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UFO?

The UFO? hovering over the Grandidi Forest

Where to Find It

  • Above the Grandidi Forest plateau, north of the Chocobo Sanctuary (after all four UFO sightings; check out the UFO? and PuPu side quest page)

Vital Statistics

Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.

Level bracketsLow 1–19
Mid 20–29
High 30–100
HP by levelLv 1: 121Lv 10: 400Lv 20: 900Lv 30: 1,600Lv 100: 12,100
AP0
Triple Triad CardCannot be turned into a card and drops no card

Elemental Affinities

ElementEffect
Fire Element IconFireNormal
Ice Element IconIceNormal
Thunder Element IconThunderNormal
Earth Element IconEarthNormal
Poison Element IconPoisonNormal
Wind Element IconWindNormal
Water Element IconWaterNormal
Holy Element IconHolyNormal

Status Vulnerabilities

Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.

StatusWorks?
Death Status IconDeathImmune
Poison Status IconPoisonImmune
Petrify Status IconPetrifyImmune
Darkness Status IconDarknessImmune
Silence Status IconSilenceImmune
Berserk Status IconBerserkImmune
Zombie Status IconZombieImmune
Sleep Status IconSleepImmune
Slow Status IconSlowImmune
Stop Status IconStopImmune
DoomImmune
Petrify Status IconGradual PetrifyImmune
Confuse Status IconConfuseImmune
Drain Status IconDrainImmune
DegeneratorImmune
Vit 0 (Meltdown)100%
The EndWorks

Draws, Steals, and Drops by Level

Low (1–19)Mid (20–29)High (30–100)
DrawGreen Magick IconDemiGreen Magick IconDemiGreen Magick IconDemi
Mug(Nothing)(Nothing)(Nothing)
DropGF Item IconAegis Amulet x1GF Item IconAegis Amulet x1GF Item IconAegis Amulet x1
Drop (with Party Ability IconRare Item)GF Item IconAegis Amulet x1GF Item IconAegis Amulet x1GF Item IconAegis Amulet x1
DevourCannot be devouredCannot be devouredCannot be devoured

Attacks

  • “Blow up”: Its only action: exploding out of the encounter.

Strategy

Deal your damage before it blows itself up and leaves; it never attacks.