Final Fantasy XVI Header

Main Scenario Quest Icon Wings of Change

The Obelisk IconObelisk outside of Caer Norvent will automatically be activated once Clive, Cid, and Torgal exit through the Glorieuse gate. After that, a Tutorial Message will pop up explaining that you now have access to the “Power of Wind” through the Eikon Garuda’s essence. Or to rephrase that, you can now swap between different Eikons and Eikon Abilities.

Tutorial message explaining that Clive has claimed Garuda’s Power of Wind essence

There are four important things to consider now that you have more options for customizing Clive’s ability sets.

  1. How to Set Up Your Eikon Ability Sets
  2. Learning Your Personal Ability Preferences (and rotating between “channels”)
  3. Optimizing Ability Points IconAbility Point Allocation
  4. Learning to Utilize Stagger Combos

1) How to Set Up Your Eikon Sets

The game will automatically set up a second Eikon channel on whichever Eikonic Ability Set IconEikonic Ability Set Clive has activated now. By navigating to the “Gear & Eikons” tab, you’ll see the first row of Phoenix-related abilities and a new row for Garuda’s abilities, which will include:

If you have been using two Eikonic Ability Sets (one for single target and one for multiple targets), you will need to activate a new row for Garuda’s abilities and add them to your second set. You can also activate other Garuda-related abilities like Rook’s Gambit Ability IconRook’s Gambit or Aerial Blast Ability IconAerial Blast, depending on how many Ability Points IconAbility Points you have and where you want to spend them.

Abilities tab with Garuda now being channeled

To learn more about the individual abilities, including their strengths, weaknesses, and how to use them effectively in battle, check out the Garuda page in the Eikon section using the link below:

2) Learning Your Ability Preferences

So, which abilities should you use? You can practice while traveling through Glorieuse and the next areas, playing around with different abilities and combos. Deadly Embrace Ability IconDeadly Embrace, Wicked Wheel Ability IconWicked Wheel, and Gouge Ability IconGouge are all, for the most part, considered useful or strong abilities, so you can’t go too wrong yet… but there are two things to keep in mind that somewhat contradict each other.

Firstly, some abilities are generally considered superior to others. You can check out the Eikonic Ability Ranking page for some recommendations from this strategy guide; however, these recommendations are HIGHLY SUBJECTIVE. The second thing to keep in mind is that an ability that one player might find bad, another player may find extremely engaging and fitting to their play style. Don’t be afraid to get creative!

Rook’s Gambit Ability IconRook’s Gambit is generally considered better than Wicked Wheel Ability IconWicked Wheel and Gouge Ability IconGouge. Consider activating it now, but it’s recommended that you continue using Gouge. Better abilities will eventually replace Gouge, but for now, it’s one of the better combo-building abilities in your arsenal.

3) Optimizing Ability Points IconAbility Points Allocation

At this point in the game, you don’t have too many Ability Points to spend just yet, so you won’t be able to activate all of the various abilities that you have access to. You may have to stick with the default abilities that have been activated already.

If you would like a recommendation on Ability Point allocation and Eikonic Ability Sets to create, check out the “Ability Recommendations” page.

4) Learning to Utilize Stagger Combos

Waiting for abilities to come off of their cooldowns so you can use them again is annoying, but now you can swap to channeling another Eikon using PlayStation L2 Button, giving you access to a total of four cooldown abilities. Get used to swapping back and forth between Eikons so that you can maximize your use of abilities—these are your strongest attacks, so you should get used to using them all the time!

Additionally, when you’re fighting enemies that have a “Will Gauge” and can be staggered, make sure to save your abilities so that they are off cooldown when an enemy is staggered. You’ll want to be able to activate as many of them as you can, back-to-back, to maximize damage during this window, as the enemy will be taking increased damage (from 1.1x up to 1.5x).

For example, when an enemy is staggered, consider using Gouge Ability IconGouge, Rook’s Gambit Ability IconRook’s Gambit, Heatwave Ability IconHeatwave, and Rising Flames Ability IconRising Flames in succession. They’ll all need to be off cooldown for you to do this, but you’ll decimate an enemy’s HP bar if you get this chain in successfully.

Clive and Cid preparing to travel through Glorieuse and the Dragon’s Aery

Now that we have that out of the way, let’s get moving forward with the game again.

Glorieuse

There is a group of four Imperial soldiers just up ahead that are slowly patrolling the pathway, just up ahead from where Clive and Cid cross the first bridge. This first battle offers a good opportunity to try out your new Garuda abilities. There’s also another group of Imperial soldiers in the field to the north that includes some flying enemies. This is a good opportunity to try out Deadly Embrace Ability IconDeadly Embrace for bringing them down to ground level.

Search the coastline in the northeast section of Glorieuse to find a treasure coffer Red Treasure Coffer IconRed Treasure Coffer that contains a Grey Material IconGil Bug that you can sell for some Gil IconGil.

Map showing the location of treasure coffers in Glorieuse and the Dragon’s Aery

Walk towards the Main Scenario Quest Marker Main Scenario Quest Icon to find the next group of enemies, which includes Imperial Legionnaires and an Imperial War Aevis (which is the same as the other Dragon Aevis enemies you’ve faced before).

Clive battling an Imperial War Aevis

A cutscene involving Gav starts as you cross the bridge. After a few more cutscenes, Clive will be a bit further down the map, well on his way to the Dragon’s Aery, but you can turn around to pick up another treasure coffer Yellow Treasure Coffer IconYellow Treasure Coffer that contains 5 pinches of Grey Material IconMagicked Ash. Once you’ve got it, head back down the trail towards the Dragon’s Aery again.

The Dragon’s Aery

There are no treasure coffers to pick up in this area, but there are a ton of Glimmers you can grab if you want to. There is also a large number of “Wind Elemental” harpy enemies flying around in this area.

Traveling through the Dragon’s Aery and defeating Wind Elemental harpies

These enemies have the same attacks as Chirada and Suparna, so you’re already somewhat familiar with what to look for and how to dodge their attacks. So it may be a good idea to spend some time practicing and learning your new Eikonic Ability Sets on these enemies. In addition to the practice you’ll get, you’ll also get Experience Points IconExperience Points, Ability Points IconAbility Points, and some Blue Materials IconClouded Eyes (materials used for crafting).

Head towards the Obelisk IconObelisk in the northeast corner, and you’ll return to the main map. The next section of the story takes place at the Eye of the Tempest, but you can use this opportunity to return to the Hideaway to stock up on some new items and gear.

Hideaway

Start by going to Shop Map Marker IconCharon’s Toll and restock your Grey Consumable Item IconPotions and Grey Consumable Item IconHigh Potions if you need to. You should also purchase the following:

Shop Menu Icon Purchased Item Materials
Grey Weapon Gear IconBastard Sword 1,000 Gil IconGil
Grey Belt Gear IconDark Sash 950 Gil IconGil
Grey Vambraces Gear IconSteel Crowns 950 Gil IconGil

Head over to Forge Map Marker IconThe Black Hammer and have Blackthorne reinforce your gear. A quick reminder to press the PlayStation R2 Button button to move from the “Craft” tab to the “Reinforce” tab—don’t accidentally craft the gear listed on the first page.

When you’re ready, press the Menu Button (PlayStation PS5 Options/Menu Button) to pull up the Map tab and select The Eye of the Tempest.