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Blood Soul

Blood Soul drifting over the Winhill Bluffs

Where to Find It

  • Winhill Bluffs and the Humphrey Archipelago
  • Monterosa Plateau, Shenand Hills, and Lallapalooza Canyon in Galbadia
  • D-District Prison and the Galbadia Missile Base
  • Grandidi Forest in Esthar and the Deep Sea Research Center
  • Balamb Garden’s MD Level during the NORG conflict

Vital Statistics

Like nearly every enemy in Final Fantasy VIII, this enemy’s level rises with your party’s average level, and its rewards change across three level brackets. Check out the Character and Enemy Leveling page for the full explanation of how enemy levels work.

Level bracketsLow 1–19
Mid 20–29
High 30–100
HP by levelLv 1: 510Lv 10: 650Lv 20: 900Lv 30: 1,250Lv 100: 6,500
HP formula0.5x + 10x + 500 (x = enemy level)
AP1
Triple Triad CardBlood Soul Triple Triad Card
Command Ability IconCardRarely turns into Abadon

Elemental Affinities

ElementEffect
Fire Element IconFireWeak (bonus damage)
Ice Element IconIceNormal
Thunder Element IconThunderNormal
Earth Element IconEarthImmune (no damage)
Poison Element IconPoisonResists (reduced damage)
Wind Element IconWindNormal
Water Element IconWaterNormal
Holy Element IconHolyWeak (bonus damage)

Status Vulnerabilities

Percentages are the base chance for the status to land before level and junction modifiers; the higher the number, the easier it is to inflict.

StatusWorks?
Death Status IconDeath100%
Poison Status IconPoisonImmune
Petrify Status IconPetrifyImmune
Darkness Status IconDarknessImmune
Silence Status IconSilenceImmune
Berserk Status IconBerserkImmune
Zombie Status IconZombieImmune
Sleep Status IconSleep80%
Slow Status IconSlow90%
Stop Status IconStopImmune
Doom80%
Petrify Status IconGradual PetrifyImmune
Confuse Status IconConfuse60%
Drain Status IconDrain100%
Degenerator80%
Vit 0 (Meltdown)100%
The EndImmune

Draws, Steals, and Drops by Level

Low (1–19)Mid (20–29)High (30–100)
DrawGreen Magick IconZombie
Green Magick IconFloat
Green Magick IconZombie
Green Magick IconFloat
Green Magick IconSilence
Green Magick IconZombie
Green Magick IconFloat
Green Magick IconSilence
Green Magick IconDispel
MugMiscellaneous Item IconZombie Powder x1Miscellaneous Item IconZombie Powder x2Miscellaneous Item IconZombie Powder x4
DropMiscellaneous Item IconM-Stone Piece x1 or Miscellaneous Item IconZombie Powder x1Miscellaneous Item IconZombie Powder x1Miscellaneous Item IconZombie Powder x2
Drop (with Party Ability IconRare Item)Miscellaneous Item IconM-Stone Piece x1Miscellaneous Item IconM-Stone Piece x2Miscellaneous Item IconMagic Stone x4
Devour6,25% of MAX HP lost & Zombie status to Devourer6,25% of MAX HP lost & Zombie status to Devourer6,25% of MAX HP lost & Zombie status to Devourer

Attacks

  • “Zombie”: Its signature: turns a character undead, making cure magic hurt them.

Strategy

It is undead: a single Recovery Item IconPhoenix Down or cure spell destroys it instantly.