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Gunner’s Gauntlet

The Gunner’s Gauntlet is a mini-game and side quest that you can complete once you reach Chapter 2 and can interact with Beclem. You can also play it in Chapter 3 and Chapter 5, even though Beclem leaves in the last chapter, but you can talk to his stand-in and still play.

The mini-game has you shooting at opponents in a third-person-style shooter challenge. A lot of the game’s difficulty has to do with learning the controls, which are a bit whacky, though not as difficult to master as some of the Chocobo Trainer related side quests in Final Fantasy X.

How to Play

  • Use the PlayStation Analog Left StickXbox Analog-Left ButtonNintendo Switch Left-Stick Button to move Yuna around as normal
  • Press the PlayStation Circle ButtonXbox B ButtonNintendo Switch A Button button to lock on to the closest target
  • Press the PlayStation Square ButtonXbox X ButtonNintendo Switch Y Button button to cycle between targets
  • Press the PlayStation Cross or X ButtonXbox A ButtonNintendo Switch B Button button to fire
  • Press the PlayStation Triangle ButtonXbox Y ButtonNintendo Switch X Button button to upgrade your ammo
  • Press PlayStation R1 ButtonXbox RB ButtonNintendo Switch R Button and PlayStation L1 ButtonXbox LB ButtonNintendo Switch L Button to cycle through ammo types

You can read controller instructions all day, but this is a mini-game you really need to play to get a feel for it. The controls need to become second nature so that you don’t have to think about them. You shouldn’t have to think about finding a target or upgrading your ammo, but when you first start playing, this is hard to do. You’ll get tripped up, but don’t get frustrated.

Here are some advanced control tips:

  • Press PlayStation Circle ButtonXbox B ButtonNintendo Switch A Button constantly when you don’t have a target so that Yuna will lock on as soon as a target is in range. She can quite often see targets and target them even though they’re off-screen and not visible to you.
  • You’ll very quickly notice that if you continuously fire your gun with PlayStation Cross or X ButtonXbox A ButtonNintendo Switch B Button that Yuna will have to stop and “reload” after she’s taken 6 shots. There are no visual indicators that let you know that she’s reloading, but you’ll know pretty quick when you’re trying to fire your gun and nothing happens. You’ll have to get used to the awkward timing of ‘reloads.’
  • Using the PlayStation R1 ButtonXbox RB ButtonNintendo Switch R Button, PlayStation L1 ButtonXbox LB ButtonNintendo Switch L Button, and PlayStation Triangle ButtonXbox Y ButtonNintendo Switch X Button buttons while in the middle of the fray is the hardest part. Practice, practice, practice!

Chaining Enemies Together

The key to earning a high score in Gunner’s Gauntlet is to chain enemies together. The higher your chain gauge goes, the faster you earn points, and it scales up significantly (up to 3x). It will reset, though, as soon as you take any damage, and because it takes a while to build the chain gauge back up, getting hit will pretty much end any high score runs you’re going for. Making sure you don’t get hit by any enemies is priority number 1.

Leveling Up Your Gunner Lv

The higher the score you achieve during a run, the higher the level you will get, which causes tougher enemies to appear. Tougher enemies are worth more points, and they drop more powerful ammo, but of course, they’re more difficult to defeat, so you have to be a lot more strategic with your shots. Save your most powerful ammo for the most powerful enemies.

Invulnerable Spots

There are spots along the course where Yuna won’t get hit by passing fiends. Instead, they’ll run right past her. These are great spots to build a high score, and during some tougher challenges, using them is practically a requirement.

Return to this page soon to find a video demonstration of how to use these spots.

Ammo Types

Fiends leave chests behind when they fall, and those chests hold the ammo you need to get through the rest of the run:

ItemDescription
AmmoYour standard rounds. Each shot takes 1 HP off the fiend you have targeted.
Dual ShotFires at two fiends at once, for 1 HP each. Lock on with the target button first, then switch to Dual Shot.
DeathKills the fiend you have targeted outright, whatever its HP.
VolleyKills every fiend on screen at once. The most valuable ammo in the mini-game.
UpgradeNot ammo itself, but a counter shown in blue to the left of your ammo count. Select an ammo type and press the upgrade button to turn two rounds into one round of the next grade: 2 Ammo becomes 1 Dual Shot, 2 Dual Shot becomes 1 Death, and 2 Death becomes 1 Volley. Upgrades start dropping at Gunner Lv. 6.
HP RecoveryRestores 15 to 19 HP of Yuna’s health.
Quick ShotLets you fire rapidly until its gauge runs out. A separate bar appears below the chain gauge to show the time remaining. Quick Shot starts dropping at Gunner Lv. 7.

Enemy Types

Which fiends turn up depends on your Gunner Lv. The tougher ones are worth more points and carry better ammo:

FiendHPPointsAppearsDrops
Coyote53Lv. 1+10–14 Ammo
Wild Wolf75Lv. 1+1–2 Death
Shantak1010Lv. 1+10–14 Dual Shot
YSLS-991715Lv. 1+1–2 Death
Creeper11Lv. 3+Nothing
Small Tomb105Lv. 3–51 Volley
Nashorn812Lv. 4+15–19 HP Recovery
Bicocette118Lv. 6+1 Volley
Medium Tomb168Lv. 6–72 Volley
Hrimthurs625Lv. 7+Quick Shot
Divebeak124Lv. 7+Upgrade (type is random)
Large Tomb2015Lv. 8–93 Volley
X-Large Tomb3020Lv. MAX4 Volley

Levels and Prizes

You can earn different rewards at each Gunner Lv., and if you get a high enough score to skip levels, you’ll still receive the prize for each level you pass.

Here are the prizes:

Gunner Lv.ScorePrize
Lv. 2500Garment Grid IconEnigma Plate (Garment Grid)
Lv. 3750Bronze Accessory IconPower Wrist
Lv. 4900Bronze Accessory IconSilver Bracer
Lv. 51,000Bronze Accessory IconTitanium Bangle
Lv. 61,150Garment Grid IconMortal Coil (Garment Grid)
Lv. 71,300Silver Accessory IconBeaded Brooch
Lv. 81,400Bronze Accessory IconDiamond Gloves
Lv. 92,000Silver Accessory IconFaerie Earrings
Lv. 102,800Gold Accessory IconAdamantite
Lv. MAXNo prize

Each prize can only be earned once. Your highest score carries over into New Game Plus, so you’ll need to beat it to reach a new prize level.

Cloister of Trials

There’s an additional version of this mini-game that can be played in the Besaid Cloister of Trials after you’ve defeated the Aeon inside the Temple during the Protect Besaid Temple mission. Talk to the monk at the entrance to the Cloister to start it, in either Chapter 3 or Chapter 5.

It plays differently to the version on the village slope. The camera switches to a first-person view, so the movement stick turns Yuna on the spot rather than running her along a course, and you have 12 minutes to reach the end. Ammo from defeated fiends is added to your counters automatically instead of being left behind in chests. Everything else, including the chain gauge and the ammo grades, works exactly as it does outside.

The fiends here are different too:

FiendHPPointsDrops
Coyote5317–21 Ammo
Haunt131010–14 Dual Shot
Death Dauber3–54Upgrade (type is random)
Creeper121–4 Ammo
Ahriman715Quick Shot
Tomb80201–2 Death
Flan Azul422–3 HP Recovery
Tonberry152030–99 Ammo
Mega Tonberry2030Upgrade (type is random)

The Tomb blocking the four-way crossroads has 80 HP and never attacks, so save your Death ammo for it rather than whittling it down. Most of the damage players take here comes from the Coyotes closing in from behind while they deal with it.