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Final Fantasy VIII Logo

Tri-Face

Tri-Face rearing up in the Deep Sea Research Center

Where to Find It

  • Deep Sea Research Center and the Deep Sea Deposit
  • Grandidi Forest in Esthar
  • Island Closest to Heaven
  • Galbadia Garden during the Battle of the Gardens, and Balamb Garden’s MD Level

Vital Statistics

Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.

Level bracketsLow 1–19
Mid 20–29
High 30–100
HP by levelLv 1: 6,027Lv 10: 6,390Lv 20: 7,040Lv 30: 7,950Lv 100: 21,600
HP formula1.3x² + 26x + 6000 (x = enemy level)
AP8
Triple Triad CardTri-Face Triple Triad Card
Command Ability IconCardRarely turns into Ultima Weapon

Elemental Affinities

ElementEffect
Fire Element IconFireWeak (bonus damage)
Ice Element IconIceNormal
Thunder Element IconThunderNormal
Earth Element IconEarthNormal
Poison Element IconPoisonAbsorbs (heals the enemy)
Wind Element IconWindNormal
Water Element IconWaterNormal
Holy Element IconHolyWeak (bonus damage)

Status Vulnerabilities

Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.

StatusWorks?
Death Status IconDeath40%
Poison Status IconPoisonImmune
Petrify Status IconPetrifyImmune
Darkness Status IconDarkness0%
Silence Status IconSilenceImmune
Berserk Status IconBerserkImmune
Zombie Status IconZombie60%
Sleep Status IconSleep80%
Slow Status IconSlow90%
Stop Status IconStop20%
Doom80%
Petrify Status IconGradual PetrifyImmune
Confuse Status IconConfuseImmune
Drain Status IconDrain100%
Degenerator80%
Vit 0 (Meltdown)100%
The EndWorks

Draws, Steals, and Drops by Level

Low (1–19)Mid (20–29)High (30–100)
DrawGreen Magick IconSilence
Green Magick IconBlind
Green Magick IconSilence
Green Magick IconBlind
Green Magick IconSlow
Green Magick IconBio
Green Magick IconStop
Green Magick IconBio
Green Magick IconPain
Green Magick IconFlare
MugMiscellaneous Item IconCurse Spike x1Miscellaneous Item IconCurse Spike x2Miscellaneous Item IconCurse Spike x6
DropMiscellaneous Item IconPoison Powder x3 or Miscellaneous Item IconDead Spirit x2Miscellaneous Item IconPoison Powder x6 or Miscellaneous Item IconDead Spirit x4Miscellaneous Item IconPoison Powder x8 or Miscellaneous Item IconCurse Spike x8
Drop (with Party Ability IconRare Item)Miscellaneous Item IconCurse Spike x2Miscellaneous Item IconCurse Spike x2GF Item IconStar Fragment x3
Devour6,25% of MAX HP lost & Zombie status to Devourer6,25% of MAX HP lost & Zombie status to Devourer50% of MAX HP lost & Poison status to Devourer

Attacks

  • “Poison Gas”: Poison-elemental damage to the party with a chance of Poison Status IconPoison and Green Magick IconConfuse.
  • “Bite”: Comes in regular and double-strength flavors.

Strategy

Green Magick IconHoly and Green Magick IconFire hit very hard, while Poison Status IconPoison heals it.