Where to Find It
Vital Statistics
Stat
Value
Level
69
HP
22,535
MP
3,127
Experience
0
Gil
2,860
AP
7
Type
Demon
Speed
48
Strength
24
Magic
24
Spirit
44
Defence
10
Evade
7
Magic Defence
10
Magic Evade
9
Elemental Affinities
Element
Effect
Fire
Absorbs
Ice
Weak
Thunder
Normal
Earth
Normal
Water
Normal
Wind
Normal
Holy
Normal
Shadow
Normal
Status Vulnerabilities
Status
Effect
Petrify
Vulnerable
Venom
Vulnerable
Virus
Immune
Silence
Vulnerable
Darkness
Immune
Trouble
Vulnerable
Zombie
Vulnerable
Death
Vulnerable
Confuse
Immune
Berserk
Vulnerable
Stop
Vulnerable
Poison
Vulnerable
Sleep
Vulnerable
Slow
Vulnerable
Mini
Vulnerable
10 Doom
Vulnerable
Heat
Immune
Freeze
Vulnerable
10 Gradual Petrify
Vulnerable
Steals, Drops, and Cards
Steal chances are the odds of each result when a steal connects. The game rolls for the rarest item first, so a rare steal can take many attempts, and a steal can also fail outright against a high-level enemy. The Master Thief ability raises a very rare steal to 12.5%. Check out the How Stealing and Enemy Drops Work page for more information.
Attacks
Attack
Target
Details
“Sword Quiver”
One target
Physical, Attack 92
“Raining Swords”
All targets
Physical, Attack 110
“Flame Slash”
One target
Physical, Fire elemental, Attack 110
“Firaga”
One target
Magical, Fire elemental, Attack 101, 24 MP
“Reflect”
Maliris
Inflicts Reflect, 6 MP
“Mustard Bomb”
One target
Inflicts Heat, 8 MP