Malboro
Scan Description
“Uses Bad Breath, which causes all status abnormalities. Be ready with status defences before fighting.”
Where to Find It
- Grandidi Forest in Esthar
- Island Closest to Heaven and Island Closest to Hell
Vital Statistics
Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.
| Level brackets | Low 1–19 Mid 20–29 High 30–100 | ||||
|---|---|---|---|---|---|
| HP by level | Lv 1: 1,410 | Lv 10: 14,150 | Lv 20: 28,400 | Lv 30: 42,750 | Lv 100: 146,000 |
| HP formula | 0.5x² + 1410x (x = enemy level) | ||||
| AP | 12 | ||||
| Triple Triad Card | ![]() | ||||
| Rarely turns into Tonberry King | |||||
Elemental Affinities
| Element | Effect |
|---|---|
| Weak (bonus damage) | |
| Weak (bonus damage) | |
| Normal | |
| Immune (no damage) | |
| Absorbs (heals the enemy) | |
| Normal | |
| Normal | |
| Normal |
Status Vulnerabilities
Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.
| Status | Works? |
|---|---|
| Immune | |
| Immune | |
| Immune | |
| Immune | |
| Immune | |
| Immune | |
| Immune | |
| Immune | |
| Immune | |
| Immune | |
| Doom | Immune |
| Immune | |
| Immune | |
| 100% | |
| Degenerator | 80% |
| Vit 0 (Meltdown) | 100% |
| The End | Works |
Draws, Steals, and Drops by Level
| Low (1–19) | Mid (20–29) | High (30–100) | |
|---|---|---|---|
| Draw | |||
| Mug | |||
| Drop | |||
| Drop (with | |||
| Devour | 75% of MAX HP lost & Poison, Darkness, Silence, Sleep, Slow and | 75% of MAX HP lost & Poison, Darkness, Silence, Sleep, Slow and | Restores MAX HP & removes status abnormalities & raises Spirit |
Attacks
- “Bad Breath”: Often a first strike, before your first turn:
Darkness,
Confuse,
Berserk,
Slow,
Silence,
Sleep,
Gradual Petrify,
Poison, and
Curse on everyone. - “Eerie Sound Wave”: Non-elemental damage to the whole party for when it has already ruined your day.
Strategy
Prepare before the fight: status defenses (
Pain on
ST-Def-J covers the worst of Bad Breath) or
Initiative to act first.
Fire deals double damage, while
Poison heals it and
Earth misses.
