Cerberus does not do any damage when you summon it in battle. Instead, it casts Double and Triple on all of your party members, effectively allowing them to use 2 or 3 Magic in a single turn. This may come in handy depending on your play style, but if you don’t find yourself regularly using Magic during the course of a battle you will find little use for Cerberus. Cerberus does have quite a few Junction abilities though that can prove quite useful.
Attack Name: Counter Rockets
Attack Effect: Casts Double and Triple on all party members
Cerberus is one of the more easy Guardian Forces to obtain. As you pass through the Galbadia Garden you will find him standing in the center of the main hall. Click on the following link to go to the Galbadia Garden section of the strategy guide.
Alternatively, you can Draw it from Gargantua in Ultimecia’s Castle.
Ability | AP | Effect |
---|---|---|
Str-J | Junctions Magic to Strength. | |
Mag-J | 50 | Junctions Magic to Magic. |
Spr-J | 50 | Junctions Magic to Spirit. |
Spd-J | 120 | Junctions Magic to Speed. |
Hit-J | Junctions Magic to Hit. | |
ST-Atk-J | 160 | Junctions Magic to Status Attack. |
ST-Def-J | 100 | Junctions Magic to Status Defense. |
ST-Def-Jx2 | 130 | Junctions Magic to 2nd Status Defense. |
ST-Def-Jx4 | 180 | Junctions Magic to 4 Status Defense. |
Abilityx3 | Allows 3 support Abilities on character. | |
Magic | Use Magic command in battle. | |
GF | Use GF command in battle | |
Draw | Use Draw command in battle | |
Item | Use Item command in battle. | |
Spd+20% | 60 | Raises Speed by 20%. |
Spd+40% | 120 | Raises Speed by 40%. |
Auto-Haste | 250 | Activates Haste at the start of the battle. |
Expendx2-1 | 250 | Only 1 Spell spent in Double. |
Alert | 200 | Prevents Back Attacks and First Strikes. |
GFHP+10% | 40 | Raises GF HP by 10%. |
GFHP+20% | 70 | Raises GF HP by 20%. |
GFHP+30% | 140 | Raises GF HP by 30%. |
- Ability is already learned when Cerberus joins you as a Guardian Force.