This isolation is in part made possible by the Viera ability to hear the spirit voice of the Wood, and thereby know all that comes to pass within Her borders. Throughout the history of Ivalice, rarely have the Viera ventured beyond the borders of the Wood, and few outsiders know of their laws or customs.
Viera villages are formed of massive trees linked by suspended paths, with dwellings and small shrines to the spirit of the Wood encircling the trunks. During the day, many Viera come to a clearing in the village, where a glistening spring bubbles up from the earth, to meditate. Their leader resides in the center of the village, and governs according to the Word of the Wood. Those who perform the sacred ceremonial duties of salve-maker or wood-warder stand at her side, defending the ways of the village and of the Viera.
Compared to other races, the Viera seem to move at a slower, more contemplative pace, more at peace with the flow of time. However, some younger Viera have begun to question the wisdom of rejecting change in the midst of a rapidly developing Ivalice.”
Road of the Verdant Praise
Fran will not say much as you enter the homeland of the Viera other than requesting that you seek out someone named Mjrn. Two Moogles that you may recognize from the Dreadnought Leviathan can be seen following your team into the woods – speak to Tetran again to gain access to his shop. It contains a few more items this time:
The new items are denoted with an asterisks. Make sure that you purchase the new Magick spell, Decoy. This new spell can be used to cause enemies to target one specific party member. It is an extremely useful spell that can allow you to utilize true party mechanics and set yourself up with a tank, healer, damage dealer, etc. Check out the party setup section for more information.
You should also purchase some Black Belt accessories and make sure that your party members have enough License Points to equip them for a boss battle that will be coming up.
This is a good time to remind you that you should be taking the opportunity to purchase the Forgotten Grimoires if you have enough gil for them. It is easily possible to purchase all of the Forgotten Grimoires at this point (though you should avoid the 25,000 gil one as it is fairly useless). It isn’t a huge detriment if you cannot afford them yet, but make sure that you start saving and start grinding as these items are very important to ensuring that you get access to good loot (such as items and come back with tons of quality loot to sell for gil).
Save your game at the Save Crystal and then travel down the pathway and into the next area when you are ready to continue.
Work your way around the tree and continue following the pathway. You can try speaking to the Viera but many of them are cold and unwilling to talk to Humes.
Fane of the Path
Continue to the northeast until you reach the tree at the end of the pathway. Another cutscene will be initiated between Vaan and a Viera named Jote at the top of the tree. Fran will join the group suggesting that Mjrn is no longer in the village. Jote will speak with the woods to find out that Mjrn ventured out of the woods heading west (the way you came) with men in “clothes of cold iron” (Imperials).
Return to the entrance of Eruyt Village. Another quick cutscene takes place as you approach the exit of the village. Larsa will suggest that they travel to the Henne Magicite Mines and then Vaan will make an inappropriate comment about Fran’s age. Take one last opportunity to save your game at the Save Crystal before you leave the area.
There are a number of optional things that you can do before travelling to the Henne Mines which are listed on the next page. You can skill directly through to the Henne Mines page though if preferred. If not, click the link below to head to the next page (Interlude).