Propagator
“A monster living in the spaceship Ragnarok. Very violent in nature, it attacks anything that moves within the ship.”
Where to Find It
- Aboard the Ragnarok, during the return from space (eight in total, fought as colored pairs)
Vital Statistics
Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.
| Level brackets | Low 1–19 Mid 20–29 High 30–100 | ||||
|---|---|---|---|---|---|
| HP by level | Lv 1: 1,100 | Lv 10: 2,000 | Lv 20: 3,000 | Lv 30: 4,000 | Lv 100: 11,000 |
| AP | 5 | ||||
| Triple Triad Card | Cannot be turned into a card and drops no card | ||||
Elemental Affinities
| Element | Effect |
|---|---|
| Normal | |
| Normal | |
| Normal | |
| Normal | |
| Normal | |
| Normal | |
| Normal | |
| Normal |
Status Vulnerabilities
Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.
| Status | Works? |
|---|---|
| 70% | |
| 80% | |
| 70% | |
| 80% | |
| 80% | |
| 60% | |
| 70% | |
| 80% | |
| 90% | |
| 50% | |
| Doom | 80% |
| 70% | |
| Immune | |
| 100% | |
| Degenerator | 80% |
| Vit 0 (Meltdown) | 100% |
| The End | Works |
Draws, Steals, and Drops by Level
| Low (1–19) | Mid (20–29) | High (30–100) | |
|---|---|---|---|
| Draw | |||
| Mug | |||
| Drop | Assorted spell stones (Shell, Death, Flare, Aura, Protect, Holy, Meteor, and | Assorted spell stones (Shell, Death, Flare, Aura, Protect, Holy, Meteor, and | Assorted spell stones (Shell, Death, Flare, Aura, Protect, Holy, Meteor, and |
| Drop (with | — | — | — |
| Devour | Cannot be devoured | Cannot be devoured | Cannot be devoured |
Attacks
- “BiteBite”: A savage double bite that always lands as a critical hit.
- “Thundaga”: Heavy single-target
Thunder magic. - “Silence and Blind”: Status hexes to soften you up between bites.
Strategy
Propagators only stay dead when you defeat both members of a matching color back to back; kill two different colors in a row and the earlier one revives. Work one color pair at a time.
Sleep lands reliably if you need to keep one on ice while hunting its twin.