Technicks

The full list of Technicks is included below. The Standard List is the order that the Technicks are listed in the game. The second list puts them in Alphabetical order.



Steal
Effects:
Steal an item from a Foe that has an item. You cannot steal any further items after an item has been stolen.

Tips:
You should make an effort to Steal from any and all enemies. Stealing is a good way to obtain Loot and earn gil by selling it. Many enemies have items that you will need to steal in order to craft some of the strongest weapons and armor in the game.

License Points:
20

Location:
You begin the game with this Technick and do not have to obtain it.

Libra
Effects:
Puts Libra status on the user which will show you an Foes HP, status and levels. It also reveals traps in the area.

Tips:
Make sure that at least one of your characters has the Libra status on them at all times. The Bangle and the Ribbon accessory can be used in place of using the Technick as both of them permanently grant the Libra status.

License Points:
25

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Barheim Passage, Bhujerba, Dalmasca Westersand, Dreadnought Leviathan, Giza Plains, Mosphoran Highwaste, Nalbina Fortress, Phon Coast, Rabanastre

Poach
Effects:
KO’s a Foe to gain “Poach” specific loot – this loot is quite often different than loot that would normally be received by defeating the Foe. The Foe will not provide gil, experience or items and bosses cannot be Poached.

Tips:
There are two items which you could potentially receive when using Poach on an enemy – one has a 95% chance of dropping and the much more rare item has a 5% chance of dropping.

License Points:
30

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Bhujerba, Dalmasca Westersand, Eruyt Village, Jahara, Mosphoran Highwaste, Nalbina Fortress, Phon Coast, Rabanastre

First Aid
Effects:
Restores HP to an ally in Critical condition.

Tips:
A poor means of healing an ally – potions and healing Magicks are recommended over setting up a Gambit that utilizes the First Aid Technick.

License Points:
20

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Barheim Passage, Bhujerba, Dalmasca Westersand, Dreadnought Leviathan, Giza Plains, Mosphoran Highwaste, Nalbina Fortress, Phon Coast, Rabanastre

Telekinesis
Effects:
Allows a character to hit a flying foe with a melee weapon from a distance.

Tips:
This Technick is incredibly helpful for giving melee classes, such as the Knight, Foebreaker and Hunter, a means to attack flying enemies without having to switch to a ranged weapon, using Magicks or switching to another party member that can use Magicks.

License Points:
80

Location:
It can be obtained from a treasure chest in Cerobi Steppe in the northwestern section of the Old Elanise Road. The treaure chest will appear 100% of the time when you enter the zone.

Numerology
Effects:
Deals damage to all enemies in range – the amount of damage doubles with each successive hit when used repeatedly.

Tips:
This spell does not have too many utilities and most encounters can be completed without it.

License Points:
40

Location:
It can be obtained from a treasure chest in the Lhusu Mines in the Transitway 1 area. It is located along the pathway away from the tracks in the northeastern section of the zone. The treasure chest will appear 100% of the time until you obtain it.

Souleater
Effects:
Deals damage to one foe but damages the user costing 20% of the user’s HP.

Tips:
An effect means of dealing damage if you cannot use regular attacks and must rely on Technicks.

License Points:
35

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Bhujerba, Mosphoran Highwaste, Mt Bur-Omisace, Nalbina Fortress, Phon Coast, Rabanastre

Sight Unseeing
Effects:
Requires the user to be Blind in order to be used and deals heavy damage to the target – cannot be used against most bosses and marks.

Tips:
Can very rarely be used.

License Points:
40

Location:
it can be found in a treasure chest in the Zertinan Caverns in the Canopy of Clay area. The treasure chest has a 100% chance of appearing until you obtain the Technick.

Charm
Effects:
Inflicts the Confuse status effect on one target. Enemies that cannot be hit by the Confuse status are immune.

Tips:
Can very rarely be used.

License Points:
30

Location:
In a treasure chest in the The Salikawood in the Quietened Trace area towards the south. The treasure chest has a 100% chance of appearing until you obtain the Technick.

Stamp
Effects:
Inflicts all of the status effects of the user on to another target.

Tips:
Stamp can be used to transfer positive status effects to another party member in order to save MP.

License Points:
40

Location:
In a treasure chest in the Mosphoran Highwaste in the Rays of Ashen Light area. You will need to activate a few of the Shrines in order to complete the passageway and obtain the Technick.

Charge
Effects:
Restores a small amount of MP. Success rate scales with how much MP is missing and has a higher chance to fail when the user has more MP. If it fails it will completely drain all of the user’s remaining MP.

Tips:
Charge is an extremely situational Technick to use. It is only useful if you cannot rely on other means of recharging MP, such as Ethers or Hi-Ethers, because of its high fail rate.

License Points:
30

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Bhujerba, Dalmasca Westersand, Dreadnaught Leviathan, Jahara, Mosphoran Highwaste, Mt Bur-Omisace, Nalbina Fortress, Phon Coast, Rabanastre

Infuse
Effects:
Expends all remaining MP changing one ally’s HP to 10x that amount.

Tips:
Can be useful if the user does not normally use or need MP in order to heal another party member.

License Points:
30

Location:
It can be obtained from a treasure chest either aboard the Dreadnought Leviathan in the Sub-control Room or in the Ogir-Yensa Sandsea in the Platform 1 – East Tanks area if you have already passed the Dreadnought Leviathan scenes (which cannot be repeated). The treasure chest appears 100% of the time until you obtain the Technick.

Gil Toss
Effects:
Expends Gil to do damage at a 1 to 1 ratio.

Tips:
This can be a very strong Technick as long as you have enough gil that you can part ways with some.

License Points:
30

Location:
It can be obtained from a treasure chest in the Draklor Laboratory – 68th floor room 6801 West. It can also be found in the Pharos - First Ascent in the Station of the Ascension room which comes just before Fenrir.

1000 Needles
Effects:
Deals 1000 damage to an enemy.

Tips:
Can be useful at a very specific point of the game where 1000 damage is a high enough amount of damage to switch to using this Technick.

License Points:
35

Location:
It can be found in a treasure chest in the Sochen Cave Palace in the Falls of Time area. You may want to consult the Sochen Cave Palace walkthrough section for more information on how to complete the Falls of Time puzzle and get to the Pilgrim's Door (which is very close to where you will find the Technick).

Revive
Effects:
Fully restores the HP of a KO’d character but it consumes (and KO’s) the user.

Tips:
This is an extremely situational Technick – using a Phoenix Down instead of this Technick is often more useful and a better strategy.

License Points:
40

Location:
It can be found in a treasure chest in the Paramina Rift in the Spine of the Icewyrm area. The treasure chest has a 100% chance of appearing.

Achilles
Effects:
Using it will cause a foe to be vulnerable to a random element.

Tips:
Many enemies, specifically bosses and Hunt Marks, are immune to this Technick, so it has very limited applications.

License Points:
40

Location:
In the No. 4 Cloaca Spur area of the Garamsythe Waterway when the water is drained. You will have to close the No. 11 Waterway Sluice Gates and the No. 4 ones as well. The treasure chest spawns 100% of the time once you reach the right area where the water used to be,

Shades of Black
Effects:
Randomly casts a Black Magick spell without consuming MP.

Tips:
This Technick can allow the caster to use Magick spells that they do not yet have access to.

License Points:
70

Location:
In a treasure chest in the Cloister of Flame area of the Tomb of King Raithwall. The treasure chest can be picked up after you have defeated Belias.

Traveler
Effects:
Deals damage based on the number of steps that the user has taken throughout the game.

Tips:
This spell starts from 0 again once the character reaches 1000 steps which makes this Technick nearly useless.

License Points:
50

Location:
Can be purchased in many of the shops including: Archades, Balfonheim, Bhujerba, Eruyt Village, Jahara, Mosphoran Highwaste, Mt Bur-Omisace, Nalbina Fortress, Phon Coast, Rabanastre

Horology
Effects:
Deals damage based on the level and the ones digit of the game clock.

Tips:
This attack essentially does random damage and is not very useful.

License Points:
50

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Bhujerba, Dalmasca Westersand, Eruyt Village, Jahara, Nalbina, Mosphoran Highwaste, Mt Bur-Omisace, Phon Coast, Rabanastre

Bonecrusher
Effects:
Instantly KO’s the target and deals anywhere from 0% to 99% damage to the user. It will KO the user if it misses.

Tips:
Not a very useful Technick.

License Points:
30

Location:
In a treasure chest in the Henne Mines in the Phase 1 Dig area. The treasure chest appears 100% of the time.

Shear
Effects:
Lowers the Magick Resist of the target to 90% of their base Magick Resist.

Tips:
Very few enemies are immune to this spell and it can often be used quite a few number of times (but not infinitely). This is one of the most useful Technicks in the game and should be used on all bosses and high level Marks as it greatly increases the amount of damage that Magick spells do.

License Points:
50

Location:
In a treasure chest in the Zeviah Span area of the Barheim Passage – return to the Barheim Passage using the Barheim Key which can be obtained by completing the Desert Patient side quest.

Addle
Effects:
Lowers the Magick Power of the target to 50% of their base Magick Power.

Tips:
Very few enemies are immune to this spell and it can often be used quite a few number of times (but not infinitely). This is one of the most useful Technicks in the game and should be used on all bosses and high level Marks as it greatly reduces the damage that Magick spells do to your party.

License Points:
50

Location:
In a treasure chest located in the Special Charter Shaft area of the Henne Mines. It has a very rare chance of appearing and will quite often take quite a number of attempts to obtain as it will only appear 10% of the time.

The best strategy for obtaining this Technick (which is probably the most difficult and frustrating one to obtain) is to check the area for the treasure chest and then run back out of the zone to the Phase 2 Shaft area. From there, rezone back in and travel back to where the treasure chest spawns.

Eventually the monsters will stop spawning and you will have a clear route to the chest to make additional runs.

Alternatively, travel to the Special Charter Dig area if you have already defeated Zodiark.

Expose
Effects:
Lowers the Defense of the target to 90% of their base Defense.

Tips:
Very few enemies are immune to this spell and it can often be used quite a few number of times (but not infinitely). This is one of the most useful Technicks in the game and should be used on all bosses and high level Marks as it greatly increases the amount of damage that regular attacks do.

License Points:
50

Location:
In the Site 9 area of the Lhusu Mines.

Wither
Effects:
Lowers the Strength of the target to 50% of their base Strength.

Tips:
Very few enemies are immune to this spell and it can often be used quite a few number of times (but not infinitely). This is one of the most useful Technicks in the game and should be used on all bosses and high level Marks as it greatly reduces the amount of damage that the target can do with regular attacks.

License Points:
50

Location:
In the Subterra section of the Pharos at Ridorana. Look for it in the northernmost section of the Abyssal floor. Check the Subterra side quest section for more information on how to get to the Subterra and be prepared to have to exit, through the doorway back into the central circular area, and back in to the northern section again as it only has a 10% chance of appearing.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #

Achilles
Effects:
Using it will cause a foe to be vulnerable to a random element.

Tips:
Many enemies, specifically bosses and Hunt Marks, are immune to this Technick, so it has very limited applications.

License Points:
40

Location:
In the No. 4 Cloaca Spur area of the Garamsythe Waterway when the water is drained.

Addle
Effects:
Lowers the Magick Power of the target to 50% of their base Magick Power.

Tips:
Very few enemies are immune to this spell and it can often be used quite a few number of times (but not infinitely). This is one of the most useful Technicks in the game and should be used on all bosses and high level Marks as it greatly reduces the damage that Magick spells do to your party.

License Points:
50

Location:
In the Special Charter Shaft area of the Henne Mines. It has a very rare chance of appearing and will quite often take multiple attempts to obtain as it will only appear 10% of the time.

Bonecrusher
Effects:
Instantly KO’s the target and deals anywhere from 0% to 99% damage to the user. It will KO the user if it misses.

Tips:
Not a very useful Technick.

License Points:
30

Location:
Henne Mines in the Phase 1 Dig area.

Charge
Effects:
Restores a small amount of MP. Success rate scales with how much MP is missing and has a higher chance to fail when the user has more MP. If it fails it will completely drain all of the user’s remaining MP.

Tips:
Charge is an extremely situational Technick to use. It is only useful if you cannot rely on other means of recharging MP, such as Ethers or Hi-Ethers, because of its high fail rate.

License Points:
30

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Bhujerba, Dalmasca Westersand, Dreadnaught Leviathan, Jahara, Mosphoran Highwaste, Mt Bur-Omisace, Nalbina Fortress, Phon Coast, Rabanastre

Charm
Effects:
Inflicts the Confuse status effect on one target. Enemies that cannot be hit by the Confuse status are immune.

Tips:
Can very rarely be used.

License Points:
30

Location:
The Salikawood in the Quietened Trace area towards the south.

Expose
Effects:
Lowers the Defense of the target to 90% of their base Defense.

Tips:
Very few enemies are immune to this spell and it can often be used quite a few number of times (but not infinitely). This is one of the most useful Technicks in the game and should be used on all bosses and high level Marks as it greatly increases the amount of damage that regular attacks do.

License Points:
50

Location:
In the Site 9 area of the Lhusu Mines.

First Aid
Effects:
Restores HP to an ally in Critical condition.

Tips:
A poor means of healing an ally – potions and healing Magicks are recommended over setting up a Gambit that utilizes the First Aid Technick.

License Points:
20

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Barheim Passage, Bhujerba, Dalmasca Westersand, Dreadnought Leviathan, Giza Plains, Mosphoran Highwaste, Nalbina Fortress, Phon Coast, Rabanastre

Gil Toss
Effects:
Expends Gil to do damage at a 1 to 1 ratio.

Tips:
This can be a very strong Technick as long as you have enough gil that you can part ways with some.

License Points:
30

Location:
Draklor Laboratory – 68th floor room 6801 West. It can also be found in the Pharos at Ridorana in the Station of the Ascension room which comes just before Fenrir.

Horology
Effects:
Deals damage based on the level and the ones digit of the game clock.

Tips:
This attack essentially does random damage and is not very useful.

License Points:
50

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Bhujerba, Dalmasca Westersand, Eruyt Village, Jahara, Nalbina, Mosphoran Highwaste, Mt Bur-Omisace, Phon Coast, Rabanastre

Infuse
Effects:
Expends all remaining MP changing one ally’s HP to 10x that amount.

Tips:
Can be useful if the user does not normally use or need MP in order to heal another party member.

License Points:
30

Location:
Dreadnought Leviathan in the Sub-control Room or in the Ogir-Yensa Sandsea in the Platform 1 – East Tanks area.

Libra
Effects:
Puts Libra status on the user which will show you an Foes HP, status and levels. It also reveals traps in the area.

Tips:
Make sure that at least one of your characters has the Libra status on them at all times. The Bangle and the Ribbon accessory can be used in place of using the Technick as both of them permanently grant the Libra status.

License Points:
25

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Barheim Passage, Bhujerba, Dalmasca Westersand, Dreadnought Leviathan, Giza Plains, Mosphoran Highwaste, Nalbina Fortress, Phon Coast, Rabanastre

Numerology
Effects:
Deals damage to all enemies in range – the amount of damage doubles with each successive hit when used repeatedly.

Tips:
This spell does not have too many utilities and most encounters can be completed without it.

License Points:
40

Location:
Lhusu Mines in the Transitway 1 area. It is located along the pathway away from the tracks in the northeastern section of the zone.

Poach
Effects:
KO’s a Foe to gain “Poach” specific loot – this loot is quite often different than loot that would normally be received by defeating the Foe. The Foe will not provide gil, experience or items and bosses cannot be Poached.

Tips:
There are two items which you could potentially receive when using Poach on an enemy – one has a 95% chance of dropping and the much more rare item has a 5% chance of dropping.

License Points:
30

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Bhujerba, Dalmasca Westersand, Eruyt Village, Jahara, Mosphoran Highwaste, Nalbina Fortress, Phon Coast, Rabanastre

Revive
Effects:
Fully restores the HP of a KO’d character but it consumes (and KO’s) the user.

Tips:
This is an extremely situational Technick – using a Phoenix Down instead of this Technick is often more useful and a better strategy.

License Points:
40

Location:
In the Paramina Rift in the Spine of the Icewyrm area.

Shades of Black
Effects:
Randomly casts a Black Magick spell without consuming MP.

Tips:
This Technick can allow the caster to use Magick spells that they do not yet have access to.

License Points:
70

Location:
In the Cloister of Flame area of the Tomb of King Raithwall.

Shear
Effects:
Lowers the Magick Resist of the target to 90% of their base Magick Resist.

Tips:
Very few enemies are immune to this spell and it can often be used quite a few number of times (but not infinitely). This is one of the most useful Technicks in the game and should be used on all bosses and high level Marks as it greatly increases the amount of damage that Magick spells do.

License Points:
50

Location:
In the Zeviah Span area of the Barheim Passage – return to the Barheim Passage using the Barheim Key which can be obtained by completing the Desert Patient side quest.

Sight Unseeing
Effects:
Requires the user to be Blind in order to be used and deals heavy damage to the target – cannot be used against most bosses and marks.

Tips:
Can very rarely be used.

License Points:
40

Location:
Zertinan Caverns in the Canopy of Clay area.

Souleater
Effects:
Deals damage to one foe but damages the user costing 20% of the user’s HP.

Tips:
An effect means of dealing damage if you cannot use regular attacks and must rely on Technicks.

License Points:
35

Location:
Can be purchased in many of the shops including: Archades, Balfonheim Port, Bhujerba, Mosphoran Highwaste, Mt Bur-Omisace, Nalbina Fortress, Phon Coast, Rabanastre

Stamp
Effects:
Inflicts all of the status effects of the user on to another target.

Tips:
Stamp can be used to transfer positive status effects to another party member in order to save MP.

License Points:
40

Location:
Mosphoran Highwaste in the Rays of Ashen Light area.

Steal
Effects:
Steal an item from a Foe that has an item. You cannot steal any further items after an item has been stolen.

Tips:
You should make an effort to Steal from any and all enemies. Stealing is a good way to obtain Loot and earn gil by selling it. Many enemies have items that you will need to steal in order to craft some of the strongest weapons and armor in the game.

License Points:
20

Location:
You begin the game with this Technick and do not have to obtain it.

Telekinesis
Effects:
Allows a character to hit a flying foe with a melee weapon from a distance.

Tips:
This Technick is incredibly helpful for giving melee classes, such as the Knight, Foebreaker and Hunter, a means to attack flying enemies without having to switch to a ranged weapon, using Magicks or switching to another party member that can use Magicks.

License Points:
80

Location:
Cerobi Steppe in the northwestern section of the Old Elanise Road.

Traveler
Effects:
Deals damage based on the number of steps that the user has taken throughout the game.

Tips:
This spell starts from 0 again once the character reaches 1000 steps which makes this Technick nearly useless.

License Points:
50

Location:
Can be purchased in many of the shops including: Archades, Balfonheim, Bhujerba, Eruyt Village, Jahara, Mosphoran Highwaste, Mt Bur-Omisace, Nalbina Fortress, Phon Coast, Rabanastre
Wither
Effects:
Lowers the Strength of the target to 50% of their base Strength.

Tips:
Very few enemies are immune to this spell and it can often be used quite a few number of times (but not infinitely). This is one of the most useful Technicks in the game and should be used on all bosses and high level Marks as it greatly reduces the amount of damage that the target can do with regular attacks.

License Points:
50

Location:
In the Subterra section of the Pharos at Ridorana. Look for it in the northernmost section of the Abyssal floor. Check the Subterra side quest section for more information.

1000 Needles
Effects:
Deals 1000 damage to an enemy.

Tips:
Can be useful at a very specific point of the game where 1000 damage is a high enough amount of damage to switch to using this Technick.

License Points:
35

Location:
Sochen Cave Palace in the Falls of Time room.