Balfonheim Port

The last chapter of the game begins with a cutscene involving the team in the Port of Balfonheim in Southeastern Archades in the Reddas Manse. Reddas will explain how the Marquis is training a resistance army in preparation for war. They will decide that they should head to Giruvegan in order to learn more about the Nethicite and its power.

Reddas explaining the next steps in his Manse in Balfonheim Port
Vaan speaking to Rikken in Balfonheim Port

The crew will arrive at the Balfonheim Port just outside of Reddas’ residence. Vaan will speak to three pirates on the port named Rikken, Elza and Raz before venturing off into the city.

Vaan in Saccio Lane in Balfonheim Port

There are a number of shops that you visit in town that have new weapons, armor, Technicks, Magicks and Gambits. All of the items are listed below – new items are denoted with an asterisks:

Expose
Revive
Ally: any
Ally: party leader
Ally: lowest HP
Ally: strongest weapon
Ally: lowest defense
Ally: lowest magick resist
Ally: HP < 100%
Ally: HP < 90%
Ally: HP < 80%
Ally: HP < 70%
Ally: HP < 60%
Ally: HP < 50%
Ally: HP < 40%
Ally: HP < 30%
Ally: HP < 20%
Ally: HP < 10%
Ally: MP < 100%
Ally: MP < 90%
Ally: MP < 80%
Ally: MP < 70%
Ally: MP < 60%
Ally: MP < 50%
Ally: MP < 40%
Ally: MP < 30%
Ally: MP < 20%
Ally: MP < 10%
Ally: status = KO*
Ally: status = Stone*
Ally: status = Petrify*
Ally: status = Stop*
Ally: status = Sleep*
Ally: status = Confuse
Ally: status = Doom*
Ally: status = Blind*
Ally: status = Poison*
Ally: status = Silence*
Ally: status = Sap*
Ally: status = Oil*
Ally: status = Reverse*
Ally: status = Disable*
Ally: status = Immobilize*
Ally: status = Slow*
Ally: status = Disease*
Ally: status = Lure*
Ally: status = Protect*
Ally: status = Shell*
Ally: status = Haste*
Ally: status = Bravery*
Ally: status = Faith*
Ally: status = Reflect*
Ally: status = Invisible*
Ally: status = Regen*
Ally: status = Float*
Ally: status = Berserk*
Ally: status = Bubble*
Ally: status = HP Critical
Ally: item AMT ≥ 10
Foe: any
Foe: targeting leader
Foe: targeting self
Foe: targeting ally
Foe: furthest
Foe: nearest
Foe: highest HP
Foe: lowest HP
Foe: highest max HP
Foe: lowest max HP
Foe: highest MP
Foe: lowest MP
Foe: highest max MP
Foe: lowest max MP
Foe: highest level
Foe: lowest level
Foe: highest strength
Foe: lowest strength
Foe: highest magick power
Foes: lowest magick power
Foe: highest speed
Foe: lowest speed
Foe: highest defense
Foe: highest magick resist
Foe: HP ≥ 10,000*
Foe: HP ≥ 5,000*
Foe: HP ≥ 3,000
Foe: HP ≥ 2,000
Foe: HP ≥ 1,000
Foe: HP ≥ 500
Foe: HP < 10,000*
Foe: HP < 5,000
Foe: HP < 3,000
Foe: HP < 2,000
Foe: HP < 1,000
Foe: HP < 500
Foe: HP = 100%
Foe: HP ≥ 70%
Foe: HP ≥ 50%
Foe: HP ≥ 30%
Foe: status = Petrify*
Foe: status = Stop*
Foe: status = Sleep*
Foe: status = Confuse*
Foe: status = Doom*
Foe: status = Blind*
Foe: status = Poison*
Foe: status = Silence*
Foe: status = Sap*
Foe: status = Oil
Foe: status = Reverse
Foe: status = Disable
Foe: status = Immobilize
Foe: status = Slow*
Foe: status = Disease*
Foe: status = Protect
Foe: status = Shell
Foe: status = Haste
Foe: status = Bravery
Foe: status = Faith
Foe: status = Reflect
Foe: status = Regen*
Foe: status = Berserk*
Foe: status = HP Critical
Foe: undead
Foe: flying
Foe: character HP = 100%
Foe: item AMT ≥ 10
Foe: character status = Blind
Foe: character status = Silence
Foe: character status = Bravery*
Foe: character status = Faith*
Foe: character status = HP Critical
Foe: character MP ≥ 90%
Foe: character MP ≥ 70%
Foe: character MP ≥ 50%
Foe: character MP ≥ 30%
Foe: character MP ≥ 10%
Foe: character MP < 90%
Foe: character MP < 70%
Foe: character MP < 50%
Foe: character MP < 30%
Foe: character MP < 10%
Foe: character HP ≥ 90%
Foe: character HP ≥ 70%
Foe: character HP ≥ 50%
Foe: character HP ≥ 30%
Foe: character HP ≥ 10%
Foe: character HP < 90%
Foe: character HP < 70%
Foe: character HP < 50%
Foe: character HP < 30%
Foe: character HP < 10%
Self
Self: HP < 100%*
Self: HP < 90%*
Self: HP < 80%*
Self: HP < 70%*
Self: HP < 60%*
Self: HP < 50%*
Self: HP < 40%*
Self: HP < 30%*
Self: HP < 20%*
Self: HP < 10%*
Self: MP < 100%*
Self: MP < 90%*
Self: MP < 80%*
Self: MP < 70%*
Self: MP < 60%*
Self: MP < 50%*
Self: MP < 40%*
Self: MP < 30%*
Self: MP < 20%*
Self: MP < 10%*
Self: status = Petrify*
Self: status = Doom*
Self: status = Blind*
Self: status = Poison*
Self: status = Silence*
Self: status = Sap*
Self: status = Oil*
Self: status = Reverse*
Self: status = Immobilize*
Self: status = Slow*
Self: status = Disease*
Self: status = Lure*
Self: status = Protect*
Self: status = Shell*
Self: status = Haste*
Self: status = Bravery*
Self: status = Faith*
Self: status = Reflect*
Self: status = Invisible*
Self: status = Regen*
Self: status = Float*
Self: status = Bubble*
Self: status = HP Critical*
Curaja*
Dispelga*
Firaga*
Thundaga*
Blizzaga*
Sleepga*

Make sure to buy all of the new Magicks that are available and buy at least one Power Armlet from the Leapin’ Bangaa. You should also buy a few Serum and X-Potions from the Leapin’ Bangaa while you’re there. Head to the Whitecap and look for the Notice Board. There are a ton of new Hunts that you can obtain:

- Bill No. 19 for Darksteel
- Bill No. 20 for Vyraal
- Bill No. 21 for Lindwyrm
- Bill No. 22 for Overlord
- Bill No. 23 for Goliath
- Bill No. 24 for Deathscythe

Entering the Whitecap in Quayside Court in Balfonheim Port
Notice Board in Balfonheim Port Whitecap

The last stop is in Sea Breeze Lane. Speak to the Moogle from the Cartographer’s Guild and buy the map for the Cerobi Steppe for 4,100 gil and the map of the Balfonheim Port for 80 gil. Save your game at the Save Crystal.

Cartographer's Guild Moogle in Sea Breeze Lane in Balfonheim Port
Save Crystal in Balfonheim Port

You should take some time to venture out in to the Cerobi Steppes. An incredibly important Technick called Telekinesis can be found in the Old Elanise Road area and Cleanse Magick can be found in the Terraced Bank area near the center of the zone.

Map of Balfonheim Port

(Click on the map to enlage)


Hunts and Side Quests

At this point in the game, there are a number of Hunts and side quests that can be completed. Travel back to Rabanastre and speak to Montblanc in the Clan Hall to pick up a few rewards along with a couple of other hunts that become available. You should receive a reward for reaching another Clan level, a reward for defeating King Bomb (1,300 gil and a Mallet), defeating Ahriman (1,600 gil), the Mandragoras in the Sochen Cave Palace (1,600 gil) and for commanding 4 Espers (High Arcana and 2 Teleport Stones). There are two additional Elite Hunts available:

- Priority Petition No. 8 for Ancient Man of Mystery
- Priority Petition No. 9 for Belito

Before jumping into the Hunts though, you should initiate the Hunt Club side quest in case you encounter any rare enemies during the remainder of your travels. Check out the Hunt Club section for more information:

You should already have the hunt for Carrot. Let’s get started on some of the other Hunts now, but before attempting some of the newer ones that have become available, make sure that you are caught up and have completed all of the following Hunts by checking your Clan Primer:

- Hunt 02: Wolf in the Waste (Thextera – Rank I)
- Hunt 03: Dalmasca’s Desert Bloom (Flowering Cactoid – Rank I)
- Hunt 04: Waterway Hunting (Wraith – Rank I)
- Hunt 05: Marauder in the Mines (Nidhogg – Rank I)
- Hunt 06: Lost in the Pudding (White Mousse – Rank V)
- Hunt 07: For Whom the Wyrm Tolls (Ring Wyrm – Rank III)
- Hunt 08: A Scream from the Sky (Wyvern Lord – Rank II)
- Hunt 09: A Tingling Toast (Marilith – Rank V)
- Hunt 10: The Defense of Ozmone Plain (Enkelados – Rank II)
- Hunt 11: A Ring in the Rain (Croakadile – Rank II)
- Hunt 12: The Dead Ought Sleep Forever (Ixtab – Rank II)
- Hunt 13: Befoulment of the Beast (Feral Retriever – Rank III)
- Hunt 14: A Chase Through the Woods (Vorpal Bunny – Rank III)
- Hunt 15: The Mine Flayer (Mindflayer – Rank IV)
- Hunt 16: The Deserter’s Revenge (Bloodwing – Rank V)
- Hunt 17: Trouble in the Hills (Atomos – Rank III)
- Hunt 19: Rodeo to the Death (Braegh – Rank IV)
- Hunt 33: Little Love on the Big Plains (Cluckatrice – Rank I)
- Hunt 34: The Cry of Its Power (Rocktoise – Rank I)
- Hunt 35: Crime and Punishment (Orthros – Rank V)
- Hunt 36: Paradise Risen (Gil Snapper – Rank III)
- Hunt 37: Paramina Run (Trickster – Rank V)
- Hunt 38: Antlion Infestation (Antlion – Rank V)

Now to move on to the newly available Hunts and the Hunts that were likely too difficult to complete earlier in the game:

You can complete both of the following hunts in the same trip. Speak to both petitioners before you travel to the Necrohol of Nabudis.

The last Hunt to complete is:

Completing the Hunt to find Carrot will likely complete the Jovy side quest. This assumes that you’ve completed Hunt 17: Trouble in the Hills (Atomos), Hunt 18: Adding Insult to Injury (Roblon), Hunt 24: The Creature Collector (Goliath), Hunt 25: Dead City Watch (Deathscythe) and now Hunt 39: Carrot Stalk (Carrot). Check out the Jovy side quest page for more information:

This next Hunt can only be partially completed at this point; however, the rewards are definitely worth it.

There is one last Hunt to take care of:

Now it is time to move on to some side quests that can be completed. For starters, now that you have access to all of the Aerodromes, you can complete the Ann’s Letter side quest, and you can also return to the Giza Plains to complete the Cockatrice Round-Up side quest now that you can reach the Balfonheim Port:

You can also complete the Three Medallions side quest which will lead you to the optional Esper, Chaos, Walker of the Wheel. Check out the Three Medallions side quest page for more information:

And lastly, there is one final optional Esper that you can defeat:

This concludes many of the side quests, Hunts and the optional Espers that you can complete at this stage of the game. There are a few additional side quests and Hunts that can be completed but are easier to complete later on.

The next destination, as mentioned by Reddas, is the Jagd Difohr, deep within the jungle of Golmore, in a corner of the Feywood. This is the way that leads to the true next destination which is Giruvegan.