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Bevelle

This visit becomes available once you’ve visited Besaid Island and Kilika Island and completed the Mission, and it disappears for good when you trigger the Mission at Djose Temple to end this chapter.

Yuna outside the doors leading into New Yevon Headquarters in Bevelle

Hopefully you remember the path through here, as it’s the same path you went through last time, only easier. You don’t have to worry about solving the Bevelle plate puzzle, because it’s already solved from last time, and you don’t have to worry about riding the Gaol this time. All of the maps are included below if you would like to reference them.

Cloister

Map of the Bevelle Cloister Antechamber Treasure1 Treasure2 Treasure3 Treasure4 Treasure5 Treasure6
Legend
Treasure1Item IconRemedy ×4
Treasure2Silver Accessory IconOath Veil
Treasure35,000 Gil
Treasure4Item IconHi-Potion ×5
Treasure5Item IconPotion ×9
Treasure6Item IconPhoenix Down ×5

Antechamber

Map of the Antechamber area inside Bevelle Save Sphere Treasure1 Cloister Fayth Chamber
Legend
Treasure1Item IconChocobo Feather ×2

Restricted Area (Platform Puzzle)

Map of Bevelle Player position Glyph 1 Glyph 2 Glyph 3 Glyph 4 Glyph 5 Glyph 6 A F E D C B

Labyrinth 1

Map of the Labyrinth Area of Bevelle Treasure1 Treasure2 Restricted Area Gaol
Legend
Treasure1Item IconEther ×5
Treasure2Item IconRemedy ×5

Gaol

Map of the rotating Gaol area inside Bevelle Treasure1 Gaol Switch Labyrinth 1 Labyrinth 2
Legend
Treasure1Item IconPhoenix Down ×6
Gaol SwitchGaol Switch

You’ll encounter Gippal as you wander through the Antechamber.

Gippal in the Antechamber area of Bevelle

The puzzle involving the three lifts is also easy; you’ll have to unlock the main, dark-blue lift again, but all you have to do is raise one of the two side lifts and stand on the two pedestals up top to activate the lift at the back of the room.

Yuna stepping on the lit up platforms again in the Bevelle Underground

Labyrinth 2

Map of the second Labyrinth area inside Bevelle Save Sphere Treasure1 Gaol Limbo
Legend
Treasure1Item IconRemedy

In short order, you’ll only have to fight a Malboro that will drop down from the ceiling. You may want to consider having a Gun Mage Dressphere IconGun Mage Dressphere on your character’s Garment Grids so that they can learn the Ability IconBad Breath Blue Bullet here.

Battle against a Malboro

There is a lengthy bit of dialogue that takes place when you reach the final room in Bevelle where you fought Bahamut last chapter. The Malboro drops after the sequence ends. Defeat it, and before you leave, don’t forget to grab Sphere IconCrimson Sphere 1 that’s sitting on the ground.

This concludes the events at Bevelle. Backtrack to the Save Sphere IconSave Sphere and warp back to the Celsius. While you’re there, talk to Shinra and watch the “Crimson Record 1.”

Sweet Perfection Achievement/Trophy Icon
Story Completion Tracker
0 of 1
Your Percent—
Expected56.4%
Baralai complaining during a sequence that plays during Crimson Record 1

Sphere IconCrimson Sphere 1, which is sitting there on the ground after the battle against Malboro and the cutscenes that follow it, is a very commonly missed item. Don’t forget to pick it up as you leave! You can’t collect it later, and without it you’ll be permanently locked out of the Den of Woe.

Now it’s time to go to the Calm Lands.

Sweet Perfection Achievement/Trophy Icon
Story Completion Tracker

Checking the “Bevelle Complete” box adds the Story Completion Percent for the automatic scenes in Bevelle.

Full TrackerYour Percent — · Expected 56.4%