Skip to content
Final Fantasy VIII Logo

Abyss Worm

Abyss Worm bursting from the desert sands

Where to Find It

  • Kashkabald Desert in Esthar
  • Dingo Desert in Galbadia

Vital Statistics

Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.

Level bracketsLow 1–19
Mid 20–29
High 30–100
HP by levelLv 1: 210Lv 10: 2,150Lv 20: 4,400Lv 30: 6,750Lv 100: 26,000
HP formula0.5x² + 210x (x = enemy level)
AP6
Triple Triad CardAbyss Worm Triple Triad Card
Command Ability IconCardRarely turns into Abadon

Elemental Affinities

ElementEffect
Fire Element IconFireNormal
Ice Element IconIceNormal
Thunder Element IconThunderNormal
Earth Element IconEarthImmune (no damage)
Poison Element IconPoisonNormal
Wind Element IconWindWeak (bonus damage)
Water Element IconWaterWeak (bonus damage)
Holy Element IconHolyNormal

Status Vulnerabilities

Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.

StatusWorks?
Death Status IconDeath70%
Poison Status IconPoison80%
Petrify Status IconPetrify70%
Darkness Status IconDarkness80%
Silence Status IconSilence80%
Berserk Status IconBerserkImmune
Zombie Status IconZombieImmune
Sleep Status IconSleep80%
Slow Status IconSlowImmune
Stop Status IconStopImmune
Doom80%
Petrify Status IconGradual Petrify70%
Confuse Status IconConfuseImmune
Drain Status IconDrain100%
Degenerator80%
Vit 0 (Meltdown)100%
The EndWorks

Draws, Steals, and Drops by Level

Low (1–19)Mid (20–29)High (30–100)
DrawGreen Magick IconAeroGreen Magick IconAeroGreen Magick IconAero
Green Magick IconTornado
Green Magick IconQuake
MugMiscellaneous Item IconMagic Stone x3 or Miscellaneous Item IconWindmill x1Miscellaneous Item IconWindmill x2Miscellaneous Item IconWindmill x4
DropMiscellaneous Item IconM-Stone Piece x6 or Miscellaneous Item IconMagic Stone x3Miscellaneous Item IconMagic Stone x6 or Miscellaneous Item IconWizard Stone x4Miscellaneous Item IconWindmill x1–2
Drop (with Party Ability IconRare Item)Miscellaneous Item IconWindmill x1Miscellaneous Item IconWindmill x2Miscellaneous Item IconWindmill x3–4
DevourRestores max HPRestores max HPRestores max HP

Attacks

  • “Sandshake”: An Earth-elemental counter to physical attacks, sometimes fired twice in a row.
  • “Protect and Shell”: Buffs itself with Green Magick IconProtect and Green Magick IconShell while you dig it out of the sand.

Strategy

Cast Green Magick IconFloat on your party to nullify its Sandshake counter, then bring it down with Wind Element IconWind or Green Magick IconWater attacks. Earth Element IconEarth does nothing.