Visiting each area is what places its CommSphere for Chapter 4.
Kilika Island in Chapter 3, with fiends pouring out of Kilika Temple, the treasure chests through the woods, and the Samurai Dressphere.
Luca in Chapter 3 is the Sphere Break tournament. Win three matches and then beat Shinra to claim the Dressphere awarded to the champion.
The Mi’ihen Highroad in Chapter 3, a timed race against an Al Bhed team to dismantle the Machina marked by green squares on the mini-map.
Mushroom Rock Road, the Moonflow, and Guadosalam in Chapter 3, three quick visits to place Shinra’s CommSpheres and clear out the Watchers.
The Thunder Plains and Lake Macalania in Chapter 3, with Lian and Ayde, a good spot to catch a Chocobo, and defending the Travel Agency.
Bikanel Desert and Cactuar Nation in Chapter 3, where Marnela starts the Cactuar Connection side quest to track down ten hidden Cactuars.
Bevelle in Chapter 3, a simpler return trip with no plate puzzle to solve, the battle against Malboro, and Crimson Sphere 1 left on the ground.
The Calm Lands in Chapter 3, with the Mission into the Gorge Cave to recover the Energy Cores and a return trip to Clasko’s Chocobo Ranch.
Mt. Gagazet and Zanarkand Ruins in Chapter 3, where enough Ronso rapport earns the Trainer Dressphere from Kimahri before the climb Mission.
Djose Temple at the end of Chapter 3, with Al Bhed Primer XIV, Shinra’s last CommSphere, and the battle against Ixion inside the temple.