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Spirit

Opening of the battle against a Spirit in the Monster Arena Calm Lands
Stats
HP (Overkill) 10,000 (13,560)
AP (Overkill) 4,300 (8,600)
Gil 1,300
Bribe 200,000 gil (Distiller Item IconTwin Stars x10)
Elements Resists Fire, Ice, Water, and Holy; absorbs Lightning
Status Immunities Death, Zombie, Petrification, Poison, Sleep, Silence, Darkness, Slow, and Armor Break

Spirits are more dangerous than some of the previous Larva-type enemies that you’ve fought before. They can hit you with a barrage of Black Magic spells, and they counterattack with a “Poison Mist” that will both Confuse and Poison your party members. Your best bet is to equip armor with the Ability IconConfuseproof or the Ability IconRibbon auto-ability attached.

Ability Description
Ability IconSensor “Immune to sensors.”
Special Ability IconScan “Immune to scans.”

Steal:
Distiller Item IconStamina Spring (common)
Distiller Item IconStamina Spring (x2) (rare)

Drops:
Red Sphere Item IconMana Sphere (common)
Clear Sphere IconFriend Sphere (rare)

Location

You can find them anywhere in the Omega Ruins. They tend to be most abundant in the hallways near and around the Save Sphere.