Bomb
Scan Description
“A monster powered by fire. Usually calm, but still a dangerous monster that becomes gigantic or explodes when attacked.”
Where to Find It
- Fire Cavern, east of Balamb Garden
- Centra Ruins
- Deep Sea Research Center
- Lunatic Pandora and around Esthar (Shalmal Peninsula, Minde Island)
- Inside Balamb Garden during the NORG conflict
Vital Statistics
Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.
| Level brackets | Low 1–19 Mid 20–29 High 30–100 | ||||
|---|---|---|---|---|---|
| HP by level | Lv 1: 288 | Lv 10: 400 | Lv 20: 600 | Lv 30: 880 | Lv 100: 5,080 |
| HP formula | 0.4x² + 8x + 280 (x = enemy level) | ||||
| AP | 1 | ||||
| Triple Triad Card | ![]() | ||||
| Rarely turns into Krysta | |||||
Elemental Affinities
| Element | Effect |
|---|---|
| Absorbs (heals the enemy) | |
| Weak (bonus damage) | |
| Normal | |
| Immune (no damage) | |
| Normal | |
| Weak (bonus damage) | |
| Normal | |
| Normal |
Status Vulnerabilities
Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.
| Status | Works? |
|---|---|
| Immune | |
| 80% | |
| 40% | |
| 80% | |
| 80% | |
| 60% | |
| 70% | |
| 80% | |
| 90% | |
| 50% | |
| Doom | Immune |
| 40% | |
| 0% | |
| 100% | |
| Degenerator | 80% |
| Vit 0 (Meltdown) | 100% |
| The End | Works |
Draws, Steals, and Drops by Level
| Low (1–19) | Mid (20–29) | High (30–100) | |
|---|---|---|---|
| Draw | |||
| Mug | 2x | ||
| Drop | |||
| Drop (with | |||
| Devour | Disastrous: 75% of max HP lost plus Poison, Darkness, Silence, Sleep, Slow, and Curse | Disastrous: 75% of max HP lost plus Poison, Darkness, Silence, Sleep, Slow, and Curse | Disastrous: 75% of max HP lost plus Poison, Darkness, Silence, Sleep, Slow, and Curse |
Attacks
- “Grow”: Its counter to being attacked: the Bomb swells in size, raising its Strength and Magic. It grows twice before things turn dangerous.
- “Suicide”: After growing twice, one more provocation makes it self-destruct for roughly double its own max HP, and it never misses.
Strategy
Kill it in one or two decisive
Ice hits. Chip damage makes it Grow, and after two growths the next provocation triggers Suicide.
