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Imp

Imp flitting over the Great Plains of Esthar

Where to Find It

  • Esthar City and the Great Plains of Esthar (after the Lunar Cry)
  • Lunatic Pandora
  • Deep Sea Deposit, during the Ultima Weapon quest

Vital Statistics

Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.

Level bracketsLow 1–29
Mid 30–39
High 40–100
HP by levelLv 1: 4,212Lv 10: 4,380Lv 20: 4,680Lv 30: 5,100Lv 100: 11,400Lv 1: 20
HP formula0.6x² + 12x + 4200 (x = enemy level)
AP3
Triple Triad CardImp Triple Triad Card
Command Ability IconCardRarely turns into Gargantua

Elemental Affinities

ElementEffect
Fire Element IconFireNormal
Ice Element IconIceNormal
Thunder Element IconThunderNormal
Earth Element IconEarthImmune (no damage)
Poison Element IconPoisonResists (reduced damage)
Wind Element IconWindNormal
Water Element IconWaterNormal
Holy Element IconHolyWeak (bonus damage)

Status Vulnerabilities

Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.

StatusWorks?
Death Status IconDeathImmune
Poison Status IconPoisonImmune
Petrify Status IconPetrify20%
Darkness Status IconDarknessImmune
Silence Status IconSilence1%
Berserk Status IconBerserkImmune
Zombie Status IconZombieImmune
Sleep Status IconSleepImmune
Slow Status IconSlow50%
Stop Status IconStop1%
Doom1%
Petrify Status IconGradual Petrify20%
Confuse Status IconConfuseImmune
Drain Status IconDrain100%
Degenerator80%
Vit 0 (Meltdown)100%
The EndWorks

Draws, Steals, and Drops by Level

Low (1–29)Mid (30–39)High (40–100)
DrawGreen Magick IconBlind
Green Magick IconSilence
Green Magick IconConfuse
Green Magick IconBreak
Green Magick IconBlind
Green Magick IconSilence
Green Magick IconConfuse
Green Magick IconBreak
Green Magick IconBlind
Green Magick IconSilence
Green Magick IconConfuse
Green Magick IconBreak
MugMiscellaneous Item IconPoison Powder x4Miscellaneous Item IconPoison Powder x8Miscellaneous Item IconPoison Powder x12
DropMiscellaneous Item IconDead Spirit x2 or Miscellaneous Item IconCurse Spike x2Miscellaneous Item IconDead Spirit x4 or Miscellaneous Item IconCurse Spike x4Miscellaneous Item IconDead Spirit x4 or Miscellaneous Item IconCurse Spike x4
Drop (with Party Ability IconRare Item)Miscellaneous Item IconCurse Spike x2Miscellaneous Item IconDead Spirit x6Miscellaneous Item IconMoon Stone x2
DevourRestores 50% of max HPRestores 50% of max HPRestores 50% of max HP

Attacks

  • “Blind, Silence, Confuse, and Berserk”: The status curriculum, dispensed one hex at a time.

Strategy

Green Magick IconHoly deals double damage and Earth Element IconEarth misses. Kill it before the status effects pile up.