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Galbadia D-District Prison

The next section of the game takes place in the Galbadia D-District Prison. Zell will wake up from the ‘dream world’ again, but it becomes clear fairly quickly that he was not with Laguna and Kiros during their adventures in Winhill. Instead, he was watching Ward, who was working in the same prison that the team has found themselves in.

Talk to all three team members once you have regained control of Zell. Talk to Rinoa twice to move on to the next part of the story. There are a few cutscenes involving Squall in another area of the dungeon before the story returns to Zell and the team.

The start of the Galbadia D-District Prison with Quistis, Selphie, Zell and Rinoa in their cell

Zell will have the option to interject when one of the guards (“Mean Guy”) starts beating up the clumsy Moomba. Choose the “I’ll stop him!” option when it pops up on the screen. There are a few more cutscenes involving Squall after this. Select “… Just let me die” when given the option.

Squall being tortured in another room of the Galbadia D-District Prison

Zell will trick the guards into entering the cell and then make his escape with the Moomba. Take the stairs up to Floor 8 to find two of the Galbadian Soldiers examining the team’s weapons.

The battle between Zell and the two Galbadian Soldiers is extremely easy. Zell will return to the team and give them their weapons back (initiating a strange scene where each of them turns gigantic as they show off their weapons).

Spend some time junctioning the team with Guardian Forces and magic, as the team will have to battle their way through each of the floors.

Zell and the Moomba on floor 8 of the Galbadia D-District Prison with two guards standing over their weapons

Equip one of your characters with the Command Ability IconMug command, which Diablos should have learned by now. Otherwise, switch Diablos over to learning it straight away! Time for your next battle…

The weird cinematic with Zell up front after the team gets their weapons back
Biggs and Wedge
Boss Battle

In Game Description of Biggs: He was a major during the Dollet communication tower operation, but was demoted after the operation failed. Hated SeeD.

In Game Description of Wedge: Demoted along with Biggs for his part in the Dollet Communication tower operation. Unfortunately, still works under Biggs.

This battle against Biggs and Wedge is just as easy as the last one. The only way it could be made more difficult is if you forgot to equip your character’s Guardian Forces before starting, but even then, it’s a fairly simple fight.

Biggs and Wedge have several magic spells that are worth Drawing before you end the battle, including Green Magick IconHaste, Green Magick IconRegen, Green Magick IconReflect, and Green Magick IconShell. You can also Mug some important items from them, including a GF Item IconStrength Love and GF Item IconRegen Ring.

Zell, Quistis and Selphie battling against Biggs and Wedge in the Galbadia D-District Prison
Draw List
Biggs:
Green Magick IconCure
Green Magick IconHaste
Green Magick IconSlow
Green Magick IconRegen


Wedge:
Green Magick IconFire
Green Magick IconShell
Green Magick IconProtect
Green Magick IconReflect
Mug List
Biggs:
GF Item IconRegen Ring

Wedge:
GF Item IconStrength Love
Drop List
Biggs:
3x Recovery Item IconElixir

Wedge:
8x Recovery Item IconRemedy
White Sword Weapon Icon

You can now go up and down floors and explore the entire D-District Prison. The story continues when you reach the top floor. However, it’s worth adventuring to the bottom floor to obtain However, it’s worth adventuring to the bottom floor to obtain Magazine Item IconCombat King 001 and pick up several strong items along the way.

Each floor of the prison has a door on the left and a door on the right; however, many of these doors are either locked or contain no items of interest. Additionally, not all the floors have a barrier between the two sets of stairs; only certain floors require you to go all the way around the circle. Use the map below to obtain all the items.

Floor Left Cell Right Cell Hallway
13 Squall
12
11 Card Player (200g) Green Magick IconThundaga Draw Point*
10 Save Point Card Player (300g)
9 Green Magick IconBerserk Draw Point
8 Shop No Barricade
7 No Barricade
6 Save Point
5 Card Player (500g)
4 Group Item IconTent
3 Group Item IconPet House
2 Attack Item IconPet Nametag Miscellaneous Item IconStr Up
1 Save Point* Magazine Item IconCombat King 001 No Barricade

* The Green Magick IconThundaga Draw Point and Save Point are hidden, but you can still activate them even when they are invisible. Use Siren’s Party Ability IconMove-Find ability to make them appear visible.

The Card Players will charge you different amounts to play them. If you win, you get to keep the cards, but you’ll also receive a random item from them from a select list of rewards included below:

Odds Card Player (200g) Card Player (300g) Card Player (500g)
50.39% Recovery Item IconPotion Customized Battle Meter* Recovery Item IconPotion
25.00% Recovery Item IconEye Drops Recovery Item IconEye Drops
12.50% Recovery Item IconRemedy Recovery Item IconRemedy
6.25% Recovery Item IconHi-Potion+ Attack Item IconGysahl Greens
3.13% Attack Item IconHoly Stone Attack Item IconFlare Greens
3.13%* Miscellaneous Item IconHP Up** Miscellaneous Item IconLuck Up**
1.56% Recovery Item IconMega-Potion Recovery Item IconMega Phoenix
1.17% GF Item IconRosetta Stone Attack Item IconPhoenix Pinion

* You can use the Customized Battle Meter to show you how many kills and how many KOs each of your characters has had. You can only obtain this if you picked up the Battle Meter from Headmaster Cid back in Balamb Garden.

** You can only obtain the Miscellaneous Item IconHP Up and Miscellaneous Item IconLuck Up one time each.

After you have obtained Magazine Item IconCombat King 001, the Customized Battle Meter, and any of the other items you wish to obtain, head up to the top level of the Galbadia D-District Prison.

Challenging the Triple Triad Card Player on the 5th floor to a match for 500 gil

Head through the doorway past the Moombas into the torture chamber where Squall was being kept prisoner. You will regain control of Squall, but before you leave this room, speak to each Moomba, and they will offer to remove one of the barricades throughout the prison. It doesn’t matter which of the three barricade options you select; any of the three that you remove will save you some time later on in the game.

Zell, Quistis and Selphie reaching the top of Galbadia D-District Prison

Squall and the team (except for Zell) will choose to ride the elevator to the bottom floor of the prison. Press the large red button inside the elevator to reach the bottom. The team will quickly realize that there is no escape from the prison on the bottom floor, as the prison is buried underground.

Squall, Quistis and Selphie standing in the control room of the prison

Zell will have to engage in a couple more battles against Galbadian Soldiers. These battles are easy whether or not you use Guardian Forces and magic junctions. He will be rescued from the Prison Warden by Squall, who jumps in to save the day once he gets partway around the prison floor. Lastly, Rinoa and Irvine will reappear at the top of the staircase to rejoin the team.

Irvine firing back at the prison guards in the Galbadia D-District Prison

Select a team of 3 (including Squall), and this team will have the task of reaching the top floor of the prison again. Continue around the stairs until they reach Floor 13. The game will then jump back to Irvine and his team.

Squall and his team reaching the top of the Galbadia D-District Prison

As a reminder, at this point, you should be leaning into building up a dedicated party of characters that you will use most often. Consider reading through the Character and “Best Party” sections if you want help choosing which party members to use more frequently:

Irvine (and whoever is with him) will likely not have any Guardian Forces or magic junctioned at this point, but once again, the battles against the prison guards are fairly easy to deal with. Regular attacks should be enough to win each of the battles, and you can use potions as needed to heal up any low party member’s HP. Irvine and his team need to make it down to Floor 3.

The game will once again return to Squall and his team up on Floor 13. Speak to the Moomba nearest to the stairs to receive a Group Item IconCottage. The Moomba near the bottom of the screen will give Squall a GF Item IconRename Card if you talk to him.

Head into the next screen and up the stairs. There is a Save Point on the right side of the screen and another set of stairs located at the back of the room that you can climb (behind the control panel in the center of the room). Finally, take the exit in the bottom-right corner of the screen, which leads outside the Galbadia D-District Prison.

GIM52A (x2) and Elite Soldier
Boss Battle

In Game Description of GIM52A: A Galbadian machine that attacks with magic and missiles. The more advanced models use high-powered beams.

Boss battle against the two GIM52A robots and one Galbadia Soldier

This battle is fairly challenging compared to the previous encounters within the prison, but it is still relatively easy, considering the difficulty of boss fights.

The first thing you will want to do is defeat the Elite Soldier standing behind the two GIM52A bots. The Elite Soldier can cast Haste and other support abilities on its two team members, which will make the ensuing battle much more difficult than it needs to be.

Take some time to Draw Green Magick IconDispel from them if you are not full on that particular magic already. Their attacks can hit for quite a bit of HP; Micro Missiles specifically will hit for 50% of a target character’s HP, so be prepared to heal up your party members as required. Other than that, this is a fairly straightforward battle.

Running across the Galbadia D-District Prison before it goes underground
Draw List
Level 1 to 19:
Green Magick IconHaste
Green Magick IconSlow


Level 20 to 29:
Green Magick IconHaste
Green Magick IconSlow
Green Magick IconDispel


Level 30 to 100:
Green Magick IconHaste
Green Magick IconSlow
Green Magick IconEsuna
Green Magick IconDispel
Mug List
1x Miscellaneous Item IconMissile
Drop List
Level 1 to 19:
4x Miscellaneous Item IconScrew (common)
1x Miscellaneous Item IconMissile (uncommon)
1x Miscellaneous Item IconWindmill (rare)
2x Miscellaneous Item IconFuel (very rare)


Level 20 to 29:
8x Miscellaneous Item IconScrew (common)
1x Miscellaneous Item IconMissile (uncommon)
1x Miscellaneous Item IconWindmill (rare)
6x Miscellaneous Item IconFuel (very rare)


Level 30 to 100:
2x Miscellaneous Item IconMissile (common)
3x Miscellaneous Item IconFuel (uncommon)
2x Miscellaneous Item IconWindmill (rare)
6x Miscellaneous Item IconFuel (very rare)
White Sword Weapon Icon
The Galbadia D-District Prison cinematic

The team will head back into the prison after the battle. Head back out of the prison and head across the bridge for a short cinematic. Press and hold PlayStation Directional Pad Right Button on the directional pad after the bridge collapses to have Squall slowly slide his way across the bridge to safety. You are now all done with the Galbadia D-District Prison!

Galbadia D-District Prison as it goes underground and Squall scrambles across

Dingo Desert

The game continues with a conversation outside the vehicles in the Dingo Desert. The group of six will watch the missiles launch heading towards Balamb Garden and opt to split into two teams, with one team going to the Galbadia Missile Base and the second team going to Balamb Garden.

Exiting the Galbadia D-District Prison with some stolen vehicles

Selphie will be headed to the Galbadia Missile Base, so you won’t be able to choose her, whereas Squall and the two team members you select will be heading to Balamb Garden.

It doesn’t really matter which team members you choose to go to each location, but if you choose to put Zell in Squall’s party (heading to Balamb Garden), you will receive a Recovery Item IconMega Phoenix (instead of a Recovery Item IconRemedy).

The team meeting out in the Dingo Desert where the team splits up into two groups

The game continues with Selphie and her crew in the vehicle in the Dingo Desert and on the next page of the guide.