Chocobo Trainer
The Chocobo Trainer side quests are a group of mini-games that you can complete after your team reaches the Calm Lands. Check out the Calm Lands Walkthrough page for details.

The Chocobo Trainer is the lady in the northwestern section of the Calm Lands. Speak to her and she will ask you many times whether you are sure if you want to train a Chocobo. Select “yes” each time to continue.
Wobbly Chocobo
The first time you attempt this side quest, you will not get a choice of which Chocobo you ride or the game that you play, but the first one you ride is called “Wobbly Chocobo”.
The Chocobo you will be training is very difficult to control. Each time it veers off the pathway, you should press left and right on the directional pad () until it starts going straight again. The more you press left and right, the easier it will be to keep the Chocobo on track.

Your prize for successful completion of this mini-game is an Elixir. This mini-game is the only one that you need to complete if you want to ride a Chocobo in the Calm Lands, but you might as well try some of the rest while you’re at it!

Dodger Chocobo
The object of the second mini-game is to dodge the Blitzballs that are trying to hit you. The Blitzballs follow a pattern, with either a very small gap between each Blitzball, causing them to come close together, or a larger gap.

Continue to dodge them by going in the same direction when they are close together and only switch from left to right or from right to left when there is a larger gap between the balls. Successful completion of this mini-game will get you a Lv. 1 Key Sphere.

Hyper Dodger Chocobo
This mini-game is the same as the last one except that there are birds to dodge in addition to Blitzballs. The strategy for this portion involves making long, wide, sweeping turns to dodge everything all at the same time. You have more time to make it to the finish line, so taking the long way and making huge ‘S’ figures is the optimal strategy.

The prize for completing this mini-game is a Lv. 2 Key Sphere.

Catcher Chocobo
Catcher Chocobo is a Chocobo race with some slight modifications. Every bird that hits you will add 3 seconds to your overall time, and every balloon that you get will subtract 3 seconds from your total time.

Your opponent will steal many of the balloons, especially those that spawn near the start of the race, so don’t fret if you miss out on those few. Missing the oncoming birds is the key to winning. Your prize for successful completion is a Lv. 3 Key Sphere.
Note that this mini-game is extremely challenging, so don’t get frustrated if it takes you multiple attempts to complete.

If you can beat your opponent and achieve a time of 0:00.0, or in other words, hit enough balloons that you receive a negative time, you will receive the Sun Sigil as a reward.
Chocobo License
Achievement/Trophy
You will receive the Chocobo License Achievement/Trophy if you manage to complete all three challenges successfully.

Chocobo Rider
Achievement/Trophy
You can also obtain the Chocobo Rider Achievement/Trophy if you can achieve a time of 0:0:0 as mentioned above. Good luck!

These are all the Chocobo Trainer-related mini-games that you can complete. With a Chocobo, you can now also reach Remiem Temple. Use the link below to return to the Calm Lands walkthrough page:
25) The Calm Lands
Walkthrough Guide

This walkthrough page provides an overview of how to complete some of the other side quests and continue with the game’s story in the Calm Lands.
Alternatively, if you would like to check out the Remiem Temple section, use the link below:
Remiem Temple
Side Quests

Exploring the ruins of the Remiem Temple with your newly acquired Chocobo.