Alexander
Alexander is Hope’s Eidolon and he is the fifth Eidolon you can access to. Hope will be joined by Fang and Lightning for this battle which takes place in Chapter 11 - Vallis Media after the team reaches Gran Pulse.
Alexander does not have an elemental affinity as all of his attacks are physical in nature.

Normal Mode
Similar to Odin, Alexander is a fairly offensive Eidolon who will act as a Commando and
Sentinel. This allows him to synergize with Hope who functions best in magic-focused and support roles, such as
Ravager,
Medic and
Synergist.
Ability | ATB Cost | Description |
---|---|---|
Steelcrusher | 1 | Deal physical damage to target. |
Obliterator | 1 | Deal heavy physical damage to target. |
Soaring Uppercut | 1 | Deal physical damage to target and launch it into the air. |
Blast Punch | 1 | Deal physical damage to distinct target. |
Explosive Fist | 3 | Deal physical damage to targets within a wide radius. |
Lofty Challenge | 1 | Force enemies in range to attack Eidolon. |
Curaga | 1 | Restore a large amount of target’s HP. |
Arise | Auto | Revive from KO with full HP and no status ailments. |
Charging the Gestalt Gauge
Helpful Hint
As a reminder, you can charge his Gestalt Gauge by utilizing the same tactics you used to charge his Gestalt Gauge during the Eidolon battle, namely:
- Yields to those who amass chain bonuses.
- Yields to those who heal the wounded.
- Yields to those who strengthen their allies.
Start off by having Hope apply some buffs to Alexander to increase the damage he does and to boost the Gestalt Gauge, and then swap over to his Ravager role.
Gestalt Mode
Alexander can chain together moves in Gestalt Mode which allows him to reuse the same move but for a significantly reduced cost. The two moves that can be chained include “Earthquake” and “Brutal Sanction” which both drop from a cost of 4 to 2 when chained.
Ability | ATB Cost | Controls | Description |
---|---|---|---|
Purification | 4 | ![]() ![]() |
Deal physical damage to targets in front of Eidolon and inflict ![]() |
Earthquake | 4/2 | ![]() ![]() |
Deal proximity-based damage, launching Staggered enemies, chainable by repeating input (hence second cost). |
Brutal Sanction | 4/2 | ![]() ![]() |
Deal magic damage to nearby and falling enemies; chainable by repeating input (hence second cost). |
Retributive Blast | 5 | ![]() |
Damage enemies in a wide area, launching Staggered foes and inflicting ![]() |
Divine Judgment | All | ![]() |
Deal weakness-specific damage to all enemies. |
