Skip to content
Final Fantasy VIII Logo

Fastitocalon

Fastitocalon fin cutting through the Dingo Desert

Where to Find It

  • Dingo Desert in Galbadia, near the D-District Prison
  • Vorn Mountains in Centra

Vital Statistics

Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.

Level bracketsLow 1–19
Mid 20–29
High 30–100
HP by levelLv 1: 215Lv 10: 425Lv 20: 800Lv 30: 1,325Lv 100: 9,200
HP formula0.75x² + 15x + 200 (x = enemy level)
AP1
Triple Triad CardFastitocalon Triple Triad Card
Command Ability IconCardRarely turns into Tonberry King

Elemental Affinities

ElementEffect
Fire Element IconFireResists (reduced damage)
Ice Element IconIceNormal
Thunder Element IconThunderWeak (bonus damage)
Earth Element IconEarthWeak (bonus damage)
Poison Element IconPoisonNormal
Wind Element IconWindNormal
Water Element IconWaterAbsorbs (heals the enemy)
Holy Element IconHolyNormal

Status Vulnerabilities

Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.

StatusWorks?
Death Status IconDeath70%
Poison Status IconPoison80%
Petrify Status IconPetrify70%
Darkness Status IconDarkness80%
Silence Status IconSilence80%
Berserk Status IconBerserk60%
Zombie Status IconZombie70%
Sleep Status IconSleepImmune
Slow Status IconSlow90%
Stop Status IconStop50%
Doom80%
Petrify Status IconGradual Petrify70%
Confuse Status IconConfuse60%
Drain Status IconDrain100%
Degenerator80%
Vit 0 (Meltdown)100%
The EndWorks

Draws, Steals, and Drops by Level

Low (1–19)Mid (20–29)High (30–100)
DrawGreen Magick IconBlizzard
Green Magick IconSleep
Green Magick IconScan
Green Magick IconBlizzara
Green Magick IconSleep
Green Magick IconScan
Green Magick IconBlizzaga
Green Magick IconScan
Green Magick IconWater
MugMiscellaneous Item IconWater Crystal x2Miscellaneous Item IconWater Crystal x4Miscellaneous Item IconWater Crystal x8
DropMiscellaneous Item IconFish Fin x3 or Miscellaneous Item IconWater Crystal x1Miscellaneous Item IconFish Fin x6 or Miscellaneous Item IconWater Crystal x2Miscellaneous Item IconFish Fin x8 or Miscellaneous Item IconWater Crystal x4
Drop (with Party Ability IconRare Item)Miscellaneous Item IconWater Crystal x2 or Miscellaneous Item IconFish Fin x8Miscellaneous Item IconWater Crystal x4 or Miscellaneous Item IconFish Fin x8Miscellaneous Item IconWater Crystal x4 or Miscellaneous Item IconFish Fin x8
DevourRestores max HPRestores max HPRestores max HP

Attacks

  • “Underground bash”: A physical hit delivered from below the sand.
  • “Pop out”: Damage taken while submerged can force it to surface, dropping its Vitality and Spirit.
  • “Flying bash”: The stronger surfaced attack.

Strategy

Earth Element IconEarth and Green Magick IconThunder hit hard, while Green Magick IconWater heals it. Force it above ground, where it takes full damage.