Grat
Scan Description
“It’s body is mostly a digestive bag. Digests enemies by catching them with its vine. Uses a gas attack that causes Sleep.”
Where to Find It
- Balamb Garden Training Center
- Inside Balamb Garden during the NORG conflict
Vital Statistics
Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.
| Level brackets | Low 1–19 Mid 20–29 High 30–100 | ||||
|---|---|---|---|---|---|
| HP by level | Lv 1: 209 | Lv 10: 335 | Lv 20: 560 | Lv 30: 875 | Lv 100: 5,600 |
| HP formula | 0.45x² + 9x + 200 (x = enemy level) | ||||
| AP | 2 | ||||
| Triple Triad Card | ![]() | ||||
| Rarely turns into Shumi Tribe | |||||
Elemental Affinities
| Element | Effect |
|---|---|
| Weak (bonus damage) | |
| Weak (bonus damage) | |
| Normal | |
| Normal | |
| Normal | |
| Normal | |
| Normal | |
| Normal |
Status Vulnerabilities
Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.
| Status | Works? |
|---|---|
| Immune | |
| 50% | |
| 40% | |
| Immune | |
| Immune | |
| Immune | |
| Immune | |
| 70% | |
| Immune | |
| Immune | |
| Doom | Immune |
| 50% | |
| 70% | |
| Immune | |
| Degenerator | Immune |
| Vit 0 (Meltdown) | 100% |
| The End | Works |
Draws, Steals, and Drops by Level
| Low (1–19) | Mid (20–29) | High (30–100) | |
|---|---|---|---|
| Draw | |||
| Mug | |||
| Drop | |||
| Drop (with | |||
| Devour | Damages the devourer (12.5% of max HP) and inflicts Poison | Damages the devourer (12.5% of max HP) and inflicts Poison | Damages the devourer (12.5% of max HP) and inflicts Poison |
Attacks
- “Gastric Juice”: A physical attack that can inflict
Poison. - “Vampire”: Drains HP from a character to heal itself; it can use this at any point in the fight.
- “Sleeping Gas”: A counter it can throw back whenever you attack it, potentially putting your whole party to
Sleep.
Strategy
Fire or
Ice drops it quickly. Junction
Sleep to
ST-Def-J to blank its Sleeping Gas counter.
