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Chimera

Chimera on the Kashkabald Desert sands

Where to Find It

  • Kashkabald Desert in Esthar
  • Island Closest to Heaven

Vital Statistics

Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.

Level bracketsLow 1–19
Mid 20–29
High 30–100
HP by levelLv 1: 352Lv 10: 3,750Lv 20: 8,000Lv 30: 12,750Lv 100: 60,000
HP formula2.5x² + 350x (x = enemy level)
AP10
Triple Triad CardChimera Triple Triad Card
Command Ability IconCardRarely turns into Red Giant

Elemental Affinities

ElementEffect
Fire Element IconFireNormal
Ice Element IconIceNormal
Thunder Element IconThunderAbsorbs (heals the enemy)
Earth Element IconEarthNormal
Poison Element IconPoisonImmune (no damage)
Wind Element IconWindAbsorbs (heals the enemy)
Water Element IconWaterAbsorbs (heals the enemy)
Holy Element IconHolyWeak (bonus damage)

Status Vulnerabilities

Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.

StatusWorks?
Death Status IconDeathImmune
Poison Status IconPoisonImmune
Petrify Status IconPetrifyImmune
Darkness Status IconDarkness80%
Silence Status IconSilenceImmune
Berserk Status IconBerserkImmune
Zombie Status IconZombieImmune
Sleep Status IconSleepImmune
Slow Status IconSlow50%
Stop Status IconStopImmune
DoomImmune
Petrify Status IconGradual PetrifyImmune
Confuse Status IconConfuseImmune
Drain Status IconDrain50%
Degenerator70%
Vit 0 (Meltdown)100%
The EndWorks

Draws, Steals, and Drops by Level

Low (1–19)Mid (20–29)High (30–100)
DrawGreen Magick IconWater
Green Magick IconThunder
Green Magick IconEsuna
Green Magick IconWater
Green Magick IconBio
Green Magick IconThundara
Green Magick IconEsuna
Green Magick IconWater
Green Magick IconBio
Green Magick IconThundaga
Green Magick IconEsuna
MugMiscellaneous Item IconRed Fang x2Miscellaneous Item IconRed Fang x4Miscellaneous Item IconRed Fang x8
DropMiscellaneous Item IconWater Crystal x1–2Miscellaneous Item IconWater Crystal x2 or Miscellaneous Item IconRed Fang x4Miscellaneous Item IconWater Crystal x6 or Miscellaneous Item IconRed Fang x6
Drop (with Party Ability IconRare Item)Miscellaneous Item IconRed Fang x2GF Item IconStar Fragment x1–2GF Item IconRegen Ring x3 or GF Item IconStar Fragment x3
DevourRestores MAX HP & removes status abnormalitiesRestores MAX HP & removes status abnormalitiesRestores MAX HP & removes status abnormalities

Attacks

  • “Aqua Breath”: Water-elemental damage to the whole party, its signature.
  • “Confuse and Stop”: Status attacks from the supporting heads.
  • “Bite”: Sometimes used as a counter to physical attacks.

Strategy

Never use Green Magick IconThunder, Wind Element IconWind, or Green Magick IconWater, which all heal it; Green Magick IconHoly deals boosted damage. Green Magick IconShell blunts Aqua Breath.