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Calm Lands

Selecting “Calm Lands” on the map will give you two Mission options: Mission 1 is called “Fiends in the Gorge Cave,” and this is the one you want to activate right now. Mission 2 isn’t really a Mission at all; it just allows you to go back to the Chocobo Ranch to check in on Clasko.

Select Mission 1 and head to the Gorge Cave. Before you head towards the group of people, grab the treasure chest that’s at the far end of the gorge. It contains two Item IconMega Phoenix.

Move towards the group of people when you arrive to trigger a short cutscene and the next Mission after you agree to help.

Mission: Tourist Trap

The premise of this Mission is pretty straightforward. You have to navigate your way through the Gorge Cave and rescue the tourists that you find in each of the rooms. Unfortunately, the tourists have annoying “eccentricities” that they will tell you about before you can ask them to follow you.

The tourist eccentricities center around three themes: how many people they’re comfortable in a group with, whether they need to travel with other people, and whether they ignore those conditions depending on when they join the group (i.e., what position they’re in when they join).

The premise of this Mission is for you to wander around to each tourist you find, and either take them in smaller groups as you find them, or learn all of their eccentricities so you can gather up more (or all) of them at the same time. Fortunately, their eccentricities are the same every time, so you can follow the map below and gather them up in this precise order, and it allows you to gather them all in one large, massive group.

Here is a map of their locations:

Calm Lands Gorge Cave

Map of the Calm Lands Gorge Cave Entrance Treasure1 Treasure2 Treasure3 Treasure4 1 2 3 4 5 6 7 8 9
Legend
Treasure1Bronze Accessory IconWhite Ring
Treasure2Bronze Accessory IconBlue Ring
Treasure3Bronze Accessory IconLightning Gleam
Treasure4Bronze Accessory IconWall Ring

Here are the individual steps and locations:

DescriptionScreenshot
1)Man in the brown robes lying on the ground behind the rock in the first large room.
2)Lady in the purple robes in the alcove near the “T” intersection.
3)Man hidden offscreen in a cave off to the left side of the screen (shown in the screenshot).
4)Lady that is back near the four-way intersection in an alcove that heads east. She’s wearing a brown and golden robe.
5)Man running around in a circle close to the entrance of the cave (in an alcove off to the east)
6)The man with no shirt and white pants who ran past you in the previous cave. He’s standing in the large open cave near the entrance.
7)Two people lying on the ground near a treasure chest in the alcove that veers north/northwest.
8)Two children in the very last cave near the teleporter.
9)A lady with two children near a treasure chest in a cave that points east. It’s a bit tough to see them in the screenshot because, by this point, you have a whole bus load of people following Yuna around.

Return to the entrance, and as each tourist departs, they’ll give you rewards, including “Energy Cores” 1 through 6 and a Key Item IconBesaid Key. Head outside the cave and speak to the man standing there to receive one more Energy Core, bringing you to 7.

Go back into the Gorge Cave and jump on the teleporter near the front of the cave. This will teleport you to the back section of the cave, but now that you’ve gotten all of the “Energy Cores”, you can aim right to reach a hidden chamber. The treasure chest in this room contains a Bronze Accessory IconLightning Gleam accessory, but the cave itself also houses another tourist that you can take with you back to the entrance. Use the teleporter to get back to the entrance more quickly, and he will give you “Energy Core 8.”

Transport yourself back to the teleporter at the back of the cave, and this time, go to the hidden chamber that’s to the left. You’ll find another tourist here you can help, along with a treasure chest containing a Bronze Accessory IconWall Ring accessory. This tourist won’t give you anything, but you’ve now rescued all of the tourists, which will give you a better reward when you leave and complete the Mission.

However, you have one more boss to face in the Chamber of the Fayth. Before you rush in, though, consider equipping your party members with any Bronze Accessory IconStar Pendants you have in your inventory, since one of the boss’s attacks can inflict Poison.

Yojimbo
Boss Battle

This boss can be deceptively difficult, but a few tricks can make the fight easier. Namely, Yojimbo has powerful attacks, but he can only really KO one party member at a time, so if you take your time and heal up properly after his powerful attacks, you should be fine.

Yojimbo has the following attacks:

  • “Daigoro,” which attacks one party member for around 200 damage
  • “Wakizashi,” which can hit multiple party members, depending on how many are in range, for around 300 damage
  • “Kozuka,” which will drain MP and inflict the Poison Status IconPoison status effect
  • “Zanmato,” the dangerous one, which reduces all party members’ HP and MP to 1

Your first big problem is dealing with “Zanmato.” It can’t KO your party members outright, which is a good thing, but any party members inflicted with Poison Status IconPoison or that get hit immediately after without being healed may be KO’d. Therefore, you always need to have a party member ready to cast a heal right after this attack goes off.

The best approach is to have an Alchemist Dressphere IconAlchemist ready with Item IconMega-Potion. Save it for right after “Zanmato” rather than using it on cooldown. Alternatively, a White Mage Dressphere IconWhite Mage can use Ability IconPray for quick, MP-free healing.

Using Dark Knight Dressphere IconDark Knights in your party can be really helpful in this fight if they have learned their Ability IconPoisonproof ability. Just be careful using their Ability IconDarkness ability during this fight, as they could very easily end up KO’ing themselves.

Yojimbo is immune to pretty much all status effects and all “break” abilities, so this fight is about hammering his HP down quickly enough before he eventually overwhelms your party.

EnemyHPStealDrop
Yojimbo22000Bronze Accessory IconPower WristSilver Accessory IconRecovery Bracer

Yuna, Rikku, and Paine will automatically exit the cave once the final battle against Yojimbo has concluded. This will also conclude the Mission, and you’ll receive a Silver Accessory IconRecovery Bracer and a Garment Grid IconTetra Master Garment Grid as your reward. You’ll automatically be transported back up to the Celsius after that, but head back down to the Calm Lands again. We still need to visit Clasko!

Chocobo Ranch

Select “Mission 2” this time when you activate the map screen, and you’ll automatically be teleported back to the entrance to the Monster Arena Clasko’s Chocobo Ranch. There isn’t much to do here, but speak to Clasko to pick up some more Greens.

Clasko will naturally accumulate Greens for you while you’re out around Spira. In fact, each time you engage in a battle, it triggers more Greens to spawn, which Clasko will hold on to for you. You don’t need too many Greens during a typical playthrough of the game, but while you’re here, you may as well stock up. Check out the Chocobo Ranch page if you would like to learn more using the link below, but for now, select the “Junk Food Greens” on the menu screen that pops up.

Before you leave, it’s a good idea to follow Shinra up to the second level of the Chocobo Ranch. Head up there and make sure he drops off the CommSphere for this area. You can even talk to him while he does this (“CommSphere installation complete. Heh heh.”).

After that, travel back to the Travel Agency in the center of the Calm Lands. Again, you should see Shinra leaving a CommSphere here near the entrance and near a tiny little Chocobo. By the way, you can use this tiny little Chocobo to travel back to the Chocobo Ranch in later chapters quickly.

And with that, you’re done in the Calm Lands, but before we continue, you just picked up a Besaid Key, which you can use to complete the Search Sphere side quest in Besaid.

Head back up to the Celsius and select Mt. Gagazet as your next destination.

Sweet Perfection Achievement/Trophy Icon
Story Completion Tracker

Checking the “Calm Lands Complete” box adds the Story Completion Percent for the automatic scenes in Calm Lands.

Full TrackerYour Percent · Expected 56.8%