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GIM52A

GIM52A launching micro missiles

Where to Find It

  • D-District Prison
  • Galbadia Missile Base
  • Fishermans Horizon, during Balamb Garden’s arrival

Vital Statistics

Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.

Level bracketsLow 1–19
Mid 20–29
High 30–100
HP by levelLv 1: 1,431Lv 10: 1,850Lv 20: 2,600Lv 30: 3,650Lv 100: 19,400
HP formula1.5x² + 30x + 1400 (x = enemy level)
AP3
Triple Triad CardCannot be turned into a card and drops no card

Elemental Affinities

ElementEffect
Fire Element IconFireNormal
Ice Element IconIceNormal
Thunder Element IconThunderWeak (bonus damage)
Earth Element IconEarthWeak (bonus damage)
Poison Element IconPoisonImmune (no damage)
Wind Element IconWindNormal
Water Element IconWaterWeak (bonus damage)
Holy Element IconHolyNormal

Status Vulnerabilities

Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.

StatusWorks?
Death Status IconDeathImmune
Poison Status IconPoisonImmune
Petrify Status IconPetrifyImmune
Darkness Status IconDarknessImmune
Silence Status IconSilenceImmune
Berserk Status IconBerserkImmune
Zombie Status IconZombieImmune
Sleep Status IconSleepImmune
Slow Status IconSlow90%
Stop Status IconStop50%
DoomImmune
Petrify Status IconGradual PetrifyImmune
Confuse Status IconConfuseImmune
Drain Status IconDrainImmune
Degenerator80%
Vit 0 (Meltdown)100%
The EndWorks

Draws, Steals, and Drops by Level

Low (1–19)Mid (20–29)High (30–100)
DrawGreen Magick IconHaste
Green Magick IconSlow
Green Magick IconHaste
Green Magick IconSlow
Green Magick IconDispel
Green Magick IconHaste
Green Magick IconSlow
Green Magick IconEsuna
Green Magick IconDispel
MugMiscellaneous Item IconMissile x1Miscellaneous Item IconMissile x1Miscellaneous Item IconMissile x2
DropMiscellaneous Item IconScrew x4 or Miscellaneous Item IconMissile x1Miscellaneous Item IconScrew x8 or Miscellaneous Item IconMissile x1Miscellaneous Item IconMissile x2 or Miscellaneous Item IconFuel x3
Drop (with Party Ability IconRare Item)Miscellaneous Item IconWindmill x1 or Miscellaneous Item IconFuel x2Miscellaneous Item IconWindmill x1 or Miscellaneous Item IconFuel x6Miscellaneous Item IconWindmill x2 or Miscellaneous Item IconFuel x6
DevourNo effectNothing is changed.12,5% of MAX HP lost & Poison status to Devourer

Attacks

  • “Micro Missiles”: Always hits and removes 50% of the target’s current HP; never lethal alone, but it sets up everything else.
  • “Ray Bomb”: Non-elemental magic damage to the whole party.
  • “Thundaga”: Heavy single-target Green Magick IconThunder magic.

Strategy

Green Magick IconThunder, Earth Element IconEarth, and Green Magick IconWater are boosted, and statuses fail. Micro Miscellaneous Item IconMissiles halves a character’s HP but can never kill.