Skip to content
Final Fantasy X-2 Logo

Before You Start

To say Last Mission is a completely different style of game than Final Fantasy X-2 would be putting it mildly. Last Mission uses a true turn-based system on a battlefield that resembles a chessboard. Each move you make, from one square to the next, counts as a turn, as do attacks and as does the use of magic spells. In fact, most things count as a turn; even switching between Dresspheres that you pick up.

In between your turns are the enemy’s turns. Enemies on the board will each move one square after your turn. They do nothing else besides move around the field and chase you down to attack when they can see you. Some enemies can cast spells over long distances, but otherwise their movement and AI don’t get any more complicated than that.

The entire system is completely different than Final Fantasy X-2. In fact, nothing carries over from your regular playthrough. Each “New Game” you kick off in the Last Mission menu screen counts as its own game and functions completely independently of your other save files.

Much like your approach to saving in Final Fantasy X-2, if you’re going for 100% Story Completion, you should make a habit of creating multiple save files during your Last Mission playthrough. There isn’t much in the way of missable items necessarily, but getting KO’d, getting removed from the tower, or even losing your best Dressphere are very frustrating experiences, and it’s likely that you’ll want to boot up an old save file rather than continue trodding through the tower (again).

The game begins with you controlling Yuna outside the tower, and you won’t return outside the tower unless something has gone wrong. Either The Founder has ejected you from one of the floors or you were KO’d (i.e., Doom countdown triggered). Either way, you may as well start a new game.