Doomtrain is a very powerful Guardian Force due to the number of status effects it can inflict when cast on an enemy. It can also be created and added to your team much earlier in the game if you take some steps to prepare properly, so make sure you get Doomtrain as early as possible.
Attack Name: Runaway Train
Attack Effect: Normal damage plus random status effects
Doomtrain can be created after obtaining the Solomon Ring at Tear’s Point. Check out the section describing how to obtain Doomtrain for more information.
Ability | AP | Effect |
---|---|---|
Elem-Atk-J | Junctions Magic to Elemental Attack. | |
ST-Atk-J | Junctions Magic to Status Attack. | |
Elem-Def-Jx4 | 180 | Junctions Magic to 4 Elemental Defense. |
ST-Def-Jx4 | 180 | Junctions Magic to 4 Status Defense. |
Magic | Use Magic command in battle. | |
GF | Use GF command in battle. | |
Draw | Use Draw command in battle | |
Item | Use Item command in battle. | |
Darkside | 100 | Use Darkside command in battle. |
Absorb | 80 | Use Absorb command in battle. |
Auto-Shell | 250 | Activates Shell at the start of battle. |
SumMag+10% | 40 | Raises GF damage by 10%. |
SumMag+20% | 70 | Raises GF damage by 20%. |
SumMag+30% | 140 | Raises GF damage by 30%. |
SumMag+40% | 200 | Raises GF damage by 40%. |
GFHP+10% | 40 | Raises GF HP by 10%. |
GFHP+20% | 70 | Raises GF HP by 20%. |
GFHP+30% | 140 | Raises GF HP by 30%. |
Boost | 10 | Boost GF during animation. |
Junk Shop | Call Junk Shop from the Ability Menu. | |
Forbid Med-RF | 200 | Refines forbidden medicine from Items. |
- Ability is already learned when Doomtrain joins your team as a Guardian Force.