Skip to content
Final Fantasy VIII Logo

Elite Soldier

Elite Soldier commanding Galbadian troops

Where to Find It

  • Dollet, during the SeeD field exam
  • Timber and the Galbadia Missile Base
  • Fishermans Horizon and Esthar during the Lunatic Pandora’s arrival

Vital Statistics

Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.

Level bracketsLow 1–19
Mid 20–29
High 30–100
HP by levelLv 1: 148Lv 10: 260Lv 20: 460Lv 30: 740Lv 100: 4,940
HP formula0.4x² + 8x + 140 (x = enemy level)
AP2
Triple Triad CardCannot be turned into a card and drops no card

Elemental Affinities

ElementEffect
Fire Element IconFireNormal
Ice Element IconIceNormal
Thunder Element IconThunderNormal
Earth Element IconEarthNormal
Poison Element IconPoisonWeak (bonus damage)
Wind Element IconWindNormal
Water Element IconWaterNormal
Holy Element IconHolyNormal

Status Vulnerabilities

Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.

StatusWorks?
Death Status IconDeath60%
Poison Status IconPoison60%
Petrify Status IconPetrify70%
Darkness Status IconDarkness80%
Silence Status IconSilence35%
Berserk Status IconBerserk35%
Zombie Status IconZombie35%
Sleep Status IconSleep35%
Slow Status IconSlow35%
Stop Status IconStop35%
Doom35%
Petrify Status IconGradual Petrify70%
Confuse Status IconConfuse20%
Drain Status IconDrain35%
Degenerator80%
Vit 0 (Meltdown)100%
The EndWorks

Draws, Steals, and Drops by Level

Low (1–19)Mid (20–29)High (30–100)
DrawGreen Magick IconFire
Green Magick IconThunder
Green Magick IconBlizzard
Green Magick IconScan
Green Magick IconFira
Green Magick IconThundara
Green Magick IconBlizzara
Green Magick IconScan
Green Magick IconFiraga
Green Magick IconThundaga
Green Magick IconBlizzaga
Green Magick IconDispel
MugGroup Item IconTent x1Group Item IconTent x1 or Group Item IconCottage x1Group Item IconCottage x1
DropRecovery Item IconPotion x2 or Recovery Item IconPhoenix Down x1Recovery Item IconPotion x1 or Recovery Item IconPhoenix Down x1Recovery Item IconPotion x3 or Recovery Item IconHi-Potion x1
Drop (with Party Ability IconRare Item)Ammunition IconShotgun Ammo x8 or Group Item IconCottage x1Recovery Item IconHi-Potion x1 or Group Item IconCottage x1Group Item IconCottage x1
DevourCannot be devouredCannot be devouredCannot be devoured

Attacks

  • “Cure”: Cast on any accompanying soldier who drops low, keeping the squad on its feet.

Strategy

Kill it first or Green Magick IconSilence it, since it keeps healing its squadmates. Like all soldiers, it is weak to Poison Status IconPoison.